From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CMY3DMeshFileLoader.h | 131 --------------------- 1 file changed, 131 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h deleted file mode 100644 index caf1629..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h +++ /dev/null @@ -1,131 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h -// -// This file was originally written by ZDimitor. -// I (Nikolaus Gebhardt) did some few changes to this: -// - replaced logging calls to their os:: counterparts -// - removed some logging calls -// - removed setTexture path and replaced it with the directory of the mesh -// - added EAMT_MY3D file type -// - fixed a memory leak when decompressing RLE data. -// - cleaned multi character constant problems with gcc -// - removed octree child scene node generation because irrlicht is now able to draw -// scene nodes with transparent and sold materials in them at the same time. (see changes.txt) -// Thanks a lot to ZDimitor for his work on this and that he gave me -// his permission to add it into Irrlicht. - -//-------------------------------------------------------------------------------- -// This tool created by ZDimitor everyone can use it as wants -//-------------------------------------------------------------------------------- - -#ifndef __CMY3D_MESH_FILE_LOADER_H_INCLUDED__ -#define __CMY3D_MESH_FILE_LOADER_H_INCLUDED__ - - -#ifdef _MSC_VER -#if _MSC_VER > 1000 -#pragma once -#endif // _MSC_VER > 1000 -#endif - - -#include "IMeshLoader.h" -#include "SMesh.h" -#include "SMeshBufferLightMap.h" -#include "IFileSystem.h" -#include "IVideoDriver.h" -#include "irrString.h" -#include "ISceneManager.h" - -namespace irr -{ -namespace scene -{ - -// byte-align structures -#include "irrpack.h" - -struct SMyColor -{ SMyColor () {;} - SMyColor (s32 __R, s32 __G, s32 __B, s32 __A) - : R(__R), G(__G), B(__B), A(__A) {} - s32 R, G, B, A; -} PACK_STRUCT; - -// material header -struct SMyMaterialHeader -{ c8 Name[256]; // material name - u32 Index; - SMyColor AmbientColor; - SMyColor DiffuseColor; - SMyColor EmissiveColor; - SMyColor SpecularColor; - f32 Shininess; - f32 Transparency; - u32 TextureCount; // texture count -} PACK_STRUCT; - -// Default alignment -#include "irrunpack.h" - -class CMY3DMeshFileLoader : public IMeshLoader -{ -public: - CMY3DMeshFileLoader(ISceneManager *scmgr, io::IFileSystem* fs); - virtual ~CMY3DMeshFileLoader(); - - virtual bool isALoadableFileExtension(const io::path& filename) const; - - virtual IAnimatedMesh* createMesh(io::IReadFile* file); - - //! getting access to the nodes (with transparent material), creating - //! while loading .my3d file - const core::array& getChildNodes() const; - -private: - - video::ITexture* readEmbeddedLightmap(io::IReadFile* file, char* namebuf); - - scene::ISceneManager* SceneManager; - io::IFileSystem* FileSystem; - - struct SMyMaterialEntry - { - SMyMaterialEntry () - : Texture1FileName("null"), Texture2FileName("null"), - Texture1(0), Texture2(0), MaterialType(video::EMT_SOLID) {} - - SMyMaterialHeader Header; - core::stringc Texture1FileName; - core::stringc Texture2FileName; - video::ITexture *Texture1; - video::ITexture *Texture2; - video::E_MATERIAL_TYPE MaterialType; - }; - - struct SMyMeshBufferEntry - { - SMyMeshBufferEntry() : MaterialIndex(-1), MeshBuffer(0) {} - SMyMeshBufferEntry(s32 mi, SMeshBufferLightMap* mb) - : MaterialIndex(mi), MeshBuffer(mb) {} - - s32 MaterialIndex; - SMeshBufferLightMap* MeshBuffer; - }; - - SMyMaterialEntry* getMaterialEntryByIndex (u32 matInd); - SMeshBufferLightMap* getMeshBufferByMaterialIndex(u32 matInd); - - core::array MaterialEntry; - core::array MeshBufferEntry; - - core::array ChildNodes; -}; - - -} // end namespace scene -} // end namespace irr - - -#endif // __CMY3D_MESH_FILE_LOADER_H_INCLUDED__ -- cgit v1.1