From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../Irrlicht/CSceneNodeAnimatorFollowSpline.h | 63 ---------------------- 1 file changed, 63 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h deleted file mode 100644 index 551a113..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ - -#include "ISceneNode.h" -#include "irrArray.h" -#include "ISceneNodeAnimatorFinishing.h" - -namespace irr -{ -namespace scene -{ - //! Scene node animator based free code Matthias Gall wrote and sent in. (Most of - //! this code is written by him, I only modified bits.) - class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing - { - public: - - //! constructor - CSceneNodeAnimatorFollowSpline(u32 startTime, - const core::array< core::vector3df >& points, - f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false); - - //! animates a scene node - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Writes attributes of the scene node animator. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node animator. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Returns type of the scene node animator - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FOLLOW_SPLINE; } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer after calling - this. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - protected: - - //! clamps a the value idx to fit into range 0..size-1 - s32 clamp(s32 idx, s32 size); - - core::array< core::vector3df > Points; - f32 Speed; - f32 Tightness; - u32 StartTime; - bool Loop; - bool PingPong; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1