From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CWaterSurfaceSceneNode.h | 61 ---------------------- 1 file changed, 61 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h deleted file mode 100644 index 3437b00..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h +++ /dev/null @@ -1,61 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ -#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ - -#include "CMeshSceneNode.h" - -namespace irr -{ -namespace scene -{ - - class CWaterSurfaceSceneNode : public CMeshSceneNode - { - public: - - //! constructor - CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, - IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position = core::vector3df(0,0,0), - const core::vector3df& rotation = core::vector3df(0,0,0), - const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); - - //! destructor - virtual ~CWaterSurfaceSceneNode(); - - //! frame registration - virtual void OnRegisterSceneNode(); - - //! animated update - virtual void OnAnimate(u32 timeMs); - - //! Update mesh - virtual void setMesh(IMesh* mesh); - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } - - //! Writes attributes of the scene node. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; - - //! Reads attributes of the scene node. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); - - private: - - inline f32 addWave(const core::vector3df &source, f32 time) const; - - f32 WaveLength; - f32 WaveSpeed; - f32 WaveHeight; - IMesh* OriginalMesh; - }; - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1