From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CSoftwareDriver2.h | 290 --------------------- 1 file changed, 290 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver2.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver2.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver2.h b/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver2.h deleted file mode 100644 index 2971c8b..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver2.h +++ /dev/null @@ -1,290 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_VIDEO_2_SOFTWARE_H_INCLUDED__ -#define __C_VIDEO_2_SOFTWARE_H_INCLUDED__ - -#include "SoftwareDriver2_compile_config.h" -#include "IBurningShader.h" -#include "CNullDriver.h" -#include "CImage.h" -#include "os.h" -#include "irrString.h" -#include "SIrrCreationParameters.h" - -namespace irr -{ -namespace video -{ - class CBurningVideoDriver : public CNullDriver - { - public: - - //! constructor - CBurningVideoDriver(const irr::SIrrlichtCreationParameters& params, io::IFileSystem* io, video::IImagePresenter* presenter); - - //! destructor - virtual ~CBurningVideoDriver(); - - //! queries the features of the driver, returns true if feature is available - virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const; - - //! sets transformation - virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat); - - //! sets a material - virtual void setMaterial(const SMaterial& material); - - virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer, - bool clearZBuffer, SColor color); - - //! sets a viewport - virtual void setViewPort(const core::rect& area); - - //! clears the zbuffer - virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, - SColor color=SColor(255,0,0,0), - const SExposedVideoData& videoData=SExposedVideoData(), - core::rect* sourceRect=0); - - //! presents the rendered scene on the screen, returns false if failed - virtual bool endScene(); - - //! Only used by the internal engine. Used to notify the driver that - //! the window was resized. - virtual void OnResize(const core::dimension2d& size); - - //! returns size of the current render target - virtual const core::dimension2d& getCurrentRenderTargetSize() const; - - //! deletes all dynamic lights there are - virtual void deleteAllDynamicLights(); - - //! adds a dynamic light, returning an index to the light - //! \param light: the light data to use to create the light - //! \return An index to the light, or -1 if an error occurs - virtual s32 addDynamicLight(const SLight& light); - - //! Turns a dynamic light on or off - //! \param lightIndex: the index returned by addDynamicLight - //! \param turnOn: true to turn the light on, false to turn it off - virtual void turnLightOn(s32 lightIndex, bool turnOn); - - //! returns the maximal amount of dynamic lights the device can handle - virtual u32 getMaximalDynamicLightAmount() const; - - //! Sets the dynamic ambient light color. The default color is - //! (0,0,0,0) which means it is dark. - //! \param color: New color of the ambient light. - virtual void setAmbientLight(const SColorf& color); - - //! draws a vertex primitive list - void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, - const void* indexList, u32 primitiveCount, - E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType); - - //! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted. - virtual void draw2DImage(const video::ITexture* texture, const core::position2d& destPos, - const core::rect& sourceRect, const core::rect* clipRect = 0, - SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false); - - //! Draws a part of the texture into the rectangle. - virtual void draw2DImage(const video::ITexture* texture, const core::rect& destRect, - const core::rect& sourceRect, const core::rect* clipRect = 0, - const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false); - - //! Draws a 3d line. - virtual void draw3DLine(const core::vector3df& start, - const core::vector3df& end, SColor color = SColor(255,255,255,255)); - - //! draw an 2d rectangle - virtual void draw2DRectangle(SColor color, const core::rect& pos, - const core::rect* clip = 0); - - //!Draws an 2d rectangle with a gradient. - virtual void draw2DRectangle(const core::rect& pos, - SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, - const core::rect* clip = 0); - - //! Draws a 2d line. - virtual void draw2DLine(const core::position2d& start, - const core::position2d& end, - SColor color=SColor(255,255,255,255)); - - //! Draws a single pixel - virtual void drawPixel(u32 x, u32 y, const SColor & color); - - //! \return Returns the name of the video driver. Example: In case of the DirectX8 - //! driver, it would return "Direct3D8.1". - virtual const wchar_t* getName() const; - - //! Returns type of video driver - virtual E_DRIVER_TYPE getDriverType() const; - - //! get color format of the current color buffer - virtual ECOLOR_FORMAT getColorFormat() const; - - //! Returns the transformation set by setTransform - virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const; - - //! Creates a render target texture. - virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, - const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN); - - //! Clears the DepthBuffer. - virtual void clearZBuffer(); - - //! Returns an image created from the last rendered frame. - virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER); - - //! Returns the maximum amount of primitives (mostly vertices) which - //! the device is able to render with one drawIndexedTriangleList - //! call. - virtual u32 getMaximalPrimitiveCount() const; - - //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do - //! this: First, draw all geometry. Then use this method, to draw the shadow - //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow. - virtual void drawStencilShadowVolume(const core::array& triangles, bool zfail=true, u32 debugDataVisible=0); - - //! Fills the stencil shadow with color. After the shadow volume has been drawn - //! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this - //! to draw the color of the shadow. - virtual void drawStencilShadow(bool clearStencilBuffer=false, - video::SColor leftUpEdge = video::SColor(0,0,0,0), - video::SColor rightUpEdge = video::SColor(0,0,0,0), - video::SColor leftDownEdge = video::SColor(0,0,0,0), - video::SColor rightDownEdge = video::SColor(0,0,0,0)); - - //! Returns the graphics card vendor name. - virtual core::stringc getVendorInfo(); - - //! Returns the maximum texture size supported. - virtual core::dimension2du getMaxTextureSize() const; - - virtual IDepthBuffer * getDepthBuffer () { return DepthBuffer; } - virtual IStencilBuffer * getStencilBuffer () { return StencilBuffer; } - - protected: - - - //! sets a render target - void setRenderTarget(video::CImage* image); - - //! sets the current Texture - //bool setTexture(u32 stage, video::ITexture* texture); - - //! returns a device dependent texture from a software surface (IImage) - //! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES - virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0); - - video::CImage* BackBuffer; - video::IImagePresenter* Presenter; - - void* WindowId; - core::rect* SceneSourceRect; - - video::ITexture* RenderTargetTexture; - video::IImage* RenderTargetSurface; - core::dimension2d RenderTargetSize; - - //! selects the right triangle renderer based on the render states. - void setCurrentShader(); - - IBurningShader* CurrentShader; - IBurningShader* BurningShader[ETR2_COUNT]; - - IDepthBuffer* DepthBuffer; - IStencilBuffer* StencilBuffer; - - - /* - extend Matrix Stack - -> combined CameraProjection - -> combined CameraProjectionWorld - -> ClipScale from NDC to DC Space - */ - enum E_TRANSFORMATION_STATE_BURNING_VIDEO - { - ETS_VIEW_PROJECTION = ETS_COUNT, - ETS_CURRENT, - ETS_CLIPSCALE, - ETS_VIEW_INVERSE, - ETS_WORLD_INVERSE, - - ETS_COUNT_BURNING - }; - - enum E_TRANSFORMATION_FLAG - { - ETF_IDENTITY = 1, - ETF_TEXGEN_CAMERA_NORMAL = 2, - ETF_TEXGEN_CAMERA_REFLECTION = 4, - }; - u32 TransformationFlag[ETS_COUNT_BURNING]; - core::matrix4 Transformation[ETS_COUNT_BURNING]; - - void getCameraPosWorldSpace (); - void getLightPosObjectSpace (); - - - // Vertex Cache - static const SVSize vSize[]; - - SVertexCache VertexCache; - - void VertexCache_reset (const void* vertices, u32 vertexCount, - const void* indices, u32 indexCount, - E_VERTEX_TYPE vType,scene::E_PRIMITIVE_TYPE pType, - E_INDEX_TYPE iType); - void VertexCache_get ( const s4DVertex ** face ); - void VertexCache_getbypass ( s4DVertex ** face ); - - void VertexCache_fill ( const u32 sourceIndex,const u32 destIndex ); - s4DVertex * VertexCache_getVertex ( const u32 sourceIndex ); - - - // culling & clipping - u32 clipToHyperPlane ( s4DVertex * dest, const s4DVertex * source, u32 inCount, const sVec4 &plane ); - u32 clipToFrustumTest ( const s4DVertex * v ) const; - u32 clipToFrustum ( s4DVertex *source, s4DVertex * temp, const u32 vIn ); - - -#ifdef SOFTWARE_DRIVER_2_LIGHTING - - void lightVertex ( s4DVertex *dest, u32 vertexargb ); - //! Sets the fog mode. - virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start, - f32 end, f32 density, bool pixelFog, bool rangeFog); -#endif - - - // holds transformed, clipped vertices - SAlignedVertex CurrentOut; - SAlignedVertex Temp; - - void ndc_2_dc_and_project ( s4DVertex *dest,s4DVertex *source, u32 vIn ) const; - f32 screenarea ( const s4DVertex *v0 ) const; - void select_polygon_mipmap ( s4DVertex *source, u32 vIn, u32 tex, const core::dimension2du& texSize ) const; - f32 texelarea ( const s4DVertex *v0, int tex ) const; - - - void ndc_2_dc_and_project2 ( const s4DVertex **v, const u32 size ) const; - f32 screenarea2 ( const s4DVertex **v ) const; - f32 texelarea2 ( const s4DVertex **v, int tex ) const; - void select_polygon_mipmap2 ( s4DVertex **source, u32 tex, const core::dimension2du& texSize ) const; - - - SBurningShaderLightSpace LightSpace; - SBurningShaderMaterial Material; - - static const sVec4 NDCPlane[6]; - }; - -} // end namespace video -} // end namespace irr - - -#endif - -- cgit v1.1