From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CTriangleBBSelector.cpp | 80 ++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp new file mode 100644 index 0000000..547b249 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleBBSelector.cpp @@ -0,0 +1,80 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "CTriangleBBSelector.h" +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! constructor +CTriangleBBSelector::CTriangleBBSelector(ISceneNode* node) +: CTriangleSelector(node) +{ + #ifdef _DEBUG + setDebugName("CTriangleBBSelector"); + #endif + + Triangles.set_used(12); // a box has 12 triangles. +} + + + +//! Gets all triangles. +void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, + s32 arraySize, s32& outTriangleCount, + const core::matrix4* transform) const +{ + if (!SceneNode) + return; + + // construct triangles + const core::aabbox3d& box = SceneNode->getBoundingBox(); + core::vector3df edges[8]; + box.getEdges(edges); + + Triangles[0].set( edges[3], edges[0], edges[2]); + Triangles[1].set( edges[3], edges[1], edges[0]); + + Triangles[2].set( edges[3], edges[2], edges[7]); + Triangles[3].set( edges[7], edges[2], edges[6]); + + Triangles[4].set( edges[7], edges[6], edges[4]); + Triangles[5].set( edges[5], edges[7], edges[4]); + + Triangles[6].set( edges[5], edges[4], edges[0]); + Triangles[7].set( edges[5], edges[0], edges[1]); + + Triangles[8].set( edges[1], edges[3], edges[7]); + Triangles[9].set( edges[1], edges[7], edges[5]); + + Triangles[10].set(edges[0], edges[6], edges[2]); + Triangles[11].set(edges[0], edges[4], edges[6]); + + // call parent + CTriangleSelector::getTriangles(triangles, arraySize, outTriangleCount, transform); +} + +void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, + s32 arraySize, s32& outTriangleCount, + const core::aabbox3d& box, + const core::matrix4* transform) const +{ + return getTriangles(triangles, arraySize, outTriangleCount, transform); +} + +void CTriangleBBSelector::getTriangles(core::triangle3df* triangles, + s32 arraySize, s32& outTriangleCount, + const core::line3d& line, + const core::matrix4* transform) const +{ + return getTriangles(triangles, arraySize, outTriangleCount, transform); +} + + +} // end namespace scene +} // end namespace irr + -- cgit v1.1