From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/source/Irrlicht/CGUISkin.cpp | 1019 -------------------- 1 file changed, 1019 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CGUISkin.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGUISkin.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUISkin.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CGUISkin.cpp deleted file mode 100644 index aa7ff91..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CGUISkin.cpp +++ /dev/null @@ -1,1019 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CGUISkin.h" -#ifdef _IRR_COMPILE_WITH_GUI_ - -#include "IGUIFont.h" -#include "IGUISpriteBank.h" -#include "IGUIElement.h" -#include "IVideoDriver.h" -#include "IAttributes.h" - -namespace irr -{ -namespace gui -{ - -CGUISkin::CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver) -: SpriteBank(0), Driver(driver), Type(type) -{ - #ifdef _DEBUG - setDebugName("CGUISkin"); - #endif - - if ((Type == EGST_WINDOWS_CLASSIC) || (Type == EGST_WINDOWS_METALLIC)) - { - Colors[EGDC_3D_DARK_SHADOW] = video::SColor(101,50,50,50); - Colors[EGDC_3D_SHADOW] = video::SColor(101,130,130,130); - Colors[EGDC_3D_FACE] = video::SColor(101,210,210,210); - Colors[EGDC_3D_HIGH_LIGHT] = video::SColor(101,255,255,255); - Colors[EGDC_3D_LIGHT] = video::SColor(101,210,210,210); - Colors[EGDC_ACTIVE_BORDER] = video::SColor(101,16,14,115); - Colors[EGDC_ACTIVE_CAPTION] = video::SColor(255,255,255,255); - Colors[EGDC_APP_WORKSPACE] = video::SColor(101,100,100,100); - Colors[EGDC_BUTTON_TEXT] = video::SColor(240,10,10,10); - Colors[EGDC_GRAY_TEXT] = video::SColor(240,130,130,130); - Colors[EGDC_HIGH_LIGHT] = video::SColor(101,8,36,107); - Colors[EGDC_HIGH_LIGHT_TEXT] = video::SColor(240,255,255,255); - Colors[EGDC_INACTIVE_BORDER] = video::SColor(101,165,165,165); - Colors[EGDC_INACTIVE_CAPTION] = video::SColor(255,30,30,30); - Colors[EGDC_TOOLTIP] = video::SColor(200,0,0,0); - Colors[EGDC_TOOLTIP_BACKGROUND] = video::SColor(200,255,255,225); - Colors[EGDC_SCROLLBAR] = video::SColor(101,230,230,230); - Colors[EGDC_WINDOW] = video::SColor(101,255,255,255); - Colors[EGDC_WINDOW_SYMBOL] = video::SColor(200,10,10,10); - Colors[EGDC_ICON] = video::SColor(200,255,255,255); - Colors[EGDC_ICON_HIGH_LIGHT] = video::SColor(200,8,36,107); - Colors[EGDC_GRAY_WINDOW_SYMBOL] = video::SColor(240,100,100,100); - Colors[EGDC_EDITABLE] = video::SColor(255,255,255,255); - Colors[EGDC_GRAY_EDITABLE] = video::SColor(255,120,120,120); - Colors[EGDC_FOCUSED_EDITABLE] = video::SColor(255,240,240,255); - - - Sizes[EGDS_SCROLLBAR_SIZE] = 14; - Sizes[EGDS_MENU_HEIGHT] = 30; - Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15; - Sizes[EGDS_CHECK_BOX_WIDTH] = 18; - Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500; - Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200; - Sizes[EGDS_BUTTON_WIDTH] = 80; - Sizes[EGDS_BUTTON_HEIGHT] = 30; - - Sizes[EGDS_TEXT_DISTANCE_X] = 2; - Sizes[EGDS_TEXT_DISTANCE_Y] = 0; - - Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 2; - Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 0; - } - else - { - //0x80a6a8af - Colors[EGDC_3D_DARK_SHADOW] = 0x60767982; - //Colors[EGDC_3D_FACE] = 0xc0c9ccd4; // tab background - Colors[EGDC_3D_FACE] = 0xc0cbd2d9; // tab background - Colors[EGDC_3D_SHADOW] = 0x50e4e8f1; // tab background, and left-top highlight - Colors[EGDC_3D_HIGH_LIGHT] = 0x40c7ccdc; - Colors[EGDC_3D_LIGHT] = 0x802e313a; - Colors[EGDC_ACTIVE_BORDER] = 0x80404040; // window title - Colors[EGDC_ACTIVE_CAPTION] = 0xffd0d0d0; - Colors[EGDC_APP_WORKSPACE] = 0xc0646464; // unused - Colors[EGDC_BUTTON_TEXT] = 0xd0161616; - Colors[EGDC_GRAY_TEXT] = 0x3c141414; - Colors[EGDC_HIGH_LIGHT] = 0x6c606060; - Colors[EGDC_HIGH_LIGHT_TEXT] = 0xd0e0e0e0; - Colors[EGDC_INACTIVE_BORDER] = 0xf0a5a5a5; - Colors[EGDC_INACTIVE_CAPTION] = 0xffd2d2d2; - Colors[EGDC_TOOLTIP] = 0xf00f2033; - Colors[EGDC_TOOLTIP_BACKGROUND] = 0xc0cbd2d9; - Colors[EGDC_SCROLLBAR] = 0xf0e0e0e0; - Colors[EGDC_WINDOW] = 0xf0f0f0f0; - Colors[EGDC_WINDOW_SYMBOL] = 0xd0161616; - Colors[EGDC_ICON] = 0xd0161616; - Colors[EGDC_ICON_HIGH_LIGHT] = 0xd0606060; - Colors[EGDC_GRAY_WINDOW_SYMBOL] = 0x3c101010; - Colors[EGDC_EDITABLE] = 0xf0ffffff; - Colors[EGDC_GRAY_EDITABLE] = 0xf0cccccc; - Colors[EGDC_FOCUSED_EDITABLE] = 0xf0fffff0; - - Sizes[EGDS_SCROLLBAR_SIZE] = 14; - Sizes[EGDS_MENU_HEIGHT] = 48; - Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15; - Sizes[EGDS_CHECK_BOX_WIDTH] = 18; - Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500; - Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200; - Sizes[EGDS_BUTTON_WIDTH] = 80; - Sizes[EGDS_BUTTON_HEIGHT] = 30; - - Sizes[EGDS_TEXT_DISTANCE_X] = 3; - Sizes[EGDS_TEXT_DISTANCE_Y] = 2; - - Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 3; - Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 2; - } - - Sizes[EGDS_MESSAGE_BOX_GAP_SPACE] = 15; - Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH] = 0; - Sizes[EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH] = 500; - Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT] = 0; - Sizes[EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT] = 99999; - - Sizes[EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X] = 1; - Sizes[EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y] = 1; - Sizes[EGDS_BUTTON_PRESSED_TEXT_OFFSET_X] = 0; - Sizes[EGDS_BUTTON_PRESSED_TEXT_OFFSET_Y] = 2; - - Texts[EGDT_MSG_BOX_OK] = L"OK"; - Texts[EGDT_MSG_BOX_CANCEL] = L"Cancel"; - Texts[EGDT_MSG_BOX_YES] = L"Yes"; - Texts[EGDT_MSG_BOX_NO] = L"No"; - Texts[EGDT_WINDOW_CLOSE] = L"Close"; - Texts[EGDT_WINDOW_RESTORE] = L"Restore"; - Texts[EGDT_WINDOW_MINIMIZE] = L"Minimize"; - Texts[EGDT_WINDOW_MAXIMIZE] = L"Maximize"; - - Icons[EGDI_WINDOW_MAXIMIZE] = 225; - Icons[EGDI_WINDOW_RESTORE] = 226; - Icons[EGDI_WINDOW_CLOSE] = 227; - Icons[EGDI_WINDOW_MINIMIZE] = 228; - Icons[EGDI_CURSOR_UP] = 229; - Icons[EGDI_CURSOR_DOWN] = 230; - Icons[EGDI_CURSOR_LEFT] = 231; - Icons[EGDI_CURSOR_RIGHT] = 232; - Icons[EGDI_MENU_MORE] = 232; - Icons[EGDI_CHECK_BOX_CHECKED] = 233; - Icons[EGDI_DROP_DOWN] = 234; - Icons[EGDI_SMALL_CURSOR_UP] = 235; - Icons[EGDI_SMALL_CURSOR_DOWN] = 236; - Icons[EGDI_RADIO_BUTTON_CHECKED] = 237; - Icons[EGDI_MORE_LEFT] = 238; - Icons[EGDI_MORE_RIGHT] = 239; - Icons[EGDI_MORE_UP] = 240; - Icons[EGDI_MORE_DOWN] = 241; - Icons[EGDI_WINDOW_RESIZE] = 242; - Icons[EGDI_EXPAND] = 243; - Icons[EGDI_COLLAPSE] = 244; - - Icons[EGDI_FILE] = 245; - Icons[EGDI_DIRECTORY] = 246; - - for (u32 i=0; idrop(); - } - - if (SpriteBank) - SpriteBank->drop(); -} - - -//! returns default color -video::SColor CGUISkin::getColor(EGUI_DEFAULT_COLOR color) const -{ - if ((u32)color < EGDC_COUNT) - return Colors[color]; - else - return video::SColor(); -} - - -//! sets a default color -void CGUISkin::setColor(EGUI_DEFAULT_COLOR which, video::SColor newColor) -{ - if ((u32)which < EGDC_COUNT) - Colors[which] = newColor; -} - - -//! returns size for the given size type -s32 CGUISkin::getSize(EGUI_DEFAULT_SIZE size) const -{ - if ((u32)size < EGDS_COUNT) - return Sizes[size]; - else - return 0; -} - - -//! sets a default size -void CGUISkin::setSize(EGUI_DEFAULT_SIZE which, s32 size) -{ - if ((u32)which < EGDS_COUNT) - Sizes[which] = size; -} - - -//! returns the default font -IGUIFont* CGUISkin::getFont(EGUI_DEFAULT_FONT which) const -{ - if (((u32)which < EGDF_COUNT) && Fonts[which]) - return Fonts[which]; - else - return Fonts[EGDF_DEFAULT]; -} - - -//! sets a default font -void CGUISkin::setFont(IGUIFont* font, EGUI_DEFAULT_FONT which) -{ - if ((u32)which >= EGDF_COUNT) - return; - - if (font) - { - font->grab(); - if (Fonts[which]) - Fonts[which]->drop(); - - Fonts[which] = font; - } -} - - -//! gets the sprite bank stored -IGUISpriteBank* CGUISkin::getSpriteBank() const -{ - return SpriteBank; -} - - -//! set a new sprite bank or remove one by passing 0 -void CGUISkin::setSpriteBank(IGUISpriteBank* bank) -{ - if (bank) - bank->grab(); - - if (SpriteBank) - SpriteBank->drop(); - - SpriteBank = bank; -} - - -//! Returns a default icon -u32 CGUISkin::getIcon(EGUI_DEFAULT_ICON icon) const -{ - if ((u32)icon < EGDI_COUNT) - return Icons[icon]; - else - return 0; -} - - -//! Sets a default icon -void CGUISkin::setIcon(EGUI_DEFAULT_ICON icon, u32 index) -{ - if ((u32)icon < EGDI_COUNT) - Icons[icon] = index; -} - - -//! Returns a default text. For example for Message box button captions: -//! "OK", "Cancel", "Yes", "No" and so on. -const wchar_t* CGUISkin::getDefaultText(EGUI_DEFAULT_TEXT text) const -{ - if ((u32)text < EGDT_COUNT) - return Texts[text].c_str(); - else - return Texts[0].c_str(); -} - - -//! Sets a default text. For example for Message box button captions: -//! "OK", "Cancel", "Yes", "No" and so on. -void CGUISkin::setDefaultText(EGUI_DEFAULT_TEXT which, const wchar_t* newText) -{ - if ((u32)which < EGDT_COUNT) - Texts[which] = newText; -} - - -//! draws a standard 3d button pane -/** Used for drawing for example buttons in normal state. -It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and -EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details. -\param rect: Defining area where to draw. -\param clip: Clip area. -\param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. */ -void CGUISkin::draw3DButtonPaneStandard(IGUIElement* element, - const core::rect& r, - const core::rect* clip) -{ - if (!Driver) - return; - - core::rect rect = r; - - if ( Type == EGST_BURNING_SKIN ) - { - rect.UpperLeftCorner.X -= 1; - rect.UpperLeftCorner.Y -= 1; - rect.LowerRightCorner.X += 1; - rect.LowerRightCorner.Y += 1; - draw3DSunkenPane(element, - getColor( EGDC_WINDOW ).getInterpolated( 0xFFFFFFFF, 0.9f ) - ,false, true, rect, clip); - return; - } - - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - - rect.LowerRightCorner.X -= 1; - rect.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); - - rect.UpperLeftCorner.X += 1; - rect.UpperLeftCorner.Y += 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - - rect.LowerRightCorner.X -= 1; - rect.LowerRightCorner.Y -= 1; - - if (!UseGradient) - { - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), rect, clip); - } - else - { - const video::SColor c1 = getColor(EGDC_3D_FACE); - const video::SColor c2 = c1.getInterpolated(getColor(EGDC_3D_DARK_SHADOW), 0.4f); - Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip); - } -} - - -//! draws a pressed 3d button pane -/** Used for drawing for example buttons in pressed state. -It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and -EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details. -\param rect: Defining area where to draw. -\param clip: Clip area. -\param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. */ -void CGUISkin::draw3DButtonPanePressed(IGUIElement* element, - const core::rect& r, - const core::rect* clip) -{ - if (!Driver) - return; - - core::rect rect = r; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); - - rect.LowerRightCorner.X -= 1; - rect.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - - rect.UpperLeftCorner.X += 1; - rect.UpperLeftCorner.Y += 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - - rect.UpperLeftCorner.X += 1; - rect.UpperLeftCorner.Y += 1; - - if (!UseGradient) - { - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), rect, clip); - } - else - { - const video::SColor c1 = getColor(EGDC_3D_FACE); - const video::SColor c2 = c1.getInterpolated(getColor(EGDC_3D_DARK_SHADOW), 0.4f); - Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip); - } -} - - -//! draws a sunken 3d pane -/** Used for drawing the background of edit, combo or check boxes. -\param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. -\param bgcolor: Background color. -\param flat: Specifies if the sunken pane should be flat or displayed as sunken -deep into the ground. -\param rect: Defining area where to draw. -\param clip: Clip area. */ -void CGUISkin::draw3DSunkenPane(IGUIElement* element, video::SColor bgcolor, - bool flat, bool fillBackGround, - const core::rect& r, - const core::rect* clip) -{ - if (!Driver) - return; - - core::rect rect = r; - - if (fillBackGround) - Driver->draw2DRectangle(bgcolor, rect, clip); - - if (flat) - { - // draw flat sunken pane - - rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); // top - - ++rect.UpperLeftCorner.Y; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - rect.LowerRightCorner.X = rect.UpperLeftCorner.X + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); // left - - rect = r; - ++rect.UpperLeftCorner.Y; - rect.UpperLeftCorner.X = rect.LowerRightCorner.X - 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); // right - - rect = r; - ++rect.UpperLeftCorner.X; - rect.UpperLeftCorner.Y = r.LowerRightCorner.Y - 1; - --rect.LowerRightCorner.X; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); // bottom - } - else - { - // draw deep sunken pane - rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); // top - ++rect.UpperLeftCorner.X; - ++rect.UpperLeftCorner.Y; - --rect.LowerRightCorner.X; - ++rect.LowerRightCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - - rect.UpperLeftCorner.X = r.UpperLeftCorner.X; - rect.UpperLeftCorner.Y = r.UpperLeftCorner.Y+1; - rect.LowerRightCorner.X = rect.UpperLeftCorner.X + 1; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); // left - ++rect.UpperLeftCorner.X; - ++rect.UpperLeftCorner.Y; - ++rect.LowerRightCorner.X; - --rect.LowerRightCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - - rect = r; - rect.UpperLeftCorner.X = rect.LowerRightCorner.X - 1; - ++rect.UpperLeftCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); // right - --rect.UpperLeftCorner.X; - ++rect.UpperLeftCorner.Y; - --rect.LowerRightCorner.X; - --rect.LowerRightCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_LIGHT), rect, clip); - - rect = r; - ++rect.UpperLeftCorner.X; - rect.UpperLeftCorner.Y = r.LowerRightCorner.Y - 1; - --rect.LowerRightCorner.X; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); // bottom - ++rect.UpperLeftCorner.X; - --rect.UpperLeftCorner.Y; - --rect.LowerRightCorner.X; - --rect.LowerRightCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_LIGHT), rect, clip); - } -} - - -//! draws a window background -// return where to draw title bar text. -core::rect CGUISkin::draw3DWindowBackground(IGUIElement* element, - bool drawTitleBar, video::SColor titleBarColor, - const core::rect& r, - const core::rect* clip, - core::rect* checkClientArea) -{ - if (!Driver) - { - if ( checkClientArea ) - { - *checkClientArea = r; - } - return r; - } - - core::rect rect = r; - - // top border - rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1; - if ( !checkClientArea ) - { - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); - } - - // left border - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - rect.LowerRightCorner.X = rect.UpperLeftCorner.X + 1; - if ( !checkClientArea ) - { - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); - } - - // right border dark outer line - rect.UpperLeftCorner.X = r.LowerRightCorner.X - 1; - rect.LowerRightCorner.X = r.LowerRightCorner.X; - rect.UpperLeftCorner.Y = r.UpperLeftCorner.Y; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - if ( !checkClientArea ) - { - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - } - - // right border bright innner line - rect.UpperLeftCorner.X -= 1; - rect.LowerRightCorner.X -= 1; - rect.UpperLeftCorner.Y += 1; - rect.LowerRightCorner.Y -= 1; - if ( !checkClientArea ) - { - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - } - - // bottom border dark outer line - rect.UpperLeftCorner.X = r.UpperLeftCorner.X; - rect.UpperLeftCorner.Y = r.LowerRightCorner.Y - 1; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - rect.LowerRightCorner.X = r.LowerRightCorner.X; - if ( !checkClientArea ) - { - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - } - - // bottom border bright inner line - rect.UpperLeftCorner.X += 1; - rect.LowerRightCorner.X -= 1; - rect.UpperLeftCorner.Y -= 1; - rect.LowerRightCorner.Y -= 1; - if ( !checkClientArea ) - { - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - } - - // client area for background - rect = r; - rect.UpperLeftCorner.X +=1; - rect.UpperLeftCorner.Y +=1; - rect.LowerRightCorner.X -= 2; - rect.LowerRightCorner.Y -= 2; - if (checkClientArea) - { - *checkClientArea = rect; - } - - if ( !checkClientArea ) - { - if (!UseGradient) - { - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), rect, clip); - } - else if ( Type == EGST_BURNING_SKIN ) - { - const video::SColor c1 = getColor(EGDC_WINDOW).getInterpolated ( 0xFFFFFFFF, 0.9f ); - const video::SColor c2 = getColor(EGDC_WINDOW).getInterpolated ( 0xFFFFFFFF, 0.8f ); - - Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip); - } - else - { - const video::SColor c2 = getColor(EGDC_3D_SHADOW); - const video::SColor c1 = getColor(EGDC_3D_FACE); - Driver->draw2DRectangle(rect, c1, c1, c1, c2, clip); - } - } - - // title bar - rect = r; - rect.UpperLeftCorner.X += 2; - rect.UpperLeftCorner.Y += 2; - rect.LowerRightCorner.X -= 2; - rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + getSize(EGDS_WINDOW_BUTTON_WIDTH) + 2; - - if (drawTitleBar ) - { - if (checkClientArea) - { - (*checkClientArea).UpperLeftCorner.Y = rect.LowerRightCorner.Y; - } - else - { - // draw title bar - //if (!UseGradient) - // Driver->draw2DRectangle(titleBarColor, rect, clip); - //else - if ( Type == EGST_BURNING_SKIN ) - { - const video::SColor c = titleBarColor.getInterpolated( video::SColor(titleBarColor.getAlpha(),255,255,255), 0.8f); - Driver->draw2DRectangle(rect, titleBarColor, titleBarColor, c, c, clip); - } - else - { - const video::SColor c = titleBarColor.getInterpolated(video::SColor(titleBarColor.getAlpha(),0,0,0), 0.2f); - Driver->draw2DRectangle(rect, titleBarColor, c, titleBarColor, c, clip); - } - } - } - - return rect; -} - - -//! draws a standard 3d menu pane -/** Used for drawing for menus and context menus. -It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and -EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details. -\param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. -\param rect: Defining area where to draw. -\param clip: Clip area. */ -void CGUISkin::draw3DMenuPane(IGUIElement* element, - const core::rect& r, const core::rect* clip) -{ - if (!Driver) - return; - - core::rect rect = r; - - if ( Type == EGST_BURNING_SKIN ) - { - rect.UpperLeftCorner.Y -= 3; - draw3DButtonPaneStandard(element, rect, clip); - return; - } - - // in this skin, this is exactly what non pressed buttons look like, - // so we could simply call - // draw3DButtonPaneStandard(element, rect, clip); - // here. - // but if the skin is transparent, this doesn't look that nice. So - // We draw it a little bit better, with some more draw2DRectangle calls, - // but there aren't that much menus visible anyway. - - rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); - - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - rect.LowerRightCorner.X = rect.UpperLeftCorner.X + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), rect, clip); - - rect.UpperLeftCorner.X = r.LowerRightCorner.X - 1; - rect.LowerRightCorner.X = r.LowerRightCorner.X; - rect.UpperLeftCorner.Y = r.UpperLeftCorner.Y; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - - rect.UpperLeftCorner.X -= 1; - rect.LowerRightCorner.X -= 1; - rect.UpperLeftCorner.Y += 1; - rect.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - - rect.UpperLeftCorner.X = r.UpperLeftCorner.X; - rect.UpperLeftCorner.Y = r.LowerRightCorner.Y - 1; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - rect.LowerRightCorner.X = r.LowerRightCorner.X; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), rect, clip); - - rect.UpperLeftCorner.X += 1; - rect.LowerRightCorner.X -= 1; - rect.UpperLeftCorner.Y -= 1; - rect.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - - rect = r; - rect.UpperLeftCorner.X +=1; - rect.UpperLeftCorner.Y +=1; - rect.LowerRightCorner.X -= 2; - rect.LowerRightCorner.Y -= 2; - - if (!UseGradient) - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), rect, clip); - else - { - const video::SColor c1 = getColor(EGDC_3D_FACE); - const video::SColor c2 = getColor(EGDC_3D_SHADOW); - Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip); - } -} - - -//! draws a standard 3d tool bar -/** Used for drawing for toolbars and menus. -\param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. -\param rect: Defining area where to draw. -\param clip: Clip area. */ -void CGUISkin::draw3DToolBar(IGUIElement* element, - const core::rect& r, - const core::rect* clip) -{ - if (!Driver) - return; - - core::rect rect = r; - - rect.UpperLeftCorner.X = r.UpperLeftCorner.X; - rect.UpperLeftCorner.Y = r.LowerRightCorner.Y - 1; - rect.LowerRightCorner.Y = r.LowerRightCorner.Y; - rect.LowerRightCorner.X = r.LowerRightCorner.X; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), rect, clip); - - rect = r; - rect.LowerRightCorner.Y -= 1; - - if (!UseGradient) - { - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), rect, clip); - } - else - if ( Type == EGST_BURNING_SKIN ) - { - const video::SColor c1 = 0xF0000000 | getColor(EGDC_3D_FACE).color; - const video::SColor c2 = 0xF0000000 | getColor(EGDC_3D_SHADOW).color; - - rect.LowerRightCorner.Y += 1; - Driver->draw2DRectangle(rect, c1, c2, c1, c2, clip); - } - else - { - const video::SColor c1 = getColor(EGDC_3D_FACE); - const video::SColor c2 = getColor(EGDC_3D_SHADOW); - Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip); - } -} - - -//! draws a tab button -/** Used for drawing for tab buttons on top of tabs. -\param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. -\param active: Specifies if the tab is currently active. -\param rect: Defining area where to draw. -\param clip: Clip area. */ -void CGUISkin::draw3DTabButton(IGUIElement* element, bool active, - const core::rect& frameRect, const core::rect* clip, EGUI_ALIGNMENT alignment) -{ - if (!Driver) - return; - - core::rect tr = frameRect; - - if ( alignment == EGUIA_UPPERLEFT ) - { - tr.LowerRightCorner.X -= 2; - tr.LowerRightCorner.Y = tr.UpperLeftCorner.Y + 1; - tr.UpperLeftCorner.X += 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - - // draw left highlight - tr = frameRect; - tr.LowerRightCorner.X = tr.UpperLeftCorner.X + 1; - tr.UpperLeftCorner.Y += 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - - // draw grey background - tr = frameRect; - tr.UpperLeftCorner.X += 1; - tr.UpperLeftCorner.Y += 1; - tr.LowerRightCorner.X -= 2; - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), tr, clip); - - // draw right middle gray shadow - tr.LowerRightCorner.X += 1; - tr.UpperLeftCorner.X = tr.LowerRightCorner.X - 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), tr, clip); - - tr.LowerRightCorner.X += 1; - tr.UpperLeftCorner.X += 1; - tr.UpperLeftCorner.Y += 1; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), tr, clip); - } - else - { - tr.LowerRightCorner.X -= 2; - tr.UpperLeftCorner.Y = tr.LowerRightCorner.Y - 1; - tr.UpperLeftCorner.X += 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - - // draw left highlight - tr = frameRect; - tr.LowerRightCorner.X = tr.UpperLeftCorner.X + 1; - tr.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - - // draw grey background - tr = frameRect; - tr.UpperLeftCorner.X += 1; - tr.UpperLeftCorner.Y -= 1; - tr.LowerRightCorner.X -= 2; - tr.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), tr, clip); - - // draw right middle gray shadow - tr.LowerRightCorner.X += 1; - tr.UpperLeftCorner.X = tr.LowerRightCorner.X - 1; - //tr.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), tr, clip); - - tr.LowerRightCorner.X += 1; - tr.UpperLeftCorner.X += 1; - tr.LowerRightCorner.Y -= 1; - Driver->draw2DRectangle(getColor(EGDC_3D_DARK_SHADOW), tr, clip); - } -} - - -//! draws a tab control body -/** \param element: Pointer to the element which wishes to draw this. This parameter -is usually not used by ISkin, but can be used for example by more complex -implementations to find out how to draw the part exactly. -\param border: Specifies if the border should be drawn. -\param background: Specifies if the background should be drawn. -\param rect: Defining area where to draw. -\param clip: Clip area. */ -void CGUISkin::draw3DTabBody(IGUIElement* element, bool border, bool background, - const core::rect& rect, const core::rect* clip, s32 tabHeight, EGUI_ALIGNMENT alignment) -{ - if (!Driver) - return; - - core::rect tr = rect; - - if ( tabHeight == -1 ) - tabHeight = getSize(gui::EGDS_BUTTON_HEIGHT); - - // draw border. - if (border) - { - if ( alignment == EGUIA_UPPERLEFT ) - { - // draw left hightlight - tr.UpperLeftCorner.Y += tabHeight + 2; - tr.LowerRightCorner.X = tr.UpperLeftCorner.X + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - - // draw right shadow - tr.UpperLeftCorner.X = rect.LowerRightCorner.X - 1; - tr.LowerRightCorner.X = tr.UpperLeftCorner.X + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), tr, clip); - - // draw lower shadow - tr = rect; - tr.UpperLeftCorner.Y = tr.LowerRightCorner.Y - 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), tr, clip); - } - else - { - // draw left hightlight - tr.LowerRightCorner.Y -= tabHeight + 2; - tr.LowerRightCorner.X = tr.UpperLeftCorner.X + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - - // draw right shadow - tr.UpperLeftCorner.X = rect.LowerRightCorner.X - 1; - tr.LowerRightCorner.X = tr.UpperLeftCorner.X + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_SHADOW), tr, clip); - - // draw lower shadow - tr = rect; - tr.LowerRightCorner.Y = tr.UpperLeftCorner.Y + 1; - Driver->draw2DRectangle(getColor(EGDC_3D_HIGH_LIGHT), tr, clip); - } - } - - if (background) - { - if ( alignment == EGUIA_UPPERLEFT ) - { - tr = rect; - tr.UpperLeftCorner.Y += tabHeight + 2; - tr.LowerRightCorner.X -= 1; - tr.UpperLeftCorner.X += 1; - tr.LowerRightCorner.Y -= 1; - } - else - { - tr = rect; - tr.UpperLeftCorner.X += 1; - tr.UpperLeftCorner.Y -= 1; - tr.LowerRightCorner.X -= 1; - tr.LowerRightCorner.Y -= tabHeight + 2; - //tr.UpperLeftCorner.X += 1; - } - - if (!UseGradient) - Driver->draw2DRectangle(getColor(EGDC_3D_FACE), tr, clip); - else - { - video::SColor c1 = getColor(EGDC_3D_FACE); - video::SColor c2 = getColor(EGDC_3D_SHADOW); - Driver->draw2DRectangle(tr, c1, c1, c2, c2, clip); - } - } -} - - -//! draws an icon, usually from the skin's sprite bank -/** \param parent: Pointer to the element which wishes to draw this icon. -This parameter is usually not used by IGUISkin, but can be used for example -by more complex implementations to find out how to draw the part exactly. -\param icon: Specifies the icon to be drawn. -\param position: The position to draw the icon -\param starttime: The time at the start of the animation -\param currenttime: The present time, used to calculate the frame number -\param loop: Whether the animation should loop or not -\param clip: Clip area. */ -void CGUISkin::drawIcon(IGUIElement* element, EGUI_DEFAULT_ICON icon, - const core::position2di position, - u32 starttime, u32 currenttime, - bool loop, const core::rect* clip) -{ - if (!SpriteBank) - return; - - bool gray = element && !element->isEnabled(); - SpriteBank->draw2DSprite(Icons[icon], position, clip, - Colors[gray? EGDC_GRAY_WINDOW_SYMBOL : EGDC_WINDOW_SYMBOL], starttime, currenttime, loop, true); -} - - -EGUI_SKIN_TYPE CGUISkin::getType() const -{ - return Type; -} - - -//! draws a 2d rectangle. -void CGUISkin::draw2DRectangle(IGUIElement* element, - const video::SColor &color, const core::rect& pos, - const core::rect* clip) -{ - Driver->draw2DRectangle(color, pos, clip); -} - - -//! Writes attributes of the object. -//! Implement this to expose the attributes of your scene node animator for -//! scripting languages, editors, debuggers or xml serialization purposes. -void CGUISkin::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const -{ - u32 i; - for (i=0; iaddColor(GUISkinColorNames[i], Colors[i]); - - for (i=0; iaddInt(GUISkinSizeNames[i], Sizes[i]); - - for (i=0; iaddString(GUISkinTextNames[i], Texts[i].c_str()); - - for (i=0; iaddInt(GUISkinIconNames[i], Icons[i]); -} - - -//! Reads attributes of the object. -//! Implement this to set the attributes of your scene node animator for -//! scripting languages, editors, debuggers or xml deserialization purposes. -void CGUISkin::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) -{ - // TODO: This is not nice code for downward compatibility, whenever new values are added and users - // load an old skin the corresponding values will be set to 0. - u32 i; - for (i=0; igetAttributeAsColor(GUISkinColorNames[i]); - - for (i=0; igetAttributeAsInt(GUISkinSizeNames[i]); - - for (i=0; igetAttributeAsStringW(GUISkinTextNames[i]); - - for (i=0; igetAttributeAsInt(GUISkinIconNames[i]); -} - - -} // end namespace gui -} // end namespace irr - -#endif // _IRR_COMPILE_WITH_GUI_ - -- cgit v1.1