From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CQuake3ShaderSceneNode.h | 118 --------------------- 1 file changed, 118 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CQuake3ShaderSceneNode.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CQuake3ShaderSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CQuake3ShaderSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CQuake3ShaderSceneNode.h deleted file mode 100644 index 8847216..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CQuake3ShaderSceneNode.h +++ /dev/null @@ -1,118 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_QUAKE3_SCENE_NODE_H_INCLUDED__ -#define __C_QUAKE3_SCENE_NODE_H_INCLUDED__ - -#include "IMeshSceneNode.h" -#include "IQ3Shader.h" -#include "IFileSystem.h" -#include "SMeshBuffer.h" -#include "SMeshBufferLightMap.h" -#include "SMesh.h" -#include "ISceneManager.h" - -namespace irr -{ -namespace scene -{ - -//! Scene node which is a quake3 shader. -class CQuake3ShaderSceneNode : public scene::IMeshSceneNode -{ -public: - - CQuake3ShaderSceneNode( ISceneNode* parent, ISceneManager* mgr, s32 id, - io::IFileSystem* fileSystem, - const IMeshBuffer* original, - const quake3::IShader* shader - ); - - virtual ~CQuake3ShaderSceneNode(); - - virtual void OnRegisterSceneNode(); - virtual void render(); - virtual void OnAnimate(u32 timeMs); - virtual const core::aabbox3d& getBoundingBox() const; - - virtual u32 getMaterialCount() const; - virtual video::SMaterial& getMaterial(u32 i); - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_Q3SHADER_SCENE_NODE; } - - virtual void setMesh(IMesh* mesh){} - virtual IMesh* getMesh() { return Mesh; } - virtual void setReadOnlyMaterials(bool readonly) {} - virtual bool isReadOnlyMaterials() const { return true; } - - //! Creates shadow volume scene node as child of this node - //! and returns a pointer to it. - virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh, - s32 id, bool zfailmethod=true, f32 infinity=10000.0f); - - //! Removes a child from this scene node. - //! Implemented here, to be able to remove the shadow properly, if there is one, - //! or to remove attached childs. - virtual bool removeChild(ISceneNode* child); - -private: - const quake3::IShader* Shader; - SMesh *Mesh; - IShadowVolumeSceneNode* Shadow; - const SMeshBufferLightMap* Original; - SMeshBuffer* MeshBuffer; - core::vector3df MeshOffset; - - struct SQ3Texture - { - SQ3Texture () : - TextureIndex ( 0 ), - TextureFrequency(0.f), - TextureAddressMode( video::ETC_REPEAT ) - { - Texture.setAllocStrategy ( core::ALLOC_STRATEGY_SAFE ); - } - - quake3::tTexArray Texture; - - u32 TextureIndex; - f32 TextureFrequency; - video::E_TEXTURE_CLAMP TextureAddressMode; // Wrapping/Clamping - }; - - core::array< SQ3Texture > Q3Texture; - - void loadTextures ( io::IFileSystem * fileSystem ); - void addBuffer ( scene::SMeshBufferLightMap * buffer ); - void cloneBuffer ( scene::SMeshBuffer *dest, const scene::SMeshBufferLightMap * buffer, bool translateCenter ); - - void deformvertexes_wave ( f32 dt, quake3::SModifierFunction &function ); - void deformvertexes_move ( f32 dt, quake3::SModifierFunction &function ); - void deformvertexes_bulge( f32 dt, quake3::SModifierFunction &function ); - void deformvertexes_autosprite( f32 dt, quake3::SModifierFunction &function ); - void deformvertexes_autosprite2( f32 dt, quake3::SModifierFunction &function ); - void deformvertexes_normal ( f32 dt, quake3::SModifierFunction &function ); - - void vertextransform_tcgen ( f32 dt, quake3::SModifierFunction &function ); - void vertextransform_rgbgen ( f32 dt, quake3::SModifierFunction &function ); - void vertextransform_alphagen ( f32 dt, quake3::SModifierFunction &function ); - - void transformtex ( const core::matrix4 &m, const u32 clamp ); - - f32 TimeAbs; - - void animate( u32 stage, core::matrix4 &texture ); - - E_SCENE_NODE_RENDER_PASS getRenderStage() const; - -}; - - -} // end namespace scene -} // end namespace irr - - -#endif - -- cgit v1.1