From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CSoftwareDriver.h | 360 ++++++++++----------- 1 file changed, 180 insertions(+), 180 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.h b/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.h index 60b14c8..c248c5f 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSoftwareDriver.h @@ -1,180 +1,180 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_VIDEO_SOFTWARE_H_INCLUDED__ -#define __C_VIDEO_SOFTWARE_H_INCLUDED__ - -#include "ITriangleRenderer.h" -#include "CNullDriver.h" -#include "SViewFrustum.h" -#include "CImage.h" - -namespace irr -{ -namespace video -{ - class CSoftwareDriver : public CNullDriver - { - public: - - //! constructor - CSoftwareDriver(const core::dimension2d& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter); - - //! destructor - virtual ~CSoftwareDriver(); - - //! queries the features of the driver, returns true if feature is available - virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const; - - //! sets transformation - virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat); - - //! sets a material - virtual void setMaterial(const SMaterial& material); - - virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer, - bool clearZBuffer, SColor color); - - //! sets a viewport - virtual void setViewPort(const core::rect& area); - - //! clears the zbuffer - virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, - SColor color=SColor(255,0,0,0), - const SExposedVideoData& videoData=SExposedVideoData(), - core::rect* sourceRect=0); - - //! presents the rendered scene on the screen, returns false if failed - virtual bool endScene(); - - //! Only used by the internal engine. Used to notify the driver that - //! the window was resized. - virtual void OnResize(const core::dimension2d& size); - - //! returns size of the current render target - virtual const core::dimension2d& getCurrentRenderTargetSize() const; - - //! draws a vertex primitive list - void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, - const void* indexList, u32 primitiveCount, - E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType); - - //! Draws a 3d line. - virtual void draw3DLine(const core::vector3df& start, - const core::vector3df& end, SColor color = SColor(255,255,255,255)); - - //! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted. - virtual void draw2DImage(const video::ITexture* texture, const core::position2d& destPos, - const core::rect& sourceRect, const core::rect* clipRect = 0, - SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false); - - //! draw an 2d rectangle - virtual void draw2DRectangle(SColor color, const core::rect& pos, - const core::rect* clip = 0); - - //!Draws an 2d rectangle with a gradient. - virtual void draw2DRectangle(const core::rect& pos, - SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, - const core::rect* clip = 0); - - //! Draws a 2d line. - virtual void draw2DLine(const core::position2d& start, - const core::position2d& end, - SColor color=SColor(255,255,255,255)); - - //! Draws a single pixel - virtual void drawPixel(u32 x, u32 y, const SColor & color); - - //! \return Returns the name of the video driver. Example: In case of the Direct3D8 - //! driver, it would return "Direct3D8.1". - virtual const wchar_t* getName() const; - - //! Returns type of video driver - virtual E_DRIVER_TYPE getDriverType() const; - - //! get color format of the current color buffer - virtual ECOLOR_FORMAT getColorFormat() const; - - //! Returns the transformation set by setTransform - virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const; - - //! returns a device dependent texture from a software surface (IImage) - //! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES - virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0); - - //! Creates a render target texture. - virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, - const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN); - - //! Clears the ZBuffer. - virtual void clearZBuffer(); - - //! Returns an image created from the last rendered frame. - virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER); - - //! Returns the maximum amount of primitives (mostly vertices) which - //! the device is able to render with one drawIndexedTriangleList - //! call. - virtual u32 getMaximalPrimitiveCount() const; - - protected: - - //! sets a render target - void setRenderTarget(video::CImage* image); - - //! sets the current Texture - bool setActiveTexture(u32 stage, video::ITexture* texture); - - //! switches to a triangle renderer - void switchToTriangleRenderer(ETriangleRenderer renderer); - - //! void selects the right triangle renderer based on the render states. - void selectRightTriangleRenderer(); - - //! clips a triangle agains the viewing frustum - void clipTriangle(f32* transformedPos); - - - //! draws a vertex primitive list - void drawVertexPrimitiveList16(const void* vertices, u32 vertexCount, - const u16* indexList, u32 primitiveCount, - E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType); - - - template - void drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices, - s32 vertexCount, const u16* indexList, s32 triangleCount); - - video::CImage* BackBuffer; - video::IImagePresenter* Presenter; - void* WindowId; - core::rect* SceneSourceRect; - - core::array TransformedPoints; - - video::ITexture* RenderTargetTexture; - video::CImage* RenderTargetSurface; - core::position2d Render2DTranslation; - core::dimension2d RenderTargetSize; - core::dimension2d ViewPortSize; - - core::matrix4 TransformationMatrix[ETS_COUNT]; - - ITriangleRenderer* CurrentTriangleRenderer; - ITriangleRenderer* TriangleRenderers[ETR_COUNT]; - ETriangleRenderer CurrentRenderer; - - IZBuffer* ZBuffer; - - video::ITexture* Texture; - - SMaterial Material; - }; - -} // end namespace video -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_VIDEO_SOFTWARE_H_INCLUDED__ +#define __C_VIDEO_SOFTWARE_H_INCLUDED__ + +#include "ITriangleRenderer.h" +#include "CNullDriver.h" +#include "SViewFrustum.h" +#include "CImage.h" + +namespace irr +{ +namespace video +{ + class CSoftwareDriver : public CNullDriver + { + public: + + //! constructor + CSoftwareDriver(const core::dimension2d& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter); + + //! destructor + virtual ~CSoftwareDriver(); + + //! queries the features of the driver, returns true if feature is available + virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const; + + //! sets transformation + virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat); + + //! sets a material + virtual void setMaterial(const SMaterial& material); + + virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer, + bool clearZBuffer, SColor color); + + //! sets a viewport + virtual void setViewPort(const core::rect& area); + + //! clears the zbuffer + virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, + SColor color=SColor(255,0,0,0), + const SExposedVideoData& videoData=SExposedVideoData(), + core::rect* sourceRect=0); + + //! presents the rendered scene on the screen, returns false if failed + virtual bool endScene(); + + //! Only used by the internal engine. Used to notify the driver that + //! the window was resized. + virtual void OnResize(const core::dimension2d& size); + + //! returns size of the current render target + virtual const core::dimension2d& getCurrentRenderTargetSize() const; + + //! draws a vertex primitive list + void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, + const void* indexList, u32 primitiveCount, + E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType); + + //! Draws a 3d line. + virtual void draw3DLine(const core::vector3df& start, + const core::vector3df& end, SColor color = SColor(255,255,255,255)); + + //! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted. + virtual void draw2DImage(const video::ITexture* texture, const core::position2d& destPos, + const core::rect& sourceRect, const core::rect* clipRect = 0, + SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false); + + //! draw an 2d rectangle + virtual void draw2DRectangle(SColor color, const core::rect& pos, + const core::rect* clip = 0); + + //!Draws an 2d rectangle with a gradient. + virtual void draw2DRectangle(const core::rect& pos, + SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, + const core::rect* clip = 0); + + //! Draws a 2d line. + virtual void draw2DLine(const core::position2d& start, + const core::position2d& end, + SColor color=SColor(255,255,255,255)); + + //! Draws a single pixel + virtual void drawPixel(u32 x, u32 y, const SColor & color); + + //! \return Returns the name of the video driver. Example: In case of the Direct3D8 + //! driver, it would return "Direct3D8.1". + virtual const wchar_t* getName() const; + + //! Returns type of video driver + virtual E_DRIVER_TYPE getDriverType() const; + + //! get color format of the current color buffer + virtual ECOLOR_FORMAT getColorFormat() const; + + //! Returns the transformation set by setTransform + virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const; + + //! returns a device dependent texture from a software surface (IImage) + //! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES + virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0); + + //! Creates a render target texture. + virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, + const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN); + + //! Clears the ZBuffer. + virtual void clearZBuffer(); + + //! Returns an image created from the last rendered frame. + virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER); + + //! Returns the maximum amount of primitives (mostly vertices) which + //! the device is able to render with one drawIndexedTriangleList + //! call. + virtual u32 getMaximalPrimitiveCount() const; + + protected: + + //! sets a render target + void setRenderTarget(video::CImage* image); + + //! sets the current Texture + bool setActiveTexture(u32 stage, video::ITexture* texture); + + //! switches to a triangle renderer + void switchToTriangleRenderer(ETriangleRenderer renderer); + + //! void selects the right triangle renderer based on the render states. + void selectRightTriangleRenderer(); + + //! clips a triangle agains the viewing frustum + void clipTriangle(f32* transformedPos); + + + //! draws a vertex primitive list + void drawVertexPrimitiveList16(const void* vertices, u32 vertexCount, + const u16* indexList, u32 primitiveCount, + E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType); + + + template + void drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices, + s32 vertexCount, const u16* indexList, s32 triangleCount); + + video::CImage* BackBuffer; + video::IImagePresenter* Presenter; + void* WindowId; + core::rect* SceneSourceRect; + + core::array TransformedPoints; + + video::ITexture* RenderTargetTexture; + video::CImage* RenderTargetSurface; + core::position2d Render2DTranslation; + core::dimension2d RenderTargetSize; + core::dimension2d ViewPortSize; + + core::matrix4 TransformationMatrix[ETS_COUNT]; + + ITriangleRenderer* CurrentTriangleRenderer; + ITriangleRenderer* TriangleRenderers[ETR_COUNT]; + ETriangleRenderer CurrentRenderer; + + IZBuffer* ZBuffer; + + video::ITexture* Texture; + + SMaterial Material; + }; + +} // end namespace video +} // end namespace irr + + +#endif + -- cgit v1.1