From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CParticleAttractionAffector.h | 87 ++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h new file mode 100644 index 0000000..0221cdf --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleAttractionAffector.h @@ -0,0 +1,87 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ +#define __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ + +#include "IParticleAttractionAffector.h" + +namespace irr +{ +namespace scene +{ + +//! Particle Affector for attracting particles to a point +class CParticleAttractionAffector : public IParticleAttractionAffector +{ +public: + + CParticleAttractionAffector( + const core::vector3df& point = core::vector3df(), f32 speed = 1.0f, + bool attract = true, bool affectX = true, + bool affectY = true, bool affectZ = true ); + + //! Affects a particle. + virtual void affect(u32 now, SParticle* particlearray, u32 count); + + //! Set the point that particles will attract to + virtual void setPoint( const core::vector3df& point ) { Point = point; } + + //! Set the speed, in game units per second that the particles will attract to + //! the specified point + virtual void setSpeed( f32 speed ) { Speed = speed; } + + //! Set whether or not the particles are attracting or detracting + virtual void setAttract( bool attract ) { Attract = attract; } + + //! Set whether or not this will affect particles in the X direction + virtual void setAffectX( bool affect ) { AffectX = affect; } + + //! Set whether or not this will affect particles in the Y direction + virtual void setAffectY( bool affect ) { AffectY = affect; } + + //! Set whether or not this will affect particles in the Z direction + virtual void setAffectZ( bool affect ) { AffectZ = affect; } + + //! Get the point that particles are attracted to + virtual const core::vector3df& getPoint() const { return Point; } + + //! Get the speed that points attract to the specified point + virtual f32 getSpeed() const { return Speed; } + + //! Get whether or not the particles are attracting or detracting + virtual bool getAttract() const { return Attract; } + + //! Get whether or not the particles X position are affected + virtual bool getAffectX() const { return AffectX; } + + //! Get whether or not the particles Y position are affected + virtual bool getAffectY() const { return AffectY; } + + //! Get whether or not the particles Z position are affected + virtual bool getAffectZ() const { return AffectZ; } + + //! Writes attributes of the object. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the object. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + +private: + + core::vector3df Point; + f32 Speed; + bool AffectX; + bool AffectY; + bool AffectZ; + bool Attract; + u32 LastTime; +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ + -- cgit v1.1