From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../Irrlicht/CSceneNodeAnimatorFlyStraight.h | 120 ++++++++++----------- 1 file changed, 60 insertions(+), 60 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyStraight.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyStraight.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyStraight.h index 7a7fe81..04d66fd 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyStraight.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyStraight.h @@ -1,60 +1,60 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ - -#include "ISceneNodeAnimatorFinishing.h" - -namespace irr -{ -namespace scene -{ - class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing - { - public: - - //! constructor - CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint, - const core::vector3df& endPoint, - u32 timeForWay, - bool loop, u32 now, bool pingpong); - - //! animates a scene node - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Writes attributes of the scene node animator. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node animator. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Returns type of the scene node animator - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer after calling this. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - private: - - void recalculateIntermediateValues(); - - core::vector3df Start; - core::vector3df End; - core::vector3df Vector; - f32 TimeFactor; - u32 StartTime; - u32 TimeForWay; - bool Loop; - bool PingPong; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__ + +#include "ISceneNodeAnimatorFinishing.h" + +namespace irr +{ +namespace scene +{ + class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing + { + public: + + //! constructor + CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint, + const core::vector3df& endPoint, + u32 timeForWay, + bool loop, u32 now, bool pingpong); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + + void recalculateIntermediateValues(); + + core::vector3df Start; + core::vector3df End; + core::vector3df Vector; + f32 TimeFactor; + u32 StartTime; + u32 TimeForWay; + bool Loop; + bool PingPong; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1