From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSphereSceneNode.cpp | 396 ++++++++++----------- 1 file changed, 198 insertions(+), 198 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp index ae047bd..a8e53d4 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.cpp @@ -1,198 +1,198 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CSphereSceneNode.h" -#include "IVideoDriver.h" -#include "ISceneManager.h" -#include "S3DVertex.h" -#include "os.h" -#include "CShadowVolumeSceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! constructor -CSphereSceneNode::CSphereSceneNode(f32 radius, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale) -: IMeshSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0), Shadow(0), - Radius(radius), PolyCountX(polyCountX), PolyCountY(polyCountY) -{ - #ifdef _DEBUG - setDebugName("CSphereSceneNode"); - #endif - - Mesh = SceneManager->getGeometryCreator()->createSphereMesh(radius, polyCountX, polyCountY); -} - - - -//! destructor -CSphereSceneNode::~CSphereSceneNode() -{ - if (Shadow) - Shadow->drop(); - if (Mesh) - Mesh->drop(); -} - - -//! renders the node. -void CSphereSceneNode::render() -{ - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - - if (Mesh && driver) - { - driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - if (Shadow) - Shadow->updateShadowVolumes(); - - driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); - if ( DebugDataVisible & scene::EDS_BBOX ) - { - video::SMaterial m; - m.Lighting = false; - driver->setMaterial(m); - driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); - } - } -} - - -//! Removes a child from this scene node. -//! Implemented here, to be able to remove the shadow properly, if there is one, -//! or to remove attached childs. -bool CSphereSceneNode::removeChild(ISceneNode* child) -{ - if (child && Shadow == child) - { - Shadow->drop(); - Shadow = 0; - } - - return ISceneNode::removeChild(child); -} - - -//! Creates shadow volume scene node as child of this node -//! and returns a pointer to it. -IShadowVolumeSceneNode* CSphereSceneNode::addShadowVolumeSceneNode( - const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity) -{ - if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER)) - return 0; - - if (!shadowMesh) - shadowMesh = Mesh; // if null is given, use the mesh of node - - if (Shadow) - Shadow->drop(); - - Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity); - return Shadow; -} - - -//! returns the axis aligned bounding box of this node -const core::aabbox3d& CSphereSceneNode::getBoundingBox() const -{ - return Mesh ? Mesh->getBoundingBox() : Box; -} - - -void CSphereSceneNode::OnRegisterSceneNode() -{ - if (IsVisible) - SceneManager->registerNodeForRendering(this); - - ISceneNode::OnRegisterSceneNode(); -} - - -//! returns the material based on the zero based index i. To get the amount -//! of materials used by this scene node, use getMaterialCount(). -//! This function is needed for inserting the node into the scene hirachy on a -//! optimal position for minimizing renderstate changes, but can also be used -//! to directly modify the material of a scene node. -video::SMaterial& CSphereSceneNode::getMaterial(u32 i) -{ - if (i>0 || !Mesh) - return ISceneNode::getMaterial(i); - else - return Mesh->getMeshBuffer(i)->getMaterial(); -} - - -//! returns amount of materials used by this scene node. -u32 CSphereSceneNode::getMaterialCount() const -{ - return 1; -} - - -//! Writes attributes of the scene node. -void CSphereSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const -{ - ISceneNode::serializeAttributes(out, options); - - out->addFloat("Radius", Radius); - out->addInt("PolyCountX", PolyCountX); - out->addInt("PolyCountY", PolyCountY); -} - - -//! Reads attributes of the scene node. -void CSphereSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) -{ - f32 oldRadius = Radius; - u32 oldPolyCountX = PolyCountX; - u32 oldPolyCountY = PolyCountY; - - Radius = in->getAttributeAsFloat("Radius"); - PolyCountX = in->getAttributeAsInt("PolyCountX"); - PolyCountY = in->getAttributeAsInt("PolyCountY"); - // legacy values read for compatibility with older versions - u32 polyCount = in->getAttributeAsInt("PolyCount"); - if (PolyCountX ==0 && PolyCountY == 0) - PolyCountX = PolyCountY = polyCount; - - Radius = core::max_(Radius, 0.0001f); - - if ( !core::equals(Radius, oldRadius) || PolyCountX != oldPolyCountX || PolyCountY != oldPolyCountY) - { - if (Mesh) - Mesh->drop(); - Mesh = SceneManager->getGeometryCreator()->createSphereMesh(Radius, PolyCountX, PolyCountY); - } - - ISceneNode::deserializeAttributes(in, options); -} - -//! Creates a clone of this scene node and its children. -ISceneNode* CSphereSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) -{ - if (!newParent) - newParent = Parent; - if (!newManager) - newManager = SceneManager; - - CSphereSceneNode* nb = new CSphereSceneNode(Radius, PolyCountX, PolyCountY, newParent, - newManager, ID, RelativeTranslation); - - nb->cloneMembers(this, newManager); - nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); - nb->Shadow = Shadow; - nb->Shadow->grab(); - - if ( newParent ) - nb->drop(); - return nb; -} - -} // end namespace scene -} // end namespace irr - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "CSphereSceneNode.h" +#include "IVideoDriver.h" +#include "ISceneManager.h" +#include "S3DVertex.h" +#include "os.h" +#include "CShadowVolumeSceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! constructor +CSphereSceneNode::CSphereSceneNode(f32 radius, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale) +: IMeshSceneNode(parent, mgr, id, position, rotation, scale), Mesh(0), Shadow(0), + Radius(radius), PolyCountX(polyCountX), PolyCountY(polyCountY) +{ + #ifdef _DEBUG + setDebugName("CSphereSceneNode"); + #endif + + Mesh = SceneManager->getGeometryCreator()->createSphereMesh(radius, polyCountX, polyCountY); +} + + + +//! destructor +CSphereSceneNode::~CSphereSceneNode() +{ + if (Shadow) + Shadow->drop(); + if (Mesh) + Mesh->drop(); +} + + +//! renders the node. +void CSphereSceneNode::render() +{ + video::IVideoDriver* driver = SceneManager->getVideoDriver(); + + if (Mesh && driver) + { + driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial()); + driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); + if (Shadow) + Shadow->updateShadowVolumes(); + + driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); + if ( DebugDataVisible & scene::EDS_BBOX ) + { + video::SMaterial m; + m.Lighting = false; + driver->setMaterial(m); + driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); + } + } +} + + +//! Removes a child from this scene node. +//! Implemented here, to be able to remove the shadow properly, if there is one, +//! or to remove attached childs. +bool CSphereSceneNode::removeChild(ISceneNode* child) +{ + if (child && Shadow == child) + { + Shadow->drop(); + Shadow = 0; + } + + return ISceneNode::removeChild(child); +} + + +//! Creates shadow volume scene node as child of this node +//! and returns a pointer to it. +IShadowVolumeSceneNode* CSphereSceneNode::addShadowVolumeSceneNode( + const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity) +{ + if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER)) + return 0; + + if (!shadowMesh) + shadowMesh = Mesh; // if null is given, use the mesh of node + + if (Shadow) + Shadow->drop(); + + Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity); + return Shadow; +} + + +//! returns the axis aligned bounding box of this node +const core::aabbox3d& CSphereSceneNode::getBoundingBox() const +{ + return Mesh ? Mesh->getBoundingBox() : Box; +} + + +void CSphereSceneNode::OnRegisterSceneNode() +{ + if (IsVisible) + SceneManager->registerNodeForRendering(this); + + ISceneNode::OnRegisterSceneNode(); +} + + +//! returns the material based on the zero based index i. To get the amount +//! of materials used by this scene node, use getMaterialCount(). +//! This function is needed for inserting the node into the scene hirachy on a +//! optimal position for minimizing renderstate changes, but can also be used +//! to directly modify the material of a scene node. +video::SMaterial& CSphereSceneNode::getMaterial(u32 i) +{ + if (i>0 || !Mesh) + return ISceneNode::getMaterial(i); + else + return Mesh->getMeshBuffer(i)->getMaterial(); +} + + +//! returns amount of materials used by this scene node. +u32 CSphereSceneNode::getMaterialCount() const +{ + return 1; +} + + +//! Writes attributes of the scene node. +void CSphereSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const +{ + ISceneNode::serializeAttributes(out, options); + + out->addFloat("Radius", Radius); + out->addInt("PolyCountX", PolyCountX); + out->addInt("PolyCountY", PolyCountY); +} + + +//! Reads attributes of the scene node. +void CSphereSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) +{ + f32 oldRadius = Radius; + u32 oldPolyCountX = PolyCountX; + u32 oldPolyCountY = PolyCountY; + + Radius = in->getAttributeAsFloat("Radius"); + PolyCountX = in->getAttributeAsInt("PolyCountX"); + PolyCountY = in->getAttributeAsInt("PolyCountY"); + // legacy values read for compatibility with older versions + u32 polyCount = in->getAttributeAsInt("PolyCount"); + if (PolyCountX ==0 && PolyCountY == 0) + PolyCountX = PolyCountY = polyCount; + + Radius = core::max_(Radius, 0.0001f); + + if ( !core::equals(Radius, oldRadius) || PolyCountX != oldPolyCountX || PolyCountY != oldPolyCountY) + { + if (Mesh) + Mesh->drop(); + Mesh = SceneManager->getGeometryCreator()->createSphereMesh(Radius, PolyCountX, PolyCountY); + } + + ISceneNode::deserializeAttributes(in, options); +} + +//! Creates a clone of this scene node and its children. +ISceneNode* CSphereSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) +{ + if (!newParent) + newParent = Parent; + if (!newManager) + newManager = SceneManager; + + CSphereSceneNode* nb = new CSphereSceneNode(Radius, PolyCountX, PolyCountY, newParent, + newManager, ID, RelativeTranslation); + + nb->cloneMembers(this, newManager); + nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial(); + nb->Shadow = Shadow; + nb->Shadow->grab(); + + if ( newParent ) + nb->drop(); + return nb; +} + +} // end namespace scene +} // end namespace irr + -- cgit v1.1