From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CIrrDeviceWin32.h | 812 ++++++++++----------- 1 file changed, 406 insertions(+), 406 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CIrrDeviceWin32.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CIrrDeviceWin32.h b/libraries/irrlicht-1.8/source/Irrlicht/CIrrDeviceWin32.h index 16c5d54..9442e30 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CIrrDeviceWin32.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CIrrDeviceWin32.h @@ -1,406 +1,406 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__ -#define __C_IRR_DEVICE_WIN32_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_ - -#include "CIrrDeviceStub.h" -#include "IrrlichtDevice.h" -#include "IImagePresenter.h" - -#define WIN32_LEAN_AND_MEAN -#if !defined(_IRR_XBOX_PLATFORM_) - #include - #include // For JOYCAPS - #include -#endif -#if !defined(GET_X_LPARAM) -#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp)) -#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp)) -#endif - -namespace irr -{ - struct SJoystickWin32Control; - - class CIrrDeviceWin32 : public CIrrDeviceStub, video::IImagePresenter - { - friend struct SJoystickWin32Control; - public: - - //! constructor - CIrrDeviceWin32(const SIrrlichtCreationParameters& params); - - //! destructor - virtual ~CIrrDeviceWin32(); - - //! runs the device. Returns false if device wants to be deleted - virtual bool run(); - - //! Cause the device to temporarily pause execution and let other processes to run - // This should bring down processor usage without major performance loss for Irrlicht - virtual void yield(); - - //! Pause execution and let other processes to run for a specified amount of time. - virtual void sleep(u32 timeMs, bool pauseTimer); - - //! sets the caption of the window - virtual void setWindowCaption(const wchar_t* text); - - //! returns if window is active. if not, nothing need to be drawn - virtual bool isWindowActive() const; - - //! returns if window has focus - virtual bool isWindowFocused() const; - - //! returns if window is minimized - virtual bool isWindowMinimized() const; - - //! presents a surface in the client area - virtual bool present(video::IImage* surface, void* windowId=0, core::rect* src=0); - - //! notifies the device that it should close itself - virtual void closeDevice(); - - //! \return Returns a pointer to a list with all video modes - //! supported by the gfx adapter. - video::IVideoModeList* getVideoModeList(); - - //! Notifies the device, that it has been resized - void OnResized(); - - //! Sets if the window should be resizable in windowed mode. - virtual void setResizable(bool resize=false); - - //! Minimizes the window. - virtual void minimizeWindow(); - - //! Maximizes the window. - virtual void maximizeWindow(); - - //! Restores the window size. - virtual void restoreWindow(); - - //! Activate any joysticks, and generate events for them. - virtual bool activateJoysticks(core::array & joystickInfo); - - //! Set the current Gamma Value for the Display - virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ); - - //! Get the current Gamma Value for the Display - virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ); - - //! Remove all messages pending in the system message loop - virtual void clearSystemMessages(); - - //! Get the device type - virtual E_DEVICE_TYPE getType() const - { - return EIDT_WIN32; - } - - //! Compares to the last call of this function to return double and triple clicks. - //! \return Returns only 1,2 or 3. A 4th click will start with 1 again. - virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) - { - // we just have to make it public - return CIrrDeviceStub::checkSuccessiveClicks(mouseX, mouseY, inputEvent ); - } - - //! switchs to fullscreen - bool switchToFullScreen(bool reset=false); - - //! Check for and show last Windows API error to help internal debugging. - //! Does call GetLastError and on errors formats the errortext and displays it in a messagebox. - static void ReportLastWinApiError(); - - // convert an Irrlicht texture to a windows cursor - HCURSOR TextureToCursor(HWND hwnd, irr::video::ITexture * tex, const core::rect& sourceRect, const core::position2d &hotspot); - - //! Implementation of the win32 cursor control - class CCursorControl : public gui::ICursorControl - { - public: - - CCursorControl(CIrrDeviceWin32* device, const core::dimension2d& wsize, HWND hwnd, bool fullscreen); - ~CCursorControl(); - - //! Changes the visible state of the mouse cursor. - virtual void setVisible(bool visible) - { - CURSORINFO info; - info.cbSize = sizeof(CURSORINFO); - BOOL gotCursorInfo = GetCursorInfo(&info); - while ( gotCursorInfo ) - { - if ( (visible && info.flags == CURSOR_SHOWING) // visible - || (!visible && info.flags == 0 ) ) // hidden - { - break; - } - int showResult = ShowCursor(visible); // this only increases an internal display counter in windows, so it might have to be called some more - if ( showResult < 0 ) - { - break; - } - info.cbSize = sizeof(CURSORINFO); // yes, it really must be set each time - gotCursorInfo = GetCursorInfo(&info); - } - IsVisible = visible; - } - - //! Returns if the cursor is currently visible. - virtual bool isVisible() const - { - _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; - return IsVisible; - } - - //! Sets the new position of the cursor. - virtual void setPosition(const core::position2d &pos) - { - setPosition(pos.X, pos.Y); - } - - //! Sets the new position of the cursor. - virtual void setPosition(f32 x, f32 y) - { - if (!UseReferenceRect) - setPosition(core::round32(x*WindowSize.Width), core::round32(y*WindowSize.Height)); - else - setPosition(core::round32(x*ReferenceRect.getWidth()), core::round32(y*ReferenceRect.getHeight())); - } - - //! Sets the new position of the cursor. - virtual void setPosition(const core::position2d &pos) - { - setPosition(pos.X, pos.Y); - } - - //! Sets the new position of the cursor. - virtual void setPosition(s32 x, s32 y) - { - if (UseReferenceRect) - { - SetCursorPos(ReferenceRect.UpperLeftCorner.X + x, - ReferenceRect.UpperLeftCorner.Y + y); - } - else - { - RECT rect; - if (GetWindowRect(HWnd, &rect)) - SetCursorPos(x + rect.left + BorderX, y + rect.top + BorderY); - } - - CursorPos.X = x; - CursorPos.Y = y; - } - - //! Returns the current position of the mouse cursor. - virtual const core::position2d& getPosition() - { - updateInternalCursorPosition(); - return CursorPos; - } - - //! Returns the current position of the mouse cursor. - virtual core::position2d getRelativePosition() - { - updateInternalCursorPosition(); - - if (!UseReferenceRect) - { - return core::position2d(CursorPos.X * InvWindowSize.Width, - CursorPos.Y * InvWindowSize.Height); - } - - return core::position2d(CursorPos.X / (f32)ReferenceRect.getWidth(), - CursorPos.Y / (f32)ReferenceRect.getHeight()); - } - - //! Sets an absolute reference rect for calculating the cursor position. - virtual void setReferenceRect(core::rect* rect=0) - { - if (rect) - { - ReferenceRect = *rect; - UseReferenceRect = true; - - // prevent division through zero and uneven sizes - - if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) - ReferenceRect.LowerRightCorner.Y += 1; - - if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) - ReferenceRect.LowerRightCorner.X += 1; - } - else - UseReferenceRect = false; - } - - /** Used to notify the cursor that the window was resized. */ - virtual void OnResize(const core::dimension2d& size) - { - WindowSize = size; - if (size.Width!=0) - InvWindowSize.Width = 1.0f / size.Width; - else - InvWindowSize.Width = 0.f; - - if (size.Height!=0) - InvWindowSize.Height = 1.0f / size.Height; - else - InvWindowSize.Height = 0.f; - } - - /** Used to notify the cursor that the window resizable settings changed. */ - void updateBorderSize(bool fullscreen, bool resizable) - { - if (!fullscreen) - { - if (resizable) - { - BorderX = GetSystemMetrics(SM_CXSIZEFRAME); - BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYSIZEFRAME); - } - else - { - BorderX = GetSystemMetrics(SM_CXDLGFRAME); - BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME); - } - } - else - { - BorderX = BorderY = 0; - } - } - - - //! Sets the active cursor icon - virtual void setActiveIcon(gui::ECURSOR_ICON iconId); - - //! Gets the currently active icon - virtual gui::ECURSOR_ICON getActiveIcon() const - { - return ActiveIcon; - } - - //! Add a custom sprite as cursor icon. - virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon); - - //! replace the given cursor icon. - virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon); - - //! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. - virtual core::dimension2di getSupportedIconSize() const; - - void update(); - - private: - - //! Updates the internal cursor position - void updateInternalCursorPosition() - { - POINT p; - if (!GetCursorPos(&p)) - { - DWORD xy = GetMessagePos(); - p.x = GET_X_LPARAM(xy); - p.y = GET_Y_LPARAM(xy); - } - - if (UseReferenceRect) - { - CursorPos.X = p.x - ReferenceRect.UpperLeftCorner.X; - CursorPos.Y = p.y - ReferenceRect.UpperLeftCorner.Y; - } - else - { - RECT rect; - if (GetWindowRect(HWnd, &rect)) - { - CursorPos.X = p.x-rect.left-BorderX; - CursorPos.Y = p.y-rect.top-BorderY; - } - else - { - // window seems not to be existent, so set cursor to - // a negative value - CursorPos.X = -1; - CursorPos.Y = -1; - } - } - } - - CIrrDeviceWin32* Device; - core::position2d CursorPos; - core::dimension2d WindowSize; - core::dimension2d InvWindowSize; - HWND HWnd; - - s32 BorderX, BorderY; - core::rect ReferenceRect; - bool UseReferenceRect; - bool IsVisible; - - - struct CursorFrameW32 - { - CursorFrameW32() : IconHW(0) {} - CursorFrameW32(HCURSOR icon) : IconHW(icon) {} - - HCURSOR IconHW; // hardware cursor - }; - - struct CursorW32 - { - CursorW32() {} - explicit CursorW32(HCURSOR iconHw, u32 frameTime=0) : FrameTime(frameTime) - { - Frames.push_back( CursorFrameW32(iconHw) ); - } - core::array Frames; - u32 FrameTime; - }; - - core::array Cursors; - gui::ECURSOR_ICON ActiveIcon; - u32 ActiveIconStartTime; - - void initCursors(); - }; - - //! returns the win32 cursor control - CCursorControl* getWin32CursorControl(); - - private: - - //! create the driver - void createDriver(); - - //! Process system events - void handleSystemMessages(); - - void getWindowsVersion(core::stringc& version); - - void resizeIfNecessary(); - - HWND HWnd; - - bool ChangedToFullScreen; - bool Resized; - bool ExternalWindow; - CCursorControl* Win32CursorControl; - DEVMODE DesktopMode; - - SJoystickWin32Control* JoyControl; - }; - -} // end namespace irr - -#endif // _IRR_COMPILE_WITH_WINDOWS_DEVICE_ -#endif // __C_IRR_DEVICE_WIN32_H_INCLUDED__ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__ +#define __C_IRR_DEVICE_WIN32_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_ + +#include "CIrrDeviceStub.h" +#include "IrrlichtDevice.h" +#include "IImagePresenter.h" + +#define WIN32_LEAN_AND_MEAN +#if !defined(_IRR_XBOX_PLATFORM_) + #include + #include // For JOYCAPS + #include +#endif +#if !defined(GET_X_LPARAM) +#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp)) +#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp)) +#endif + +namespace irr +{ + struct SJoystickWin32Control; + + class CIrrDeviceWin32 : public CIrrDeviceStub, video::IImagePresenter + { + friend struct SJoystickWin32Control; + public: + + //! constructor + CIrrDeviceWin32(const SIrrlichtCreationParameters& params); + + //! destructor + virtual ~CIrrDeviceWin32(); + + //! runs the device. Returns false if device wants to be deleted + virtual bool run(); + + //! Cause the device to temporarily pause execution and let other processes to run + // This should bring down processor usage without major performance loss for Irrlicht + virtual void yield(); + + //! Pause execution and let other processes to run for a specified amount of time. + virtual void sleep(u32 timeMs, bool pauseTimer); + + //! sets the caption of the window + virtual void setWindowCaption(const wchar_t* text); + + //! returns if window is active. if not, nothing need to be drawn + virtual bool isWindowActive() const; + + //! returns if window has focus + virtual bool isWindowFocused() const; + + //! returns if window is minimized + virtual bool isWindowMinimized() const; + + //! presents a surface in the client area + virtual bool present(video::IImage* surface, void* windowId=0, core::rect* src=0); + + //! notifies the device that it should close itself + virtual void closeDevice(); + + //! \return Returns a pointer to a list with all video modes + //! supported by the gfx adapter. + video::IVideoModeList* getVideoModeList(); + + //! Notifies the device, that it has been resized + void OnResized(); + + //! Sets if the window should be resizable in windowed mode. + virtual void setResizable(bool resize=false); + + //! Minimizes the window. + virtual void minimizeWindow(); + + //! Maximizes the window. + virtual void maximizeWindow(); + + //! Restores the window size. + virtual void restoreWindow(); + + //! Activate any joysticks, and generate events for them. + virtual bool activateJoysticks(core::array & joystickInfo); + + //! Set the current Gamma Value for the Display + virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ); + + //! Get the current Gamma Value for the Display + virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ); + + //! Remove all messages pending in the system message loop + virtual void clearSystemMessages(); + + //! Get the device type + virtual E_DEVICE_TYPE getType() const + { + return EIDT_WIN32; + } + + //! Compares to the last call of this function to return double and triple clicks. + //! \return Returns only 1,2 or 3. A 4th click will start with 1 again. + virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) + { + // we just have to make it public + return CIrrDeviceStub::checkSuccessiveClicks(mouseX, mouseY, inputEvent ); + } + + //! switchs to fullscreen + bool switchToFullScreen(bool reset=false); + + //! Check for and show last Windows API error to help internal debugging. + //! Does call GetLastError and on errors formats the errortext and displays it in a messagebox. + static void ReportLastWinApiError(); + + // convert an Irrlicht texture to a windows cursor + HCURSOR TextureToCursor(HWND hwnd, irr::video::ITexture * tex, const core::rect& sourceRect, const core::position2d &hotspot); + + //! Implementation of the win32 cursor control + class CCursorControl : public gui::ICursorControl + { + public: + + CCursorControl(CIrrDeviceWin32* device, const core::dimension2d& wsize, HWND hwnd, bool fullscreen); + ~CCursorControl(); + + //! Changes the visible state of the mouse cursor. + virtual void setVisible(bool visible) + { + CURSORINFO info; + info.cbSize = sizeof(CURSORINFO); + BOOL gotCursorInfo = GetCursorInfo(&info); + while ( gotCursorInfo ) + { + if ( (visible && info.flags == CURSOR_SHOWING) // visible + || (!visible && info.flags == 0 ) ) // hidden + { + break; + } + int showResult = ShowCursor(visible); // this only increases an internal display counter in windows, so it might have to be called some more + if ( showResult < 0 ) + { + break; + } + info.cbSize = sizeof(CURSORINFO); // yes, it really must be set each time + gotCursorInfo = GetCursorInfo(&info); + } + IsVisible = visible; + } + + //! Returns if the cursor is currently visible. + virtual bool isVisible() const + { + _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; + return IsVisible; + } + + //! Sets the new position of the cursor. + virtual void setPosition(const core::position2d &pos) + { + setPosition(pos.X, pos.Y); + } + + //! Sets the new position of the cursor. + virtual void setPosition(f32 x, f32 y) + { + if (!UseReferenceRect) + setPosition(core::round32(x*WindowSize.Width), core::round32(y*WindowSize.Height)); + else + setPosition(core::round32(x*ReferenceRect.getWidth()), core::round32(y*ReferenceRect.getHeight())); + } + + //! Sets the new position of the cursor. + virtual void setPosition(const core::position2d &pos) + { + setPosition(pos.X, pos.Y); + } + + //! Sets the new position of the cursor. + virtual void setPosition(s32 x, s32 y) + { + if (UseReferenceRect) + { + SetCursorPos(ReferenceRect.UpperLeftCorner.X + x, + ReferenceRect.UpperLeftCorner.Y + y); + } + else + { + RECT rect; + if (GetWindowRect(HWnd, &rect)) + SetCursorPos(x + rect.left + BorderX, y + rect.top + BorderY); + } + + CursorPos.X = x; + CursorPos.Y = y; + } + + //! Returns the current position of the mouse cursor. + virtual const core::position2d& getPosition() + { + updateInternalCursorPosition(); + return CursorPos; + } + + //! Returns the current position of the mouse cursor. + virtual core::position2d getRelativePosition() + { + updateInternalCursorPosition(); + + if (!UseReferenceRect) + { + return core::position2d(CursorPos.X * InvWindowSize.Width, + CursorPos.Y * InvWindowSize.Height); + } + + return core::position2d(CursorPos.X / (f32)ReferenceRect.getWidth(), + CursorPos.Y / (f32)ReferenceRect.getHeight()); + } + + //! Sets an absolute reference rect for calculating the cursor position. + virtual void setReferenceRect(core::rect* rect=0) + { + if (rect) + { + ReferenceRect = *rect; + UseReferenceRect = true; + + // prevent division through zero and uneven sizes + + if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) + ReferenceRect.LowerRightCorner.Y += 1; + + if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) + ReferenceRect.LowerRightCorner.X += 1; + } + else + UseReferenceRect = false; + } + + /** Used to notify the cursor that the window was resized. */ + virtual void OnResize(const core::dimension2d& size) + { + WindowSize = size; + if (size.Width!=0) + InvWindowSize.Width = 1.0f / size.Width; + else + InvWindowSize.Width = 0.f; + + if (size.Height!=0) + InvWindowSize.Height = 1.0f / size.Height; + else + InvWindowSize.Height = 0.f; + } + + /** Used to notify the cursor that the window resizable settings changed. */ + void updateBorderSize(bool fullscreen, bool resizable) + { + if (!fullscreen) + { + if (resizable) + { + BorderX = GetSystemMetrics(SM_CXSIZEFRAME); + BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYSIZEFRAME); + } + else + { + BorderX = GetSystemMetrics(SM_CXDLGFRAME); + BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME); + } + } + else + { + BorderX = BorderY = 0; + } + } + + + //! Sets the active cursor icon + virtual void setActiveIcon(gui::ECURSOR_ICON iconId); + + //! Gets the currently active icon + virtual gui::ECURSOR_ICON getActiveIcon() const + { + return ActiveIcon; + } + + //! Add a custom sprite as cursor icon. + virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon); + + //! replace the given cursor icon. + virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon); + + //! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. + virtual core::dimension2di getSupportedIconSize() const; + + void update(); + + private: + + //! Updates the internal cursor position + void updateInternalCursorPosition() + { + POINT p; + if (!GetCursorPos(&p)) + { + DWORD xy = GetMessagePos(); + p.x = GET_X_LPARAM(xy); + p.y = GET_Y_LPARAM(xy); + } + + if (UseReferenceRect) + { + CursorPos.X = p.x - ReferenceRect.UpperLeftCorner.X; + CursorPos.Y = p.y - ReferenceRect.UpperLeftCorner.Y; + } + else + { + RECT rect; + if (GetWindowRect(HWnd, &rect)) + { + CursorPos.X = p.x-rect.left-BorderX; + CursorPos.Y = p.y-rect.top-BorderY; + } + else + { + // window seems not to be existent, so set cursor to + // a negative value + CursorPos.X = -1; + CursorPos.Y = -1; + } + } + } + + CIrrDeviceWin32* Device; + core::position2d CursorPos; + core::dimension2d WindowSize; + core::dimension2d InvWindowSize; + HWND HWnd; + + s32 BorderX, BorderY; + core::rect ReferenceRect; + bool UseReferenceRect; + bool IsVisible; + + + struct CursorFrameW32 + { + CursorFrameW32() : IconHW(0) {} + CursorFrameW32(HCURSOR icon) : IconHW(icon) {} + + HCURSOR IconHW; // hardware cursor + }; + + struct CursorW32 + { + CursorW32() {} + explicit CursorW32(HCURSOR iconHw, u32 frameTime=0) : FrameTime(frameTime) + { + Frames.push_back( CursorFrameW32(iconHw) ); + } + core::array Frames; + u32 FrameTime; + }; + + core::array Cursors; + gui::ECURSOR_ICON ActiveIcon; + u32 ActiveIconStartTime; + + void initCursors(); + }; + + //! returns the win32 cursor control + CCursorControl* getWin32CursorControl(); + + private: + + //! create the driver + void createDriver(); + + //! Process system events + void handleSystemMessages(); + + void getWindowsVersion(core::stringc& version); + + void resizeIfNecessary(); + + HWND HWnd; + + bool ChangedToFullScreen; + bool Resized; + bool ExternalWindow; + CCursorControl* Win32CursorControl; + DEVMODE DesktopMode; + + SJoystickWin32Control* JoyControl; + }; + +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_WINDOWS_DEVICE_ +#endif // __C_IRR_DEVICE_WIN32_H_INCLUDED__ -- cgit v1.1