From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CSTLMeshWriter.h | 110 ++++++++++----------- 1 file changed, 55 insertions(+), 55 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshWriter.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshWriter.h b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshWriter.h index 0b0b76d..9581321 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshWriter.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshWriter.h @@ -1,55 +1,55 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __IRR_STL_MESH_WRITER_H_INCLUDED__ -#define __IRR_STL_MESH_WRITER_H_INCLUDED__ - -#include "IMeshWriter.h" -#include "S3DVertex.h" -#include "irrString.h" - -namespace irr -{ -namespace scene -{ - class IMeshBuffer; - class ISceneManager; - - //! class to write meshes, implementing a STL writer - class CSTLMeshWriter : public IMeshWriter - { - public: - - CSTLMeshWriter(scene::ISceneManager* smgr); - virtual ~CSTLMeshWriter(); - - //! Returns the type of the mesh writer - virtual EMESH_WRITER_TYPE getType() const; - - //! writes a mesh - virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE); - - protected: - // write binary format - bool writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags); - - // write text format - bool writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags); - - // create vector output with line end into string - void getVectorAsStringLine(const core::vector3df& v, - core::stringc& s) const; - - // write face information to file - void writeFace(io::IWriteFile* file, const core::vector3df& v1, - const core::vector3df& v2, const core::vector3df& v3); - - scene::ISceneManager* SceneManager; - }; - -} // end namespace -} // end namespace - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __IRR_STL_MESH_WRITER_H_INCLUDED__ +#define __IRR_STL_MESH_WRITER_H_INCLUDED__ + +#include "IMeshWriter.h" +#include "S3DVertex.h" +#include "irrString.h" + +namespace irr +{ +namespace scene +{ + class IMeshBuffer; + class ISceneManager; + + //! class to write meshes, implementing a STL writer + class CSTLMeshWriter : public IMeshWriter + { + public: + + CSTLMeshWriter(scene::ISceneManager* smgr); + virtual ~CSTLMeshWriter(); + + //! Returns the type of the mesh writer + virtual EMESH_WRITER_TYPE getType() const; + + //! writes a mesh + virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE); + + protected: + // write binary format + bool writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags); + + // write text format + bool writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags); + + // create vector output with line end into string + void getVectorAsStringLine(const core::vector3df& v, + core::stringc& s) const; + + // write face information to file + void writeFace(io::IWriteFile* file, const core::vector3df& v1, + const core::vector3df& v2, const core::vector3df& v3); + + scene::ISceneManager* SceneManager; + }; + +} // end namespace +} // end namespace + +#endif + -- cgit v1.1