From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CSceneNodeAnimatorRotation.cpp | 73 ---------------------- 1 file changed, 73 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp deleted file mode 100644 index 81c50a6..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorRotation.cpp +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CSceneNodeAnimatorRotation.h" - -namespace irr -{ -namespace scene -{ - - -//! constructor -CSceneNodeAnimatorRotation::CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation) -: Rotation(rotation), StartTime(time) -{ - #ifdef _DEBUG - setDebugName("CSceneNodeAnimatorRotation"); - #endif -} - - -//! animates a scene node -void CSceneNodeAnimatorRotation::animateNode(ISceneNode* node, u32 timeMs) -{ - if (node) // thanks to warui for this fix - { - const u32 diffTime = timeMs - StartTime; - - if (diffTime != 0) - { - // clip the rotation to small values, to avoid - // precision problems with huge floats. - core::vector3df rot = node->getRotation() + Rotation*(diffTime*0.1f); - if (rot.X>360.f) - rot.X=fmodf(rot.X, 360.f); - if (rot.Y>360.f) - rot.Y=fmodf(rot.Y, 360.f); - if (rot.Z>360.f) - rot.Z=fmodf(rot.Z, 360.f); - node->setRotation(rot); - StartTime=timeMs; - } - } -} - - -//! Writes attributes of the scene node animator. -void CSceneNodeAnimatorRotation::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const -{ - out->addVector3d("Rotation", Rotation); -} - - -//! Reads attributes of the scene node animator. -void CSceneNodeAnimatorRotation::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) -{ - Rotation = in->getAttributeAsVector3d("Rotation"); -} - - -ISceneNodeAnimator* CSceneNodeAnimatorRotation::createClone(ISceneNode* node, ISceneManager* newManager) -{ - CSceneNodeAnimatorRotation * newAnimator = - new CSceneNodeAnimatorRotation(StartTime, Rotation); - - return newAnimator; -} - - -} // end namespace scene -} // end namespace irr - -- cgit v1.1