From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CMetaTriangleSelector.cpp | 376 ++++++++++----------- 1 file changed, 188 insertions(+), 188 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.cpp index 843fa79..cb3c393 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CMetaTriangleSelector.cpp @@ -1,188 +1,188 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CMetaTriangleSelector.h" - -namespace irr -{ -namespace scene -{ - -//! constructor -CMetaTriangleSelector::CMetaTriangleSelector() -{ - #ifdef _DEBUG - setDebugName("CMetaTriangleSelector"); - #endif -} - - -//! destructor -CMetaTriangleSelector::~CMetaTriangleSelector() -{ - removeAllTriangleSelectors(); -} - - -//! Returns amount of all available triangles in this selector -s32 CMetaTriangleSelector::getTriangleCount() const -{ - s32 count = 0; - for (u32 i=0; igetTriangleCount(); - - return count; -} - - -//! Gets all triangles. -void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::matrix4* transform) const -{ - s32 outWritten = 0; - for (u32 i=0; igetTriangles(triangles + outWritten, - arraySize - outWritten, t, transform); - outWritten += t; - if (outWritten==arraySize) - break; - } - - outTriangleCount = outWritten; -} - - -//! Gets all triangles which lie within a specific bounding box. -void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::aabbox3d& box, - const core::matrix4* transform) const -{ - s32 outWritten = 0; - for (u32 i=0; igetTriangles(triangles + outWritten, - arraySize - outWritten, t, box, transform); - outWritten += t; - if (outWritten==arraySize) - break; - } - - outTriangleCount = outWritten; -} - - -//! Gets all triangles which have or may have contact with a 3d line. -void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform) const -{ - s32 outWritten = 0; - for (u32 i=0; igetTriangles(triangles + outWritten, - arraySize - outWritten, t, line, transform); - outWritten += t; - if (outWritten==arraySize) - break; - } - - outTriangleCount = outWritten; -} - - -//! Adds a triangle selector to the collection of triangle selectors -//! in this metaTriangleSelector. -void CMetaTriangleSelector::addTriangleSelector(ITriangleSelector* toAdd) -{ - if (!toAdd) - return; - - TriangleSelectors.push_back(toAdd); - toAdd->grab(); -} - - -//! Removes a specific triangle selector which was added before from the collection. -bool CMetaTriangleSelector::removeTriangleSelector(ITriangleSelector* toRemove) -{ - for (u32 i=0; idrop(); - TriangleSelectors.erase(i); - return true; - } - } - - return false; -} - - -//! Removes all triangle selectors from the collection. -void CMetaTriangleSelector::removeAllTriangleSelectors() -{ - for (u32 i=0; idrop(); - - TriangleSelectors.clear(); -} - - -//! Return the scene node associated with a given triangle. -ISceneNode* CMetaTriangleSelector::getSceneNodeForTriangle(u32 triangleIndex) const -{ - u32 totalTriangles = 0; - - for (u32 i=0; igetTriangleCount(); - - if(totalTriangles > triangleIndex) - return TriangleSelectors[i]->getSceneNodeForTriangle(0); - } - - // For lack of anything more sensible, return the first selector. - return TriangleSelectors[0]->getSceneNodeForTriangle(0); -} - - -/* Return the number of TriangleSelectors that are inside this one, -Only useful for MetaTriangleSelector others return 1 -*/ -u32 CMetaTriangleSelector::getSelectorCount() const -{ - return TriangleSelectors.size(); -} - - -/* Returns the TriangleSelector based on index based on getSelectorCount -Only useful for MetaTriangleSelector others return 'this' -*/ -ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) -{ - if (index >= TriangleSelectors.size()) - return 0; - return TriangleSelectors[index]; -} - - -/* Returns the TriangleSelector based on index based on getSelectorCount -Only useful for MetaTriangleSelector others return 'this' -*/ -const ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) const -{ - if (index >= TriangleSelectors.size()) - return 0; - return TriangleSelectors[index]; -} - - -} // end namespace scene -} // end namespace irr - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "CMetaTriangleSelector.h" + +namespace irr +{ +namespace scene +{ + +//! constructor +CMetaTriangleSelector::CMetaTriangleSelector() +{ + #ifdef _DEBUG + setDebugName("CMetaTriangleSelector"); + #endif +} + + +//! destructor +CMetaTriangleSelector::~CMetaTriangleSelector() +{ + removeAllTriangleSelectors(); +} + + +//! Returns amount of all available triangles in this selector +s32 CMetaTriangleSelector::getTriangleCount() const +{ + s32 count = 0; + for (u32 i=0; igetTriangleCount(); + + return count; +} + + +//! Gets all triangles. +void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::matrix4* transform) const +{ + s32 outWritten = 0; + for (u32 i=0; igetTriangles(triangles + outWritten, + arraySize - outWritten, t, transform); + outWritten += t; + if (outWritten==arraySize) + break; + } + + outTriangleCount = outWritten; +} + + +//! Gets all triangles which lie within a specific bounding box. +void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::aabbox3d& box, + const core::matrix4* transform) const +{ + s32 outWritten = 0; + for (u32 i=0; igetTriangles(triangles + outWritten, + arraySize - outWritten, t, box, transform); + outWritten += t; + if (outWritten==arraySize) + break; + } + + outTriangleCount = outWritten; +} + + +//! Gets all triangles which have or may have contact with a 3d line. +void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, + s32& outTriangleCount, const core::line3d& line, + const core::matrix4* transform) const +{ + s32 outWritten = 0; + for (u32 i=0; igetTriangles(triangles + outWritten, + arraySize - outWritten, t, line, transform); + outWritten += t; + if (outWritten==arraySize) + break; + } + + outTriangleCount = outWritten; +} + + +//! Adds a triangle selector to the collection of triangle selectors +//! in this metaTriangleSelector. +void CMetaTriangleSelector::addTriangleSelector(ITriangleSelector* toAdd) +{ + if (!toAdd) + return; + + TriangleSelectors.push_back(toAdd); + toAdd->grab(); +} + + +//! Removes a specific triangle selector which was added before from the collection. +bool CMetaTriangleSelector::removeTriangleSelector(ITriangleSelector* toRemove) +{ + for (u32 i=0; idrop(); + TriangleSelectors.erase(i); + return true; + } + } + + return false; +} + + +//! Removes all triangle selectors from the collection. +void CMetaTriangleSelector::removeAllTriangleSelectors() +{ + for (u32 i=0; idrop(); + + TriangleSelectors.clear(); +} + + +//! Return the scene node associated with a given triangle. +ISceneNode* CMetaTriangleSelector::getSceneNodeForTriangle(u32 triangleIndex) const +{ + u32 totalTriangles = 0; + + for (u32 i=0; igetTriangleCount(); + + if(totalTriangles > triangleIndex) + return TriangleSelectors[i]->getSceneNodeForTriangle(0); + } + + // For lack of anything more sensible, return the first selector. + return TriangleSelectors[0]->getSceneNodeForTriangle(0); +} + + +/* Return the number of TriangleSelectors that are inside this one, +Only useful for MetaTriangleSelector others return 1 +*/ +u32 CMetaTriangleSelector::getSelectorCount() const +{ + return TriangleSelectors.size(); +} + + +/* Returns the TriangleSelector based on index based on getSelectorCount +Only useful for MetaTriangleSelector others return 'this' +*/ +ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) +{ + if (index >= TriangleSelectors.size()) + return 0; + return TriangleSelectors[index]; +} + + +/* Returns the TriangleSelector based on index based on getSelectorCount +Only useful for MetaTriangleSelector others return 'this' +*/ +const ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) const +{ + if (index >= TriangleSelectors.size()) + return 0; + return TriangleSelectors[index]; +} + + +} // end namespace scene +} // end namespace irr + -- cgit v1.1