From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CTerrainTriangleSelector.h | 100 --------------------- 1 file changed, 100 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h deleted file mode 100644 index e0c6545..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTerrainTriangleSelector.h +++ /dev/null @@ -1,100 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector -// developed by Spintz. He made it available for Irrlicht and allowed it to be -// distributed under this licence. I only modified some parts. A lot of thanks go to him. - -#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__ -#define __C_TERRAIN_TRIANGLE_SELECTOR_H__ - -#include "ITriangleSelector.h" -#include "irrArray.h" - -namespace irr -{ -namespace scene -{ - -class ITerrainSceneNode; - -//! Triangle Selector for the TerrainSceneNode -/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector -developed by Spintz. He made it available for Irrlicht and allowed it to be -distributed under this licence. I only modified some parts. A lot of thanks go -to him. -*/ -class CTerrainTriangleSelector : public ITriangleSelector -{ -public: - - //! Constructs a selector based on an ITerrainSceneNode - CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD); - - //! Destructor - virtual ~CTerrainTriangleSelector(); - - //! Clears and sets triangle data - virtual void setTriangleData (ITerrainSceneNode* node, s32 LOD); - - //! Gets all triangles. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::matrix4* transform=0) const; - - //! Gets all triangles which lie within a specific bounding box. - void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, - const core::aabbox3d& box, const core::matrix4* transform=0) const; - - //! Gets all triangles which have or may have contact with a 3d line. - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const; - - //! Returns amount of all available triangles in this selector - virtual s32 getTriangleCount() const; - - //! Return the scene node associated with a given triangle. - virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const; - - // Get the number of TriangleSelectors that are part of this one - virtual u32 getSelectorCount() const; - - // Get the TriangleSelector based on index based on getSelectorCount - virtual ITriangleSelector* getSelector(u32 index); - - // Get the TriangleSelector based on index based on getSelectorCount - virtual const ITriangleSelector* getSelector(u32 index) const; - -private: - - friend class CTerrainSceneNode; - - struct SGeoMipMapTrianglePatch - { - core::array Triangles; - s32 NumTriangles; - core::aabbox3df Box; - }; - - struct SGeoMipMapTrianglePatches - { - SGeoMipMapTrianglePatches() : - NumPatches(0), TotalTriangles(0) - { - } - - core::array TrianglePatchArray; - s32 NumPatches; - u32 TotalTriangles; - }; - - ITerrainSceneNode* SceneNode; - SGeoMipMapTrianglePatches TrianglePatches; -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__ -- cgit v1.1