From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CParticleGravityAffector.cpp | 64 ++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.cpp new file mode 100644 index 0000000..450a5df --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleGravityAffector.cpp @@ -0,0 +1,64 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "CParticleGravityAffector.h" +#include "os.h" +#include "IAttributes.h" + +namespace irr +{ +namespace scene +{ + +//! constructor +CParticleGravityAffector::CParticleGravityAffector( + const core::vector3df& gravity, u32 timeForceLost) + : IParticleGravityAffector(), TimeForceLost(static_cast(timeForceLost)), Gravity(gravity) +{ + #ifdef _DEBUG + setDebugName("CParticleGravityAffector"); + #endif +} + + +//! Affects an array of particles. +void CParticleGravityAffector::affect(u32 now, SParticle* particlearray, u32 count) +{ + if (!Enabled) + return; + f32 d; + + for (u32 i=0; i 1.0f) + d = 1.0f; + if (d < 0.0f) + d = 0.0f; + d = 1.0f - d; + + particlearray[i].vector = particlearray[i].startVector.getInterpolated(Gravity, d); + } +} + +//! Writes attributes of the object. +void CParticleGravityAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const +{ + out->addVector3d("Gravity", Gravity); + out->addFloat("TimeForceLost", TimeForceLost); +} + + +//! Reads attributes of the object. +void CParticleGravityAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) +{ + Gravity = in->getAttributeAsVector3d("Gravity"); + TimeForceLost = in->getAttributeAsFloat("TimeForceLost"); +} + + + +} // end namespace scene +} // end namespace irr + -- cgit v1.1