From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h | 116 ++++++++++----------- 1 file changed, 58 insertions(+), 58 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h b/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h index 34b9108..eb86096 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/COBJMeshWriter.h @@ -1,58 +1,58 @@ -// Copyright (C) 2008-2012 Christian Stehno -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __IRR_OBJ_MESH_WRITER_H_INCLUDED__ -#define __IRR_OBJ_MESH_WRITER_H_INCLUDED__ - -#include "IMeshWriter.h" -#include "S3DVertex.h" -#include "irrString.h" - -namespace irr -{ -namespace io -{ - class IFileSystem; -} // end namespace io -namespace scene -{ - class IMeshBuffer; - class ISceneManager; - - //! class to write meshes, implementing a OBJ writer - class COBJMeshWriter : public IMeshWriter - { - public: - - COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs); - virtual ~COBJMeshWriter(); - - //! Returns the type of the mesh writer - virtual EMESH_WRITER_TYPE getType() const; - - //! writes a mesh - virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE); - - protected: - // create vector output with line end into string - void getVectorAsStringLine(const core::vector3df& v, - core::stringc& s) const; - - // create vector output with line end into string - void getVectorAsStringLine(const core::vector2df& v, - core::stringc& s) const; - - // create color output with line end into string - void getColorAsStringLine(const video::SColor& color, - const c8* const prefix, core::stringc& s) const; - - scene::ISceneManager* SceneManager; - io::IFileSystem* FileSystem; - }; - -} // end namespace -} // end namespace - -#endif - +// Copyright (C) 2008-2012 Christian Stehno +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __IRR_OBJ_MESH_WRITER_H_INCLUDED__ +#define __IRR_OBJ_MESH_WRITER_H_INCLUDED__ + +#include "IMeshWriter.h" +#include "S3DVertex.h" +#include "irrString.h" + +namespace irr +{ +namespace io +{ + class IFileSystem; +} // end namespace io +namespace scene +{ + class IMeshBuffer; + class ISceneManager; + + //! class to write meshes, implementing a OBJ writer + class COBJMeshWriter : public IMeshWriter + { + public: + + COBJMeshWriter(scene::ISceneManager* smgr, io::IFileSystem* fs); + virtual ~COBJMeshWriter(); + + //! Returns the type of the mesh writer + virtual EMESH_WRITER_TYPE getType() const; + + //! writes a mesh + virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE); + + protected: + // create vector output with line end into string + void getVectorAsStringLine(const core::vector3df& v, + core::stringc& s) const; + + // create vector output with line end into string + void getVectorAsStringLine(const core::vector2df& v, + core::stringc& s) const; + + // create color output with line end into string + void getColorAsStringLine(const video::SColor& color, + const c8* const prefix, core::stringc& s) const; + + scene::ISceneManager* SceneManager; + io::IFileSystem* FileSystem; + }; + +} // end namespace +} // end namespace + +#endif + -- cgit v1.1