From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSceneNodeAnimatorFlyCircle.h | 128 ++++++++++----------- 1 file changed, 64 insertions(+), 64 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h index c17b036..bf3cc1d 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorFlyCircle.h @@ -1,64 +1,64 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - class CSceneNodeAnimatorFlyCircle : public ISceneNodeAnimator - { - public: - - //! constructor - CSceneNodeAnimatorFlyCircle(u32 time, - const core::vector3df& center, f32 radius, - f32 speed, const core::vector3df& direction, - f32 radiusEllipsoid); - - //! animates a scene node - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Writes attributes of the scene node animator. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; - - //! Reads attributes of the scene node animator. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); - - //! Returns type of the scene node animator - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_CIRCLE; } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer after calling - this. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - private: - // do some initial calculations - void init(); - - // circle center - core::vector3df Center; - // up-vector, normal to the circle's plane - core::vector3df Direction; - // Two helper vectors - core::vector3df VecU; - core::vector3df VecV; - f32 Radius; - f32 RadiusEllipsoid; - f32 Speed; - u32 StartTime; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + class CSceneNodeAnimatorFlyCircle : public ISceneNodeAnimator + { + public: + + //! constructor + CSceneNodeAnimatorFlyCircle(u32 time, + const core::vector3df& center, f32 radius, + f32 speed, const core::vector3df& direction, + f32 radiusEllipsoid); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_CIRCLE; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling + this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + // do some initial calculations + void init(); + + // circle center + core::vector3df Center; + // up-vector, normal to the circle's plane + core::vector3df Direction; + // Two helper vectors + core::vector3df VecU; + core::vector3df VecV; + f32 Radius; + f32 RadiusEllipsoid; + f32 Speed; + u32 StartTime; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1