From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CTextSceneNode.h | 320 ++++++++++----------- 1 file changed, 160 insertions(+), 160 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTextSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTextSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CTextSceneNode.h index 5c2e55e..50c2a36 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTextSceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTextSceneNode.h @@ -1,160 +1,160 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__ -#define __C_TEXT_SCENE_NODE_H_INCLUDED__ - -#include "ITextSceneNode.h" -#include "IBillboardTextSceneNode.h" -#include "IGUIFont.h" -#include "IGUIFontBitmap.h" -#include "ISceneCollisionManager.h" -#include "SMesh.h" - -namespace irr -{ -namespace scene -{ - - - class CTextSceneNode : public ITextSceneNode - { - public: - - //! constructor - CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - gui::IGUIFont* font, scene::ISceneCollisionManager* coll, - const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0, - video::SColor color=video::SColor(100,0,0,0)); - - //! destructor - virtual ~CTextSceneNode(); - - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! sets the text string - virtual void setText(const wchar_t* text); - - //! sets the color of the text - virtual void setTextColor(video::SColor color); - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; } - - private: - - core::stringw Text; - video::SColor Color; - gui::IGUIFont* Font; - scene::ISceneCollisionManager* Coll; - core::aabbox3d Box; - }; - - class CBillboardTextSceneNode : public IBillboardTextSceneNode - { - public: - - CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - gui::IGUIFont* font,const wchar_t* text, - const core::vector3df& position, const core::dimension2d& size, - video::SColor colorTop, video::SColor shade_bottom); - - //! destructor - virtual ~CBillboardTextSceneNode(); - - //! sets the vertex positions etc - virtual void OnAnimate(u32 timeMs); - - //! registers the node into the transparent pass - virtual void OnRegisterSceneNode(); - - //! renders the node. - virtual void render(); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! sets the text string - virtual void setText(const wchar_t* text); - - //! sets the color of the text - virtual void setTextColor(video::SColor color); - - //! sets the size of the billboard - virtual void setSize(const core::dimension2d& size); - - //! gets the size of the billboard - virtual const core::dimension2d& getSize() const; - - virtual video::SMaterial& getMaterial(u32 i); - - //! returns amount of materials used by this scene node. - virtual u32 getMaterialCount() const; - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; } - - //! Set the color of all vertices of the billboard - //! \param overallColor: the color to set - virtual void setColor(const video::SColor & overallColor); - - //! Set the color of the top and bottom vertices of the billboard - //! \param topColor: the color to set the top vertices - //! \param bottomColor: the color to set the bottom vertices - virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor); - - //! Gets the color of the top and bottom vertices of the billboard - //! \param topColor: stores the color of the top vertices - //! \param bottomColor: stores the color of the bottom vertices - virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const; - - virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) - { - setSize(core::dimension2df(bottomEdgeWidth, height)); - } - - virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const - { - height = Size.Height; - bottomEdgeWidth = Size.Width; - topEdgeWidth = Size.Width; - } - - private: - - core::stringw Text; - video::SColor Color; - gui::IGUIFontBitmap* Font; - - core::dimension2d Size; - core::aabbox3d BBox; - video::SMaterial Material; - - video::SColor ColorTop; - video::SColor ColorBottom; - struct SSymbolInfo - { - u32 bufNo; - f32 Width; - f32 Kerning; - u32 firstInd; - u32 firstVert; - }; - - core::array < SSymbolInfo > Symbol; - - SMesh *Mesh; - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_TEXT_SCENE_NODE_H_INCLUDED__ +#define __C_TEXT_SCENE_NODE_H_INCLUDED__ + +#include "ITextSceneNode.h" +#include "IBillboardTextSceneNode.h" +#include "IGUIFont.h" +#include "IGUIFontBitmap.h" +#include "ISceneCollisionManager.h" +#include "SMesh.h" + +namespace irr +{ +namespace scene +{ + + + class CTextSceneNode : public ITextSceneNode + { + public: + + //! constructor + CTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + gui::IGUIFont* font, scene::ISceneCollisionManager* coll, + const core::vector3df& position = core::vector3df(0,0,0), const wchar_t* text=0, + video::SColor color=video::SColor(100,0,0,0)); + + //! destructor + virtual ~CTextSceneNode(); + + virtual void OnRegisterSceneNode(); + + //! renders the node. + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! sets the text string + virtual void setText(const wchar_t* text); + + //! sets the color of the text + virtual void setTextColor(video::SColor color); + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; } + + private: + + core::stringw Text; + video::SColor Color; + gui::IGUIFont* Font; + scene::ISceneCollisionManager* Coll; + core::aabbox3d Box; + }; + + class CBillboardTextSceneNode : public IBillboardTextSceneNode + { + public: + + CBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + gui::IGUIFont* font,const wchar_t* text, + const core::vector3df& position, const core::dimension2d& size, + video::SColor colorTop, video::SColor shade_bottom); + + //! destructor + virtual ~CBillboardTextSceneNode(); + + //! sets the vertex positions etc + virtual void OnAnimate(u32 timeMs); + + //! registers the node into the transparent pass + virtual void OnRegisterSceneNode(); + + //! renders the node. + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! sets the text string + virtual void setText(const wchar_t* text); + + //! sets the color of the text + virtual void setTextColor(video::SColor color); + + //! sets the size of the billboard + virtual void setSize(const core::dimension2d& size); + + //! gets the size of the billboard + virtual const core::dimension2d& getSize() const; + + virtual video::SMaterial& getMaterial(u32 i); + + //! returns amount of materials used by this scene node. + virtual u32 getMaterialCount() const; + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_TEXT; } + + //! Set the color of all vertices of the billboard + //! \param overallColor: the color to set + virtual void setColor(const video::SColor & overallColor); + + //! Set the color of the top and bottom vertices of the billboard + //! \param topColor: the color to set the top vertices + //! \param bottomColor: the color to set the bottom vertices + virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor); + + //! Gets the color of the top and bottom vertices of the billboard + //! \param topColor: stores the color of the top vertices + //! \param bottomColor: stores the color of the bottom vertices + virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const; + + virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) + { + setSize(core::dimension2df(bottomEdgeWidth, height)); + } + + virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const + { + height = Size.Height; + bottomEdgeWidth = Size.Width; + topEdgeWidth = Size.Width; + } + + private: + + core::stringw Text; + video::SColor Color; + gui::IGUIFontBitmap* Font; + + core::dimension2d Size; + core::aabbox3d BBox; + video::SMaterial Material; + + video::SColor ColorTop; + video::SColor ColorBottom; + struct SSymbolInfo + { + u32 bufNo; + f32 Width; + f32 Kerning; + u32 firstInd; + u32 firstVert; + }; + + core::array < SSymbolInfo > Symbol; + + SMesh *Mesh; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1