From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/ISceneNodeAnimatorFinishing.h | 72 +++++++++++----------- 1 file changed, 36 insertions(+), 36 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h b/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h index 6535a6c..756bea3 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/ISceneNodeAnimatorFinishing.h @@ -1,36 +1,36 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ -#define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - //! This is an abstract base class for animators that have a discrete end time. - class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator - { - public: - - //! constructor - ISceneNodeAnimatorFinishing(u32 finishTime) - : FinishTime(finishTime), HasFinished(false) { } - - virtual bool hasFinished(void) const { return HasFinished; } - - protected: - - u32 FinishTime; - bool HasFinished; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ +#define __I_SCENE_NODE_ANIMATOR_FINISHING_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + //! This is an abstract base class for animators that have a discrete end time. + class ISceneNodeAnimatorFinishing : public ISceneNodeAnimator + { + public: + + //! constructor + ISceneNodeAnimatorFinishing(u32 finishTime) + : FinishTime(finishTime), HasFinished(false) { } + + virtual bool hasFinished(void) const { return HasFinished; } + + protected: + + u32 FinishTime; + bool HasFinished; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1