From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CSkyDomeSceneNode.h | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h new file mode 100644 index 0000000..9795b68 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSkyDomeSceneNode.h @@ -0,0 +1,50 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h +// Code for this scene node has been contributed by Anders la Cour-Harbo (alc) + +#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__ +#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" +#include "SMeshBuffer.h" + +namespace irr +{ +namespace scene +{ + +class CSkyDomeSceneNode : public ISceneNode +{ + public: + CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes, + f32 texturePercentage, f32 spherePercentage, f32 radius, + ISceneNode* parent, ISceneManager* smgr, s32 id); + virtual ~CSkyDomeSceneNode(); + virtual void OnRegisterSceneNode(); + virtual void render(); + virtual const core::aabbox3d& getBoundingBox() const; + virtual video::SMaterial& getMaterial(u32 i); + virtual u32 getMaterialCount() const; + virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_DOME; } + + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); + + private: + + void generateMesh(); + + SMeshBuffer* Buffer; + + u32 HorizontalResolution, VerticalResolution; + f32 TexturePercentage, SpherePercentage, Radius; +}; + + +} +} + +#endif + -- cgit v1.1