From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/source/Irrlicht/CEmptySceneNode.h | 92 +++++++++++----------- 1 file changed, 46 insertions(+), 46 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CEmptySceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CEmptySceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CEmptySceneNode.h index cbd8971..e03b2ec 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CEmptySceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CEmptySceneNode.h @@ -1,46 +1,46 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__ -#define __C_EMPTY_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - - class CEmptySceneNode : public ISceneNode - { - public: - - //! constructor - CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id); - - //! returns the axis aligned bounding box of this node - virtual const core::aabbox3d& getBoundingBox() const; - - //! This method is called just before the rendering process of the whole scene. - virtual void OnRegisterSceneNode(); - - //! does nothing. - virtual void render(); - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_EMPTY; } - - //! Creates a clone of this scene node and its children. - virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); - - private: - - core::aabbox3d Box; - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__ +#define __C_EMPTY_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + + class CEmptySceneNode : public ISceneNode + { + public: + + //! constructor + CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id); + + //! returns the axis aligned bounding box of this node + virtual const core::aabbox3d& getBoundingBox() const; + + //! This method is called just before the rendering process of the whole scene. + virtual void OnRegisterSceneNode(); + + //! does nothing. + virtual void render(); + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_EMPTY; } + + //! Creates a clone of this scene node and its children. + virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); + + private: + + core::aabbox3d Box; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1