From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/IBurningShader.h | 402 ++++++++++----------- 1 file changed, 201 insertions(+), 201 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/IBurningShader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/IBurningShader.h b/libraries/irrlicht-1.8/source/Irrlicht/IBurningShader.h index 50f1059..7bd46dc 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/IBurningShader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/IBurningShader.h @@ -1,201 +1,201 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_BURNING_SHADER_H_INCLUDED__ -#define __I_BURNING_SHADER_H_INCLUDED__ - -#include "SoftwareDriver2_compile_config.h" -#include "IReferenceCounted.h" -#include "irrMath.h" -#include "IImage.h" -#include "S2DVertex.h" -#include "rect.h" -#include "CDepthBuffer.h" -#include "S4DVertex.h" -#include "irrArray.h" -#include "SLight.h" -#include "SMaterial.h" -#include "os.h" - - -namespace irr -{ - -namespace video -{ - - struct SBurningShaderLight - { - //SLight org; - bool LightIsOn; - - E_LIGHT_TYPE Type; - f32 radius; - f32 linearAttenuation; - f32 constantAttenuation; - f32 quadraticAttenuation; - sVec4 pos; - - sVec3 AmbientColor; - sVec3 DiffuseColor; - sVec3 SpecularColor; - sVec4 pos_objectspace; - }; - - enum eLightFlags - { - ENABLED = 0x01, - POINTLIGHT = 0x02, - SPECULAR = 0x04, - FOG = 0x08, - NORMALIZE = 0x10, - VERTEXTRANSFORM = 0x20, - }; - - struct SBurningShaderLightSpace - { - void reset () - { - Light.set_used ( 0 ); - Global_AmbientLight.set ( 0.f, 0.f, 0.f ); - Flags = 0; - } - core::array Light; - sVec3 Global_AmbientLight; - sVec4 FogColor; - sVec4 campos; - sVec4 vertex; - sVec4 normal; - u32 Flags; - }; - - struct SBurningShaderMaterial - { - SMaterial org; - - sVec3 AmbientColor; - sVec3 DiffuseColor; - sVec3 SpecularColor; - sVec3 EmissiveColor; - - }; - - enum EBurningFFShader - { - ETR_FLAT = 0, - ETR_FLAT_WIRE, - ETR_GOURAUD, - ETR_GOURAUD_WIRE, - ETR_TEXTURE_FLAT, - ETR_TEXTURE_FLAT_WIRE, - ETR_TEXTURE_GOURAUD, - ETR_TEXTURE_GOURAUD_WIRE, - ETR_TEXTURE_GOURAUD_NOZ, - ETR_TEXTURE_GOURAUD_ADD, - ETR_TEXTURE_GOURAUD_ADD_NO_Z, - - ETR_TEXTURE_GOURAUD_VERTEX_ALPHA, - - ETR_TEXTURE_GOURAUD_LIGHTMAP_M1, - ETR_TEXTURE_GOURAUD_LIGHTMAP_M2, - ETR_TEXTURE_GOURAUD_LIGHTMAP_M4, - ETR_TEXTURE_LIGHTMAP_M4, - - ETR_TEXTURE_GOURAUD_DETAIL_MAP, - ETR_TEXTURE_GOURAUD_LIGHTMAP_ADD, - - ETR_GOURAUD_ALPHA, - ETR_GOURAUD_ALPHA_NOZ, - - ETR_TEXTURE_GOURAUD_ALPHA, - ETR_TEXTURE_GOURAUD_ALPHA_NOZ, - - ETR_NORMAL_MAP_SOLID, - ETR_STENCIL_SHADOW, - - ETR_TEXTURE_BLEND, - ETR_REFERENCE, - ETR_INVALID, - - ETR2_COUNT - }; - - - class CBurningVideoDriver; - class IBurningShader : public virtual IReferenceCounted - { - public: - IBurningShader(CBurningVideoDriver* driver); - - //! destructor - virtual ~IBurningShader(); - - //! sets a render target - virtual void setRenderTarget(video::IImage* surface, const core::rect& viewPort); - - //! sets the Texture - virtual void setTextureParam( u32 stage, video::CSoftwareTexture2* texture, s32 lodLevel); - virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) = 0; - virtual void drawLine ( const s4DVertex *a,const s4DVertex *b) {}; - - virtual void setParam ( u32 index, f32 value) {}; - virtual void setZCompareFunc ( u32 func) {}; - - virtual void setMaterial ( const SBurningShaderMaterial &material ) {}; - - protected: - - CBurningVideoDriver *Driver; - - video::CImage* RenderTarget; - CDepthBuffer* DepthBuffer; - CStencilBuffer * Stencil; - tVideoSample ColorMask; - - sInternalTexture IT[ BURNING_MATERIAL_MAX_TEXTURES ]; - - static const tFixPointu dithermask[ 4 * 4]; - }; - - - IBurningShader* createTriangleRendererTextureGouraud2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureLightMap2_M1(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureLightMap2_M2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureLightMap2_M4(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererGTextureLightMap2_M4(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureLightMap2_Add(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureDetailMap2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureVertexAlpha2(CBurningVideoDriver* driver); - - - IBurningShader* createTriangleRendererTextureGouraudWire2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererGouraud2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererGouraudAlpha2(CBurningVideoDriver* driver); - IBurningShader* createTRGouraudAlphaNoZ2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererGouraudWire2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureFlat2(CBurningVideoDriver* driver); - IBurningShader* createTriangleRendererTextureFlatWire2(CBurningVideoDriver* driver); - IBurningShader* createTRFlat2(CBurningVideoDriver* driver); - IBurningShader* createTRFlatWire2(CBurningVideoDriver* driver); - IBurningShader* createTRTextureGouraudNoZ2(CBurningVideoDriver* driver); - IBurningShader* createTRTextureGouraudAdd2(CBurningVideoDriver* driver); - IBurningShader* createTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver); - - IBurningShader* createTRTextureGouraudAlpha(CBurningVideoDriver* driver); - IBurningShader* createTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver); - IBurningShader* createTRTextureBlend(CBurningVideoDriver* driver); - IBurningShader* createTRTextureInverseAlphaBlend(CBurningVideoDriver* driver); - - IBurningShader* createTRNormalMap(CBurningVideoDriver* driver); - IBurningShader* createTRStencilShadow(CBurningVideoDriver* driver); - - IBurningShader* createTriangleRendererReference(CBurningVideoDriver* driver); - - - -} // end namespace video -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_BURNING_SHADER_H_INCLUDED__ +#define __I_BURNING_SHADER_H_INCLUDED__ + +#include "SoftwareDriver2_compile_config.h" +#include "IReferenceCounted.h" +#include "irrMath.h" +#include "IImage.h" +#include "S2DVertex.h" +#include "rect.h" +#include "CDepthBuffer.h" +#include "S4DVertex.h" +#include "irrArray.h" +#include "SLight.h" +#include "SMaterial.h" +#include "os.h" + + +namespace irr +{ + +namespace video +{ + + struct SBurningShaderLight + { + //SLight org; + bool LightIsOn; + + E_LIGHT_TYPE Type; + f32 radius; + f32 linearAttenuation; + f32 constantAttenuation; + f32 quadraticAttenuation; + sVec4 pos; + + sVec3 AmbientColor; + sVec3 DiffuseColor; + sVec3 SpecularColor; + sVec4 pos_objectspace; + }; + + enum eLightFlags + { + ENABLED = 0x01, + POINTLIGHT = 0x02, + SPECULAR = 0x04, + FOG = 0x08, + NORMALIZE = 0x10, + VERTEXTRANSFORM = 0x20, + }; + + struct SBurningShaderLightSpace + { + void reset () + { + Light.set_used ( 0 ); + Global_AmbientLight.set ( 0.f, 0.f, 0.f ); + Flags = 0; + } + core::array Light; + sVec3 Global_AmbientLight; + sVec4 FogColor; + sVec4 campos; + sVec4 vertex; + sVec4 normal; + u32 Flags; + }; + + struct SBurningShaderMaterial + { + SMaterial org; + + sVec3 AmbientColor; + sVec3 DiffuseColor; + sVec3 SpecularColor; + sVec3 EmissiveColor; + + }; + + enum EBurningFFShader + { + ETR_FLAT = 0, + ETR_FLAT_WIRE, + ETR_GOURAUD, + ETR_GOURAUD_WIRE, + ETR_TEXTURE_FLAT, + ETR_TEXTURE_FLAT_WIRE, + ETR_TEXTURE_GOURAUD, + ETR_TEXTURE_GOURAUD_WIRE, + ETR_TEXTURE_GOURAUD_NOZ, + ETR_TEXTURE_GOURAUD_ADD, + ETR_TEXTURE_GOURAUD_ADD_NO_Z, + + ETR_TEXTURE_GOURAUD_VERTEX_ALPHA, + + ETR_TEXTURE_GOURAUD_LIGHTMAP_M1, + ETR_TEXTURE_GOURAUD_LIGHTMAP_M2, + ETR_TEXTURE_GOURAUD_LIGHTMAP_M4, + ETR_TEXTURE_LIGHTMAP_M4, + + ETR_TEXTURE_GOURAUD_DETAIL_MAP, + ETR_TEXTURE_GOURAUD_LIGHTMAP_ADD, + + ETR_GOURAUD_ALPHA, + ETR_GOURAUD_ALPHA_NOZ, + + ETR_TEXTURE_GOURAUD_ALPHA, + ETR_TEXTURE_GOURAUD_ALPHA_NOZ, + + ETR_NORMAL_MAP_SOLID, + ETR_STENCIL_SHADOW, + + ETR_TEXTURE_BLEND, + ETR_REFERENCE, + ETR_INVALID, + + ETR2_COUNT + }; + + + class CBurningVideoDriver; + class IBurningShader : public virtual IReferenceCounted + { + public: + IBurningShader(CBurningVideoDriver* driver); + + //! destructor + virtual ~IBurningShader(); + + //! sets a render target + virtual void setRenderTarget(video::IImage* surface, const core::rect& viewPort); + + //! sets the Texture + virtual void setTextureParam( u32 stage, video::CSoftwareTexture2* texture, s32 lodLevel); + virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) = 0; + virtual void drawLine ( const s4DVertex *a,const s4DVertex *b) {}; + + virtual void setParam ( u32 index, f32 value) {}; + virtual void setZCompareFunc ( u32 func) {}; + + virtual void setMaterial ( const SBurningShaderMaterial &material ) {}; + + protected: + + CBurningVideoDriver *Driver; + + video::CImage* RenderTarget; + CDepthBuffer* DepthBuffer; + CStencilBuffer * Stencil; + tVideoSample ColorMask; + + sInternalTexture IT[ BURNING_MATERIAL_MAX_TEXTURES ]; + + static const tFixPointu dithermask[ 4 * 4]; + }; + + + IBurningShader* createTriangleRendererTextureGouraud2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureLightMap2_M1(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureLightMap2_M2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureLightMap2_M4(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererGTextureLightMap2_M4(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureLightMap2_Add(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureDetailMap2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureVertexAlpha2(CBurningVideoDriver* driver); + + + IBurningShader* createTriangleRendererTextureGouraudWire2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererGouraud2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererGouraudAlpha2(CBurningVideoDriver* driver); + IBurningShader* createTRGouraudAlphaNoZ2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererGouraudWire2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureFlat2(CBurningVideoDriver* driver); + IBurningShader* createTriangleRendererTextureFlatWire2(CBurningVideoDriver* driver); + IBurningShader* createTRFlat2(CBurningVideoDriver* driver); + IBurningShader* createTRFlatWire2(CBurningVideoDriver* driver); + IBurningShader* createTRTextureGouraudNoZ2(CBurningVideoDriver* driver); + IBurningShader* createTRTextureGouraudAdd2(CBurningVideoDriver* driver); + IBurningShader* createTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver); + + IBurningShader* createTRTextureGouraudAlpha(CBurningVideoDriver* driver); + IBurningShader* createTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver); + IBurningShader* createTRTextureBlend(CBurningVideoDriver* driver); + IBurningShader* createTRTextureInverseAlphaBlend(CBurningVideoDriver* driver); + + IBurningShader* createTRNormalMap(CBurningVideoDriver* driver); + IBurningShader* createTRStencilShadow(CBurningVideoDriver* driver); + + IBurningShader* createTriangleRendererReference(CBurningVideoDriver* driver); + + + +} // end namespace video +} // end namespace irr + +#endif + -- cgit v1.1