From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../CParticleAnimatedMeshSceneNodeEmitter.h | 322 ++++++++++----------- 1 file changed, 161 insertions(+), 161 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.h b/libraries/irrlicht-1.8/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.h index 7ca573d..e42202e 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.h @@ -1,161 +1,161 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ -#define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ - -#include "IParticleAnimatedMeshSceneNodeEmitter.h" -#include "irrArray.h" - -namespace irr -{ -namespace scene -{ - -//! An animated mesh emitter -class CParticleAnimatedMeshSceneNodeEmitter : public IParticleAnimatedMeshSceneNodeEmitter -{ -public: - - //! constructor - CParticleAnimatedMeshSceneNodeEmitter( - IAnimatedMeshSceneNode* node, - bool useNormalDirection = true, - const core::vector3df& direction = core::vector3df(0.0f,0.0f,-1.0f), - f32 normalDirectionModifier = 100.0f, - s32 mbNumber = -1, - bool everyMeshVertex = false, - u32 minParticlesPerSecond = 20, - u32 maxParticlesPerSecond = 40, - const video::SColor& minStartColor = video::SColor(255,0,0,0), - const video::SColor& maxStartColor = video::SColor(255,255,255,255), - u32 lifeTimeMin = 2000, - u32 lifeTimeMax = 4000, - s32 maxAngleDegrees = 0, - const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f), - const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) - ); - - //! Prepares an array with new particles to emitt into the system - //! and returns how much new particles there are. - virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); - - //! Set Mesh to emit particles from - virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ); - - //! Set whether to use vertex normal for direction, or direction specified - virtual void setUseNormalDirection( bool useNormalDirection ) { UseNormalDirection = useNormalDirection; } - - //! Set direction the emitter emits particles - virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } - - //! Set the amount that the normal is divided by for getting a particles direction - virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) { NormalDirectionModifier = normalDirectionModifier; } - - //! Sets whether to emit min<->max particles for every vertex per second, or to pick - //! min<->max vertices every second - virtual void setEveryMeshVertex( bool everyMeshVertex ) { EveryMeshVertex = everyMeshVertex; } - - //! Set minimum number of particles the emitter emits per second - virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } - - //! Set maximum number of particles the emitter emits per second - virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } - - //! Set minimum starting color for particles - virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } - - //! Set maximum starting color for particles - virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } - - //! Set the maximum starting size for particles - virtual void setMaxStartSize( const core::dimension2df& size ) { MaxStartSize = size; } - - //! Set the minimum starting size for particles - virtual void setMinStartSize( const core::dimension2df& size ) { MinStartSize = size; } - - //! Set the minimum particle life-time in milliseconds - virtual void setMinLifeTime( u32 lifeTimeMin ) { MinLifeTime = lifeTimeMin; } - - //! Set the maximum particle life-time in milliseconds - virtual void setMaxLifeTime( u32 lifeTimeMax ) { MaxLifeTime = lifeTimeMax; } - - //! Maximal random derivation from the direction - virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) { MaxAngleDegrees = maxAngleDegrees; } - - //! Get Mesh we're emitting particles from - virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const { return Node; } - - //! Get whether to use vertex normal for direciton, or direction specified - virtual bool isUsingNormalDirection() const { return UseNormalDirection; } - - //! Get direction the emitter emits particles - virtual const core::vector3df& getDirection() const { return Direction; } - - //! Get the amount that the normal is divided by for getting a particles direction - virtual f32 getNormalDirectionModifier() const { return NormalDirectionModifier; } - - //! Gets whether to emit min<->max particles for every vertex per second, or to pick - //! min<->max vertices every second - virtual bool getEveryMeshVertex() const { return EveryMeshVertex; } - - //! Get the minimum number of particles the emitter emits per second - virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } - - //! Get the maximum number of particles the emitter emits per second - virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } - - //! Get the minimum starting color for particles - virtual const video::SColor& getMinStartColor() const { return MinStartColor; } - - //! Get the maximum starting color for particles - virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } - - //! Get the maximum starting size for particles - virtual const core::dimension2df& getMaxStartSize() const { return MaxStartSize; } - - //! Get the minimum starting size for particles - virtual const core::dimension2df& getMinStartSize() const { return MinStartSize; } - - //! Get the minimum particle life-time in milliseconds - virtual u32 getMinLifeTime() const { return MinLifeTime; } - - //! Get the maximum particle life-time in milliseconds - virtual u32 getMaxLifeTime() const { return MaxLifeTime; } - - //! Maximal random derivation from the direction - virtual s32 getMaxAngleDegrees() const { return MaxAngleDegrees; } - -private: - - IAnimatedMeshSceneNode* Node; - IAnimatedMesh* AnimatedMesh; - const IMesh* BaseMesh; - s32 TotalVertices; - u32 MBCount; - s32 MBNumber; - core::array VertexPerMeshBufferList; - - core::array Particles; - core::vector3df Direction; - f32 NormalDirectionModifier; - u32 MinParticlesPerSecond, MaxParticlesPerSecond; - video::SColor MinStartColor, MaxStartColor; - u32 MinLifeTime, MaxLifeTime; - core::dimension2df MaxStartSize, MinStartSize; - - u32 Time; - u32 Emitted; - s32 MaxAngleDegrees; - - bool EveryMeshVertex; - bool UseNormalDirection; -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ +#define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ + +#include "IParticleAnimatedMeshSceneNodeEmitter.h" +#include "irrArray.h" + +namespace irr +{ +namespace scene +{ + +//! An animated mesh emitter +class CParticleAnimatedMeshSceneNodeEmitter : public IParticleAnimatedMeshSceneNodeEmitter +{ +public: + + //! constructor + CParticleAnimatedMeshSceneNodeEmitter( + IAnimatedMeshSceneNode* node, + bool useNormalDirection = true, + const core::vector3df& direction = core::vector3df(0.0f,0.0f,-1.0f), + f32 normalDirectionModifier = 100.0f, + s32 mbNumber = -1, + bool everyMeshVertex = false, + u32 minParticlesPerSecond = 20, + u32 maxParticlesPerSecond = 40, + const video::SColor& minStartColor = video::SColor(255,0,0,0), + const video::SColor& maxStartColor = video::SColor(255,255,255,255), + u32 lifeTimeMin = 2000, + u32 lifeTimeMax = 4000, + s32 maxAngleDegrees = 0, + const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f), + const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) + ); + + //! Prepares an array with new particles to emitt into the system + //! and returns how much new particles there are. + virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray); + + //! Set Mesh to emit particles from + virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ); + + //! Set whether to use vertex normal for direction, or direction specified + virtual void setUseNormalDirection( bool useNormalDirection ) { UseNormalDirection = useNormalDirection; } + + //! Set direction the emitter emits particles + virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; } + + //! Set the amount that the normal is divided by for getting a particles direction + virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) { NormalDirectionModifier = normalDirectionModifier; } + + //! Sets whether to emit min<->max particles for every vertex per second, or to pick + //! min<->max vertices every second + virtual void setEveryMeshVertex( bool everyMeshVertex ) { EveryMeshVertex = everyMeshVertex; } + + //! Set minimum number of particles the emitter emits per second + virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; } + + //! Set maximum number of particles the emitter emits per second + virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; } + + //! Set minimum starting color for particles + virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; } + + //! Set maximum starting color for particles + virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; } + + //! Set the maximum starting size for particles + virtual void setMaxStartSize( const core::dimension2df& size ) { MaxStartSize = size; } + + //! Set the minimum starting size for particles + virtual void setMinStartSize( const core::dimension2df& size ) { MinStartSize = size; } + + //! Set the minimum particle life-time in milliseconds + virtual void setMinLifeTime( u32 lifeTimeMin ) { MinLifeTime = lifeTimeMin; } + + //! Set the maximum particle life-time in milliseconds + virtual void setMaxLifeTime( u32 lifeTimeMax ) { MaxLifeTime = lifeTimeMax; } + + //! Maximal random derivation from the direction + virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) { MaxAngleDegrees = maxAngleDegrees; } + + //! Get Mesh we're emitting particles from + virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const { return Node; } + + //! Get whether to use vertex normal for direciton, or direction specified + virtual bool isUsingNormalDirection() const { return UseNormalDirection; } + + //! Get direction the emitter emits particles + virtual const core::vector3df& getDirection() const { return Direction; } + + //! Get the amount that the normal is divided by for getting a particles direction + virtual f32 getNormalDirectionModifier() const { return NormalDirectionModifier; } + + //! Gets whether to emit min<->max particles for every vertex per second, or to pick + //! min<->max vertices every second + virtual bool getEveryMeshVertex() const { return EveryMeshVertex; } + + //! Get the minimum number of particles the emitter emits per second + virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; } + + //! Get the maximum number of particles the emitter emits per second + virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; } + + //! Get the minimum starting color for particles + virtual const video::SColor& getMinStartColor() const { return MinStartColor; } + + //! Get the maximum starting color for particles + virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; } + + //! Get the maximum starting size for particles + virtual const core::dimension2df& getMaxStartSize() const { return MaxStartSize; } + + //! Get the minimum starting size for particles + virtual const core::dimension2df& getMinStartSize() const { return MinStartSize; } + + //! Get the minimum particle life-time in milliseconds + virtual u32 getMinLifeTime() const { return MinLifeTime; } + + //! Get the maximum particle life-time in milliseconds + virtual u32 getMaxLifeTime() const { return MaxLifeTime; } + + //! Maximal random derivation from the direction + virtual s32 getMaxAngleDegrees() const { return MaxAngleDegrees; } + +private: + + IAnimatedMeshSceneNode* Node; + IAnimatedMesh* AnimatedMesh; + const IMesh* BaseMesh; + s32 TotalVertices; + u32 MBCount; + s32 MBNumber; + core::array VertexPerMeshBufferList; + + core::array Particles; + core::vector3df Direction; + f32 NormalDirectionModifier; + u32 MinParticlesPerSecond, MaxParticlesPerSecond; + video::SColor MinStartColor, MaxStartColor; + u32 MinLifeTime, MaxLifeTime; + core::dimension2df MaxStartSize, MinStartSize; + + u32 Time; + u32 Emitted; + s32 MaxAngleDegrees; + + bool EveryMeshVertex; + bool UseNormalDirection; +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ + -- cgit v1.1