From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/source/Irrlicht/CGUIEnvironment.h | 323 +++++++++++++++++++++ 1 file changed, 323 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CGUIEnvironment.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGUIEnvironment.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGUIEnvironment.h b/libraries/irrlicht-1.8/source/Irrlicht/CGUIEnvironment.h new file mode 100644 index 0000000..6b3be3b --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CGUIEnvironment.h @@ -0,0 +1,323 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_GUI_ENVIRONMENT_H_INCLUDED__ +#define __C_GUI_ENVIRONMENT_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_GUI_ + +#include "IGUIEnvironment.h" +#include "IGUIElement.h" +#include "irrArray.h" +#include "IFileSystem.h" +#include "IOSOperator.h" + +namespace irr +{ +namespace io +{ + class IXMLWriter; +} +namespace gui +{ + +class CGUIEnvironment : public IGUIEnvironment, public IGUIElement +{ +public: + + //! constructor + CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op); + + //! destructor + virtual ~CGUIEnvironment(); + + //! draws all gui elements + virtual void drawAll(); + + //! returns the current video driver + virtual video::IVideoDriver* getVideoDriver() const; + + //! returns pointer to the filesystem + virtual io::IFileSystem* getFileSystem() const; + + //! returns a pointer to the OS operator + virtual IOSOperator* getOSOperator() const; + + //! posts an input event to the environment + virtual bool postEventFromUser(const SEvent& event); + + //! This sets a new event receiver for gui events. Usually you do not have to + //! use this method, it is used by the internal engine. + virtual void setUserEventReceiver(IEventReceiver* evr); + + //! removes all elements from the environment + virtual void clear(); + + //! called if an event happened. + virtual bool OnEvent(const SEvent& event); + + //! returns the current gui skin + virtual IGUISkin* getSkin() const; + + //! Sets a new GUI Skin + virtual void setSkin(IGUISkin* skin); + + //! Creates a new GUI Skin based on a template. + /** \return Returns a pointer to the created skin. + If you no longer need the skin, you should call IGUISkin::drop(). + See IReferenceCounted::drop() for more information. */ + virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type); + + //! Creates the image list from the given texture. + virtual IGUIImageList* createImageList( video::ITexture* texture, + core::dimension2d imageSize, bool useAlphaChannel ); + + //! returns the font + virtual IGUIFont* getFont(const io::path& filename); + + //! add an externally loaded font + virtual IGUIFont* addFont(const io::path& name, IGUIFont* font); + + //! remove loaded font + virtual void removeFont(IGUIFont* font); + + //! returns default font + virtual IGUIFont* getBuiltInFont() const; + + //! returns the sprite bank + virtual IGUISpriteBank* getSpriteBank(const io::path& filename); + + //! returns the sprite bank + virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name); + + //! adds an button. The returned pointer must not be dropped. + virtual IGUIButton* addButton(const core::rect& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext = 0); + + //! adds a window. The returned pointer must not be dropped. + virtual IGUIWindow* addWindow(const core::rect& rectangle, bool modal = false, + const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1); + + //! adds a modal screen. The returned pointer must not be dropped. + virtual IGUIElement* addModalScreen(IGUIElement* parent); + + //! Adds a message box. + virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0, + bool modal = true, s32 flag = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0); + + //! adds a scrollbar. The returned pointer must not be dropped. + virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1); + + //! Adds an image element. + virtual IGUIImage* addImage(video::ITexture* image, core::position2d pos, + bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0); + + //! adds an image. The returned pointer must not be dropped. + virtual IGUIImage* addImage(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true); + + //! adds a checkbox + virtual IGUICheckBox* addCheckBox(bool checked, const core::rect& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0); + + //! adds a list box + virtual IGUIListBox* addListBox(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1, bool drawBackground=false); + + //! adds a tree view + virtual IGUITreeView* addTreeView(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1, bool drawBackground=false, + bool scrollBarVertical = true, bool scrollBarHorizontal = false); + + //! adds an mesh viewer. The returned pointer must not be dropped. + virtual IGUIMeshViewer* addMeshViewer(const core::rect& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0); + + //! Adds a file open dialog. + virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title = 0, + bool modal=true, IGUIElement* parent=0, s32 id=-1, + bool restoreCWD=false, io::path::char_type* startDir=0); + + //! Adds a color select dialog. + virtual IGUIColorSelectDialog* addColorSelectDialog(const wchar_t* title = 0, bool modal=true, IGUIElement* parent=0, s32 id=-1); + + //! adds a static text. The returned pointer must not be dropped. + virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect& rectangle, + bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1, bool drawBackground = false); + + //! Adds an edit box. The returned pointer must not be dropped. + virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect& rectangle, + bool border=false, IGUIElement* parent=0, s32 id=-1); + + //! Adds a spin box to the environment + virtual IGUISpinBox* addSpinBox(const wchar_t* text, const core::rect& rectangle, + bool border=false,IGUIElement* parent=0, s32 id=-1); + + //! Adds a tab control to the environment. + virtual IGUITabControl* addTabControl(const core::rect& rectangle, + IGUIElement* parent=0, bool fillbackground=false, bool border=true, s32 id=-1); + + //! Adds tab to the environment. + virtual IGUITab* addTab(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1); + + //! Adds a context menu to the environment. + virtual IGUIContextMenu* addContextMenu(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1); + + //! Adds a menu to the environment. + virtual IGUIContextMenu* addMenu(IGUIElement* parent=0, s32 id=-1); + + //! Adds a toolbar to the environment. It is like a menu is always placed on top + //! in its parent, and contains buttons. + virtual IGUIToolBar* addToolBar(IGUIElement* parent=0, s32 id=-1); + + //! Adds a combo box to the environment. + virtual IGUIComboBox* addComboBox(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1); + + //! Adds a table element. + virtual IGUITable* addTable(const core::rect& rectangle, + IGUIElement* parent=0, s32 id=-1, bool drawBackground=false); + + //! sets the focus to an element + virtual bool setFocus(IGUIElement* element); + + //! removes the focus from an element + virtual bool removeFocus(IGUIElement* element); + + //! Returns if the element has focus + virtual bool hasFocus(IGUIElement* element) const; + + //! Returns the element with the focus + virtual IGUIElement* getFocus() const; + + //! Returns the element last known to be under the mouse + virtual IGUIElement* getHovered() const; + + //! Adds an element for fading in or out. + virtual IGUIInOutFader* addInOutFader(const core::rect* rectangle=0, IGUIElement* parent=0, s32 id=-1); + + //! Returns the root gui element. + virtual IGUIElement* getRootGUIElement(); + + virtual void OnPostRender( u32 time ); + + //! Returns the default element factory which can create all built in elements + virtual IGUIElementFactory* getDefaultGUIElementFactory() const; + + //! Adds an element factory to the gui environment. + /** Use this to extend the gui environment with new element types which it should be + able to create automaticly, for example when loading data from xml files. */ + virtual void registerGUIElementFactory(IGUIElementFactory* factoryToAdd); + + //! Returns amount of registered scene node factories. + virtual u32 getRegisteredGUIElementFactoryCount() const; + + //! Returns a scene node factory by index + virtual IGUIElementFactory* getGUIElementFactory(u32 index) const; + + //! Adds a GUI Element by its name + virtual IGUIElement* addGUIElement(const c8* elementName, IGUIElement* parent=0); + + //! Saves the current gui into a file. + /** \param filename: Name of the file. + \param start: The element to start saving from. + if not specified, the root element will be used */ + virtual bool saveGUI( const io::path& filename, IGUIElement* start=0); + + //! Saves the current gui into a file. + /** \param file: The file to save the GUI to. + \param start: The element to start saving from. + if not specified, the root element will be used */ + virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0); + + //! Loads the gui. Note that the current gui is not cleared before. + /** \param filename: Name of the file. + \param parent: The parent of all loaded GUI elements, + if not specified, the root element will be used */ + virtual bool loadGUI(const io::path& filename, IGUIElement* parent=0); + + //! Loads the gui. Note that the current gui is not cleared before. + /** \param file: IReadFile to load the GUI from + \param parent: The parent of all loaded GUI elements, + if not specified, the root element will be used */ + virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0); + + //! Writes attributes of the environment + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the environment. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! writes an element + virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* node); + + //! reads an element + virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* node); + +private: + + IGUIElement* getNextElement(bool reverse=false, bool group=false); + + void updateHoveredElement(core::position2d mousePos); + + void loadBuiltInFont(); + + struct SFont + { + io::SNamedPath NamedPath; + IGUIFont* Font; + + bool operator < (const SFont& other) const + { + return (NamedPath < other.NamedPath); + } + }; + + struct SSpriteBank + { + io::SNamedPath NamedPath; + IGUISpriteBank* Bank; + + bool operator < (const SSpriteBank& other) const + { + return (NamedPath < other.NamedPath); + } + }; + + struct SToolTip + { + IGUIStaticText* Element; + u32 LastTime; + u32 EnterTime; + u32 LaunchTime; + u32 RelaunchTime; + }; + + SToolTip ToolTip; + + core::array GUIElementFactoryList; + + core::array Fonts; + core::array Banks; + video::IVideoDriver* Driver; + IGUIElement* Hovered; + IGUIElement* HoveredNoSubelement; // subelements replaced by their parent, so you only have 'real' elements here + IGUIElement* Focus; + core::position2d LastHoveredMousePos; + IGUISkin* CurrentSkin; + io::IFileSystem* FileSystem; + IEventReceiver* UserReceiver; + IOSOperator* Operator; + static const io::path DefaultFontName; +}; + +} // end namespace gui +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_GUI_ + +#endif // __C_GUI_ENVIRONMENT_H_INCLUDED__ + + -- cgit v1.1