From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CSphereSceneNode.cpp | 198 --------------------- 1 file changed, 198 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp deleted file mode 100644 index a8e53d4..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp +++ /dev/null @@ -1,198 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CSphereSceneNode.h" -#include "IVideoDriver.h" -#include "ISceneManager.h" -#include "S3DVertex.h" -#include "os.h" -#include "CShadowVolumeSceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! constructor -CSphereSceneNode::CSphereSceneNode(f32 radius, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale) -: IMeshSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0), Shadow(0), - Radius(radius), PolyCountX(polyCountX), PolyCountY(polyCountY) -{ - #ifdef _DEBUG - setDebugName("CSphereSceneNode"); - #endif - - Mesh = SceneManager->getGeometryCreator()->createSphereMesh(radius, polyCountX, polyCountY); -} - - - -//! destructor -CSphereSceneNode::~CSphereSceneNode() -{ - if (Shadow) - Shadow->drop(); - if (Mesh) - Mesh->drop(); -} - - -//! renders the node. -void CSphereSceneNode::render() -{ - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - - if (Mesh && driver) - { - driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - if (Shadow) - Shadow->updateShadowVolumes(); - - driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); - if ( DebugDataVisible & scene::EDS_BBOX ) - { - video::SMaterial m; - m.Lighting = false; - driver->setMaterial(m); - driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); - } - } -} - - -//! Removes a child from this scene node. -//! Implemented here, to be able to remove the shadow properly, if there is one, -//! or to remove attached childs. -bool CSphereSceneNode::removeChild(ISceneNode* child) -{ - if (child && Shadow == child) - { - Shadow->drop(); - Shadow = 0; - } - - return ISceneNode::removeChild(child); -} - - -//! Creates shadow volume scene node as child of this node -//! and returns a pointer to it. -IShadowVolumeSceneNode* CSphereSceneNode::addShadowVolumeSceneNode( - const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity) -{ - if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER)) - return 0; - - if (!shadowMesh) - shadowMesh = Mesh; // if null is given, use the mesh of node - - if (Shadow) - Shadow->drop(); - - Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity); - return Shadow; -} - - -//! returns the axis aligned bounding box of this node -const core::aabbox3d& CSphereSceneNode::getBoundingBox() const -{ - return Mesh ? Mesh->getBoundingBox() : Box; -} - - -void CSphereSceneNode::OnRegisterSceneNode() -{ - if (IsVisible) - SceneManager->registerNodeForRendering(this); - - ISceneNode::OnRegisterSceneNode(); -} - - -//! returns the material based on the zero based index i. To get the amount -//! of materials used by this scene node, use getMaterialCount(). -//! This function is needed for inserting the node into the scene hirachy on a -//! optimal position for minimizing renderstate changes, but can also be used -//! to directly modify the material of a scene node. -video::SMaterial& CSphereSceneNode::getMaterial(u32 i) -{ - if (i>0 || !Mesh) - return ISceneNode::getMaterial(i); - else - return Mesh->getMeshBuffer(i)->getMaterial(); -} - - -//! returns amount of materials used by this scene node. -u32 CSphereSceneNode::getMaterialCount() const -{ - return 1; -} - - -//! Writes attributes of the scene node. -void CSphereSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const -{ - ISceneNode::serializeAttributes(out, options); - - out->addFloat("Radius", Radius); - out->addInt("PolyCountX", PolyCountX); - out->addInt("PolyCountY", PolyCountY); -} - - -//! Reads attributes of the scene node. -void CSphereSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) -{ - f32 oldRadius = Radius; - u32 oldPolyCountX = PolyCountX; - u32 oldPolyCountY = PolyCountY; - - Radius = in->getAttributeAsFloat("Radius"); - PolyCountX = in->getAttributeAsInt("PolyCountX"); - PolyCountY = in->getAttributeAsInt("PolyCountY"); - // legacy values read for compatibility with older versions - u32 polyCount = in->getAttributeAsInt("PolyCount"); - if (PolyCountX ==0 && PolyCountY == 0) - PolyCountX = PolyCountY = polyCount; - - Radius = core::max_(Radius, 0.0001f); - - if ( !core::equals(Radius, oldRadius) || PolyCountX != oldPolyCountX || PolyCountY != oldPolyCountY) - { - if (Mesh) - Mesh->drop(); - Mesh = SceneManager->getGeometryCreator()->createSphereMesh(Radius, PolyCountX, PolyCountY); - } - - ISceneNode::deserializeAttributes(in, options); -} - -//! Creates a clone of this scene node and its children. -ISceneNode* CSphereSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) -{ - if (!newParent) - newParent = Parent; - if (!newManager) - newManager = SceneManager; - - CSphereSceneNode* nb = new CSphereSceneNode(Radius, PolyCountX, PolyCountY, newParent, - newManager, ID, RelativeTranslation); - - nb->cloneMembers(this, newManager); - nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); - nb->Shadow = Shadow; - nb->Shadow->grab(); - - if ( newParent ) - nb->drop(); - return nb; -} - -} // end namespace scene -} // end namespace irr - -- cgit v1.1