From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CVolumeLightSceneNode.h | 186 ++++++++++----------- 1 file changed, 93 insertions(+), 93 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h index 7ee9e3c..d29c9d6 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CVolumeLightSceneNode.h @@ -1,93 +1,93 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h -// -// created by Dean Wadsworth aka Varmint Dec 31 2007 - -#ifndef __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ -#define __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ - -#include "IVolumeLightSceneNode.h" -#include "IMesh.h" - -namespace irr -{ -namespace scene -{ - class CVolumeLightSceneNode : public IVolumeLightSceneNode - { - public: - - //! constructor - CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - const u32 subdivU = 32, const u32 subdivV = 32, - const video::SColor foot = video::SColor(51, 0, 230, 180), - const video::SColor tail = video::SColor(0, 0, 0, 0), - const core::vector3df& position = core::vector3df(0,0,0), - const core::vector3df& rotation = core::vector3df(0,0,0), - const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); - - virtual ~CVolumeLightSceneNode(); - - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! returns the material based on the zero based index i. - virtual video::SMaterial& getMaterial(u32 i); - - //! returns amount of materials used by this scene node. - virtual u32 getMaterialCount() const; - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } - - //! Writes attributes of the scene node. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Creates a clone of this scene node and its children. - virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); - - virtual void setSubDivideU(const u32 inU); - virtual void setSubDivideV(const u32 inV); - - virtual u32 getSubDivideU() const { return SubdivideU; } - virtual u32 getSubDivideV() const { return SubdivideV; } - - virtual void setFootColor(const video::SColor inColor); - virtual void setTailColor(const video::SColor inColor); - - virtual video::SColor getFootColor() const { return FootColor; } - virtual video::SColor getTailColor() const { return TailColor; } - - private: - void constructLight(); - - IMesh* Mesh; - - f32 LPDistance; // Distance to hypothetical lightsource point -- affects fov angle - - u32 SubdivideU; // Number of subdivisions in U and V space. - u32 SubdivideV; // Controls the number of "slices" in the volume. - // NOTE : Total number of polygons = 2 + ((SubdivideU + 1) + (SubdivideV + 1)) * 2 - // Each slice being a quad plus the rectangular plane at the bottom. - - video::SColor FootColor; // Color at the source - video::SColor TailColor; // Color at the end. - - core::vector3df LightDimensions; // LightDimensions.Y Distance of shooting -- Length of beams - // LightDimensions.X and LightDimensions.Z determine the size/dimension of the plane - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h +// +// created by Dean Wadsworth aka Varmint Dec 31 2007 + +#ifndef __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ +#define __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ + +#include "IVolumeLightSceneNode.h" +#include "IMesh.h" + +namespace irr +{ +namespace scene +{ + class CVolumeLightSceneNode : public IVolumeLightSceneNode + { + public: + + //! constructor + CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + const u32 subdivU = 32, const u32 subdivV = 32, + const video::SColor foot = video::SColor(51, 0, 230, 180), + const video::SColor tail = video::SColor(0, 0, 0, 0), + const core::vector3df& position = core::vector3df(0,0,0), + const core::vector3df& rotation = core::vector3df(0,0,0), + const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); + + virtual ~CVolumeLightSceneNode(); + + virtual void OnRegisterSceneNode(); + + //! renders the node. + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! returns the material based on the zero based index i. + virtual video::SMaterial& getMaterial(u32 i); + + //! returns amount of materials used by this scene node. + virtual u32 getMaterialCount() const; + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } + + //! Writes attributes of the scene node. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Creates a clone of this scene node and its children. + virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); + + virtual void setSubDivideU(const u32 inU); + virtual void setSubDivideV(const u32 inV); + + virtual u32 getSubDivideU() const { return SubdivideU; } + virtual u32 getSubDivideV() const { return SubdivideV; } + + virtual void setFootColor(const video::SColor inColor); + virtual void setTailColor(const video::SColor inColor); + + virtual video::SColor getFootColor() const { return FootColor; } + virtual video::SColor getTailColor() const { return TailColor; } + + private: + void constructLight(); + + IMesh* Mesh; + + f32 LPDistance; // Distance to hypothetical lightsource point -- affects fov angle + + u32 SubdivideU; // Number of subdivisions in U and V space. + u32 SubdivideV; // Controls the number of "slices" in the volume. + // NOTE : Total number of polygons = 2 + ((SubdivideU + 1) + (SubdivideV + 1)) * 2 + // Each slice being a quad plus the rectangular plane at the bottom. + + video::SColor FootColor; // Color at the source + video::SColor TailColor; // Color at the end. + + core::vector3df LightDimensions; // LightDimensions.Y Distance of shooting -- Length of beams + // LightDimensions.X and LightDimensions.Z determine the size/dimension of the plane + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1