From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../Irrlicht/COpenGLShaderMaterialRenderer.h | 97 ---------------------- 1 file changed, 97 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/COpenGLShaderMaterialRenderer.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/COpenGLShaderMaterialRenderer.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/COpenGLShaderMaterialRenderer.h b/libraries/irrlicht-1.8/source/Irrlicht/COpenGLShaderMaterialRenderer.h deleted file mode 100644 index a660df9..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/COpenGLShaderMaterialRenderer.h +++ /dev/null @@ -1,97 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__ -#define __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_COMPILE_WITH_OPENGL_ - -#if defined(_IRR_OPENGL_USE_EXTPOINTER_) - #define GL_GLEXT_LEGACY 1 -#else - #define GL_GLEXT_PROTOTYPES 1 -#endif -#ifdef _IRR_WINDOWS_API_ - #define WIN32_LEAN_AND_MEAN - #include - #include -#elif defined(_IRR_OSX_PLATFORM_) - #include -#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) - #define NO_SDL_GLEXT - #include - #include -#else - #include -#endif - -#include "IMaterialRenderer.h" - -namespace irr -{ -namespace video -{ - -class COpenGLDriver; -class IShaderConstantSetCallBack; -class IMaterialRenderer; - -//! Class for using vertex and pixel shaders with OpenGL -class COpenGLShaderMaterialRenderer : public IMaterialRenderer -{ -public: - - //! Constructor - COpenGLShaderMaterialRenderer(COpenGLDriver* driver, - s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, - IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData); - - //! Destructor - virtual ~COpenGLShaderMaterialRenderer(); - - virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, - bool resetAllRenderstates, IMaterialRendererServices* services); - - virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); - - virtual void OnUnsetMaterial(); - - //! Returns if the material is transparent. - virtual bool isTransparent() const; - -protected: - - //! constructor only for use by derived classes who want to - //! create a fall back material for example. - COpenGLShaderMaterialRenderer(COpenGLDriver* driver, - IShaderConstantSetCallBack* callback, - IMaterialRenderer* baseMaterial, s32 userData=0); - - // must not be called more than once! - void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, - const c8* pixelShaderProgram, E_VERTEX_TYPE type); - - bool createPixelShader(const c8* pxsh); - bool createVertexShader(const c8* vtxsh); - bool checkError(const irr::c8* type); - - COpenGLDriver* Driver; - IShaderConstantSetCallBack* CallBack; - IMaterialRenderer* BaseMaterial; - - GLuint VertexShader; - // We have 4 values here, [0] is the non-fog version, the other three are - // ARB_fog_linear, ARB_fog_exp, and ARB_fog_exp2 in that order - core::array PixelShader; - s32 UserData; -}; - - -} // end namespace video -} // end namespace irr - -#endif -#endif - -- cgit v1.1