From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../Irrlicht/CSceneNodeAnimatorFollowSpline.h | 126 ++++++++++----------- 1 file changed, 63 insertions(+), 63 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h index a202328..551a113 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h @@ -1,63 +1,63 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ - -#include "ISceneNode.h" -#include "irrArray.h" -#include "ISceneNodeAnimatorFinishing.h" - -namespace irr -{ -namespace scene -{ - //! Scene node animator based free code Matthias Gall wrote and sent in. (Most of - //! this code is written by him, I only modified bits.) - class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing - { - public: - - //! constructor - CSceneNodeAnimatorFollowSpline(u32 startTime, - const core::array< core::vector3df >& points, - f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false); - - //! animates a scene node - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Writes attributes of the scene node animator. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node animator. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Returns type of the scene node animator - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FOLLOW_SPLINE; } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer after calling - this. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - protected: - - //! clamps a the value idx to fit into range 0..size-1 - s32 clamp(s32 idx, s32 size); - - core::array< core::vector3df > Points; - f32 Speed; - f32 Tightness; - u32 StartTime; - bool Loop; - bool PingPong; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ + +#include "ISceneNode.h" +#include "irrArray.h" +#include "ISceneNodeAnimatorFinishing.h" + +namespace irr +{ +namespace scene +{ + //! Scene node animator based free code Matthias Gall wrote and sent in. (Most of + //! this code is written by him, I only modified bits.) + class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing + { + public: + + //! constructor + CSceneNodeAnimatorFollowSpline(u32 startTime, + const core::array< core::vector3df >& points, + f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FOLLOW_SPLINE; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling + this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + protected: + + //! clamps a the value idx to fit into range 0..size-1 + s32 clamp(s32 idx, s32 size); + + core::array< core::vector3df > Points; + f32 Speed; + f32 Tightness; + u32 StartTime; + bool Loop; + bool PingPong; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1