From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/source/Irrlicht/CMeshCache.cpp | 178 --------------------- 1 file changed, 178 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CMeshCache.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMeshCache.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMeshCache.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CMeshCache.cpp deleted file mode 100644 index cb2a941..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMeshCache.cpp +++ /dev/null @@ -1,178 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CMeshCache.h" -#include "IAnimatedMesh.h" -#include "IMesh.h" - -namespace irr -{ -namespace scene -{ - -static const io::SNamedPath emptyNamedPath; - - -CMeshCache::~CMeshCache() -{ - clear(); -} - - -//! adds a mesh to the list -void CMeshCache::addMesh(const io::path& filename, IAnimatedMesh* mesh) -{ - mesh->grab(); - - MeshEntry e ( filename ); - e.Mesh = mesh; - - Meshes.push_back(e); -} - - -//! Removes a mesh from the cache. -void CMeshCache::removeMesh(const IMesh* const mesh) -{ - if ( !mesh ) - return; - for (u32 i=0; igetMesh(0) == mesh)) - { - Meshes[i].Mesh->drop(); - Meshes.erase(i); - return; - } - } -} - - -//! Returns amount of loaded meshes -u32 CMeshCache::getMeshCount() const -{ - return Meshes.size(); -} - - -//! Returns current number of the mesh -s32 CMeshCache::getMeshIndex(const IMesh* const mesh) const -{ - for (u32 i=0; igetMesh(0) == mesh)) - return (s32)i; - } - - return -1; -} - - -//! Returns a mesh based on its index number -IAnimatedMesh* CMeshCache::getMeshByIndex(u32 number) -{ - if (number >= Meshes.size()) - return 0; - - return Meshes[number].Mesh; -} - - -//! Returns a mesh based on its name. -IAnimatedMesh* CMeshCache::getMeshByName(const io::path& name) -{ - MeshEntry e ( name ); - s32 id = Meshes.binary_search(e); - return (id != -1) ? Meshes[id].Mesh : 0; -} - - -//! Get the name of a loaded mesh, based on its index. -const io::SNamedPath& CMeshCache::getMeshName(u32 index) const -{ - if (index >= Meshes.size()) - return emptyNamedPath; - - return Meshes[index].NamedPath; -} - - -//! Get the name of a loaded mesh, if there is any. -const io::SNamedPath& CMeshCache::getMeshName(const IMesh* const mesh) const -{ - if (!mesh) - return emptyNamedPath; - - for (u32 i=0; igetMesh(0) == mesh)) - return Meshes[i].NamedPath; - } - - return emptyNamedPath; -} - -//! Renames a loaded mesh. -bool CMeshCache::renameMesh(u32 index, const io::path& name) -{ - if (index >= Meshes.size()) - return false; - - Meshes[index].NamedPath.setPath(name); - Meshes.sort(); - return true; -} - - -//! Renames a loaded mesh. -bool CMeshCache::renameMesh(const IMesh* const mesh, const io::path& name) -{ - for (u32 i=0; igetMesh(0) == mesh)) - { - Meshes[i].NamedPath.setPath(name); - Meshes.sort(); - return true; - } - } - - return false; -} - - -//! returns if a mesh already was loaded -bool CMeshCache::isMeshLoaded(const io::path& name) -{ - return getMeshByName(name) != 0; -} - - -//! Clears the whole mesh cache, removing all meshes. -void CMeshCache::clear() -{ - for (u32 i=0; idrop(); - - Meshes.clear(); -} - -//! Clears all meshes that are held in the mesh cache but not used anywhere else. -void CMeshCache::clearUnusedMeshes() -{ - for (u32 i=0; igetReferenceCount() == 1) - { - Meshes[i].Mesh->drop(); - Meshes.erase(i); - --i; - } - } -} - - -} // end namespace scene -} // end namespace irr - -- cgit v1.1