From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CSceneNodeAnimatorCameraFPS.h | 246 ++++++++++----------- 1 file changed, 123 insertions(+), 123 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h index 9b4ad2e..3fa6e8d 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorCameraFPS.h @@ -1,123 +1,123 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ -#define __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ - -#include "ISceneNodeAnimatorCameraFPS.h" -#include "vector2d.h" -#include "position2d.h" -#include "SKeyMap.h" -#include "irrArray.h" - -namespace irr -{ -namespace gui -{ - class ICursorControl; -} - -namespace scene -{ - - //! Special scene node animator for FPS cameras - class CSceneNodeAnimatorCameraFPS : public ISceneNodeAnimatorCameraFPS - { - public: - - //! Constructor - CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl, - f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, - SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false, - bool invertY=false); - - //! Destructor - virtual ~CSceneNodeAnimatorCameraFPS(); - - //! Animates the scene node, currently only works on cameras - virtual void animateNode(ISceneNode* node, u32 timeMs); - - //! Event receiver - virtual bool OnEvent(const SEvent& event); - - //! Returns the speed of movement in units per second - virtual f32 getMoveSpeed() const; - - //! Sets the speed of movement in units per second - virtual void setMoveSpeed(f32 moveSpeed); - - //! Returns the rotation speed - virtual f32 getRotateSpeed() const; - - //! Set the rotation speed - virtual void setRotateSpeed(f32 rotateSpeed); - - //! Sets the keyboard mapping for this animator (old style) - //! \param keymap: an array of keyboard mappings, see SKeyMap - //! \param count: the size of the keyboard map array - virtual void setKeyMap(SKeyMap *map, u32 count); - - //! Sets the keyboard mapping for this animator - //! \param keymap The new keymap array - virtual void setKeyMap(const core::array& keymap); - - //! Gets the keyboard mapping for this animator - virtual const core::array& getKeyMap() const; - - //! Sets whether vertical movement should be allowed. - virtual void setVerticalMovement(bool allow); - - //! Sets whether the Y axis of the mouse should be inverted. - /** If enabled then moving the mouse down will cause - the camera to look up. It is disabled by default. */ - virtual void setInvertMouse(bool invert); - - //! This animator will receive events when attached to the active camera - virtual bool isEventReceiverEnabled() const - { - return true; - } - - //! Returns the type of this animator - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const - { - return ESNAT_CAMERA_FPS; - } - - //! Creates a clone of this animator. - /** Please note that you will have to drop - (IReferenceCounted::drop()) the returned pointer once you're - done with it. */ - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); - - private: - void allKeysUp(); - - gui::ICursorControl *CursorControl; - - f32 MaxVerticalAngle; - - f32 MoveSpeed; - f32 RotateSpeed; - f32 JumpSpeed; - // -1.0f for inverted mouse, defaults to 1.0f - f32 MouseYDirection; - - s32 LastAnimationTime; - - core::array KeyMap; - core::position2d CenterCursor, CursorPos; - - bool CursorKeys[EKA_COUNT]; - - bool firstUpdate; - bool firstInput; - bool NoVerticalMovement; - }; - -} // end namespace scene -} // end namespace irr - -#endif // __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ + +#include "ISceneNodeAnimatorCameraFPS.h" +#include "vector2d.h" +#include "position2d.h" +#include "SKeyMap.h" +#include "irrArray.h" + +namespace irr +{ +namespace gui +{ + class ICursorControl; +} + +namespace scene +{ + + //! Special scene node animator for FPS cameras + class CSceneNodeAnimatorCameraFPS : public ISceneNodeAnimatorCameraFPS + { + public: + + //! Constructor + CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl, + f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, + SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false, + bool invertY=false); + + //! Destructor + virtual ~CSceneNodeAnimatorCameraFPS(); + + //! Animates the scene node, currently only works on cameras + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Event receiver + virtual bool OnEvent(const SEvent& event); + + //! Returns the speed of movement in units per second + virtual f32 getMoveSpeed() const; + + //! Sets the speed of movement in units per second + virtual void setMoveSpeed(f32 moveSpeed); + + //! Returns the rotation speed + virtual f32 getRotateSpeed() const; + + //! Set the rotation speed + virtual void setRotateSpeed(f32 rotateSpeed); + + //! Sets the keyboard mapping for this animator (old style) + //! \param keymap: an array of keyboard mappings, see SKeyMap + //! \param count: the size of the keyboard map array + virtual void setKeyMap(SKeyMap *map, u32 count); + + //! Sets the keyboard mapping for this animator + //! \param keymap The new keymap array + virtual void setKeyMap(const core::array& keymap); + + //! Gets the keyboard mapping for this animator + virtual const core::array& getKeyMap() const; + + //! Sets whether vertical movement should be allowed. + virtual void setVerticalMovement(bool allow); + + //! Sets whether the Y axis of the mouse should be inverted. + /** If enabled then moving the mouse down will cause + the camera to look up. It is disabled by default. */ + virtual void setInvertMouse(bool invert); + + //! This animator will receive events when attached to the active camera + virtual bool isEventReceiverEnabled() const + { + return true; + } + + //! Returns the type of this animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const + { + return ESNAT_CAMERA_FPS; + } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer once you're + done with it. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + private: + void allKeysUp(); + + gui::ICursorControl *CursorControl; + + f32 MaxVerticalAngle; + + f32 MoveSpeed; + f32 RotateSpeed; + f32 JumpSpeed; + // -1.0f for inverted mouse, defaults to 1.0f + f32 MouseYDirection; + + s32 LastAnimationTime; + + core::array KeyMap; + core::position2d CenterCursor, CursorPos; + + bool CursorKeys[EKA_COUNT]; + + bool firstUpdate; + bool firstInput; + bool NoVerticalMovement; + }; + +} // end namespace scene +} // end namespace irr + +#endif // __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ + -- cgit v1.1