From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSkyDomeSceneNode.h | 100 ++++++++++----------- 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h index 9795b68..f3b8b55 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h @@ -1,50 +1,50 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h -// Code for this scene node has been contributed by Anders la Cour-Harbo (alc) - -#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__ -#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" -#include "SMeshBuffer.h" - -namespace irr -{ -namespace scene -{ - -class CSkyDomeSceneNode : public ISceneNode -{ - public: - CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes, - f32 texturePercentage, f32 spherePercentage, f32 radius, - ISceneNode* parent, ISceneManager* smgr, s32 id); - virtual ~CSkyDomeSceneNode(); - virtual void OnRegisterSceneNode(); - virtual void render(); - virtual const core::aabbox3d& getBoundingBox() const; - virtual video::SMaterial& getMaterial(u32 i); - virtual u32 getMaterialCount() const; - virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_DOME; } - - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); - virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); - - private: - - void generateMesh(); - - SMeshBuffer* Buffer; - - u32 HorizontalResolution, VerticalResolution; - f32 TexturePercentage, SpherePercentage, Radius; -}; - - -} -} - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h +// Code for this scene node has been contributed by Anders la Cour-Harbo (alc) + +#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__ +#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" +#include "SMeshBuffer.h" + +namespace irr +{ +namespace scene +{ + +class CSkyDomeSceneNode : public ISceneNode +{ + public: + CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes, + f32 texturePercentage, f32 spherePercentage, f32 radius, + ISceneNode* parent, ISceneManager* smgr, s32 id); + virtual ~CSkyDomeSceneNode(); + virtual void OnRegisterSceneNode(); + virtual void render(); + virtual const core::aabbox3d& getBoundingBox() const; + virtual video::SMaterial& getMaterial(u32 i); + virtual u32 getMaterialCount() const; + virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_DOME; } + + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); + + private: + + void generateMesh(); + + SMeshBuffer* Buffer; + + u32 HorizontalResolution, VerticalResolution; + f32 TexturePercentage, SpherePercentage, Radius; +}; + + +} +} + +#endif + -- cgit v1.1