From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CParticleGravityAffector.h | 64 ++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h new file mode 100644 index 0000000..5491b51 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.h @@ -0,0 +1,64 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ +#define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ + +#include "IParticleGravityAffector.h" +#include "SColor.h" + +namespace irr +{ +namespace scene +{ + +//! Particle Affector for affecting direction of particle +class CParticleGravityAffector : public IParticleGravityAffector +{ +public: + + CParticleGravityAffector( + const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f), + u32 timeForceLost = 1000); + + //! Affects a particle. + virtual void affect(u32 now, SParticle* particlearray, u32 count); + + //! Set the time in milliseconds when the gravity force is totally + //! lost and the particle does not move any more. + virtual void setTimeForceLost( f32 timeForceLost ) { TimeForceLost = timeForceLost; } + + //! Set the direction and force of gravity. + virtual void setGravity( const core::vector3df& gravity ) { Gravity = gravity; } + + //! Set the time in milliseconds when the gravity force is totally + //! lost and the particle does not move any more. + virtual f32 getTimeForceLost() const { return TimeForceLost; } + + //! Set the direction and force of gravity. + virtual const core::vector3df& getGravity() const { return Gravity; } + + //! Writes attributes of the object. + //! Implement this to expose the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml serialization purposes. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the object. + //! Implement this to set the attributes of your scene node animator for + //! scripting languages, editors, debuggers or xml deserialization purposes. + //! \param startIndex: start index where to start reading attributes. + //! \return: returns last index of an attribute read by this affector + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + +private: + f32 TimeForceLost; + core::vector3df Gravity; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1