From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/COctreeSceneNode.h | 115 +++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/COctreeSceneNode.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/COctreeSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/COctreeSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/COctreeSceneNode.h new file mode 100644 index 0000000..203be70 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/COctreeSceneNode.h @@ -0,0 +1,115 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_OCTREE_SCENE_NODE_H_INCLUDED__ +#define __C_OCTREE_SCENE_NODE_H_INCLUDED__ + +#include "IMeshSceneNode.h" +#include "Octree.h" + +namespace irr +{ +namespace scene +{ + //! implementation of the IBspTreeSceneNode + class COctreeSceneNode : public IMeshSceneNode + { + public: + + //! constructor + COctreeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + s32 minimalPolysPerNode=512); + + //! destructor + virtual ~COctreeSceneNode(); + + virtual void OnRegisterSceneNode(); + + //! renders the node. + virtual void render(); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! creates the tree + bool createTree(IMesh* mesh); + + //! returns the material based on the zero based index i. To get the amount + //! of materials used by this scene node, use getMaterialCount(). + //! This function is needed for inserting the node into the scene hirachy on a + //! optimal position for minimizing renderstate changes, but can also be used + //! to directly modify the material of a scene node. + virtual video::SMaterial& getMaterial(u32 i); + + //! returns amount of materials used by this scene node. + virtual u32 getMaterialCount() const; + + //! Writes attributes of the scene node. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_OCTREE; } + + //! Sets a new mesh to display + virtual void setMesh(IMesh* mesh); + + //! Get the currently defined mesh for display. + virtual IMesh* getMesh(void); + + //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style. + virtual void setReadOnlyMaterials(bool readonly); + + //! Check if the scene node should not copy the materials of the mesh but use them in a read only style + virtual bool isReadOnlyMaterials() const; + + //! Creates shadow volume scene node as child of this node + //! and returns a pointer to it. + virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh, + s32 id, bool zfailmethod=true, f32 infinity=10000.0f); + + //! Removes a child from this scene node. + //! Implemented here, to be able to remove the shadow properly, if there is one, + //! or to remove attached childs. + virtual bool removeChild(ISceneNode* child); + + private: + + void deleteTree(); + + core::aabbox3d Box; + + Octree* StdOctree; + core::array< Octree::SMeshChunk > StdMeshes; + + Octree* LightMapOctree; + core::array< Octree::SMeshChunk > LightMapMeshes; + + Octree* TangentsOctree; + core::array< Octree::SMeshChunk > TangentsMeshes; + + video::E_VERTEX_TYPE VertexType; + core::array< video::SMaterial > Materials; + + core::stringc MeshName; + s32 MinimalPolysPerNode; + s32 PassCount; + + IMesh * Mesh; + IShadowVolumeSceneNode* Shadow; + //! use VBOs for rendering where possible + bool UseVBOs; + //! use visibility information together with VBOs + bool UseVisibilityAndVBOs; + //! use bounding box or frustum for calculate polys + bool BoxBased; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1