From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CTriangleSelector.h | 92 ---------------------- 1 file changed, 92 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h deleted file mode 100644 index ad72a34..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h +++ /dev/null @@ -1,92 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ -#define __C_TRIANGLE_SELECTOR_H_INCLUDED__ - -#include "ITriangleSelector.h" -#include "IMesh.h" -#include "irrArray.h" -#include "aabbox3d.h" - -namespace irr -{ -namespace scene -{ - -class ISceneNode; -class IAnimatedMeshSceneNode; - -//! Stupid triangle selector without optimization -class CTriangleSelector : public ITriangleSelector -{ -public: - - //! Constructs a selector based on a mesh - CTriangleSelector(ISceneNode* node); - - //! Constructs a selector based on a mesh - CTriangleSelector(const IMesh* mesh, ISceneNode* node); - - //! Constructs a selector based on an animated mesh scene node - //!\param node An animated mesh scene node, which must have a valid mesh - CTriangleSelector(IAnimatedMeshSceneNode* node); - - //! Constructs a selector based on a bounding box - CTriangleSelector(const core::aabbox3d& box, ISceneNode* node); - - //! Gets all triangles. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::matrix4* transform=0) const; - - //! Gets all triangles which lie within a specific bounding box. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - - //! Returns amount of all available triangles in this selector - virtual s32 getTriangleCount() const; - - //! Return the scene node associated with a given triangle. - virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } - - // Get the number of TriangleSelectors that are part of this one - virtual u32 getSelectorCount() const; - - // Get the TriangleSelector based on index based on getSelectorCount - virtual ITriangleSelector* getSelector(u32 index); - - // Get the TriangleSelector based on index based on getSelectorCount - virtual const ITriangleSelector* getSelector(u32 index) const; - -protected: - //! Create from a mesh - virtual void createFromMesh(const IMesh* mesh); - - //! Update when the mesh has changed - virtual void updateFromMesh(const IMesh* mesh) const; - - //! Update the triangle selector, which will only have an effect if it - //! was built from an animated mesh and that mesh's frame has changed - //! since the last time it was updated. - virtual void update(void) const; - - ISceneNode* SceneNode; - mutable core::array Triangles; // (mutable for CTriangleBBSelector) - mutable core::aabbox3df BoundingBox; // Allows for trivial rejection - - IAnimatedMeshSceneNode* AnimatedNode; - mutable u32 LastMeshFrame; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - -- cgit v1.1