From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSceneNodeAnimatorRotation.h | 98 +++++++++++----------- 1 file changed, 49 insertions(+), 49 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h index aa26c66..70fafe6 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.h @@ -1,49 +1,49 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - class CSceneNodeAnimatorRotation : public ISceneNodeAnimator - { - public: - - //! constructor - CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation); - - //! animates a scene node - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Writes attributes of the scene node animator. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node animator. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Returns type of the scene node animator - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer after calling this. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - private: - - core::vector3df Rotation; - u32 StartTime; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + class CSceneNodeAnimatorRotation : public ISceneNodeAnimator + { + public: + + //! constructor + CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + + core::vector3df Rotation; + u32 StartTime; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1