From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CParticleRotationAffector.h | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CParticleRotationAffector.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleRotationAffector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleRotationAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleRotationAffector.h new file mode 100644 index 0000000..8db5752 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleRotationAffector.h @@ -0,0 +1,56 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ +#define __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ + +#include "IParticleRotationAffector.h" + +namespace irr +{ +namespace scene +{ + +//! Particle Affector for rotating particles about a point +class CParticleRotationAffector : public IParticleRotationAffector +{ +public: + + CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f), + const core::vector3df& point = core::vector3df() ); + + //! Affects a particle. + virtual void affect(u32 now, SParticle* particlearray, u32 count); + + //! Set the point that particles will attract to + virtual void setPivotPoint( const core::vector3df& point ) { PivotPoint = point; } + + //! Set the speed in degrees per second + virtual void setSpeed( const core::vector3df& speed ) { Speed = speed; } + + //! Get the point that particles are attracted to + virtual const core::vector3df& getPivotPoint() const { return PivotPoint; } + + //! Get the speed in degrees per second + virtual const core::vector3df& getSpeed() const { return Speed; } + + //! Writes attributes of the object. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the object. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + +private: + + core::vector3df PivotPoint; + core::vector3df Speed; + u32 LastTime; +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ + -- cgit v1.1