From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CDefaultSceneNodeFactory.h | 80 ---------------------- 1 file changed, 80 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.h b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.h deleted file mode 100644 index fe3bbc8..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.h +++ /dev/null @@ -1,80 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__ -#define __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__ - -#include "ISceneNodeFactory.h" -#include "irrArray.h" -#include "irrString.h" - -namespace irr -{ -namespace scene -{ - class ISceneNode; - class ISceneManager; - - //! Interface making it possible to dynamicly create scene nodes and animators - class CDefaultSceneNodeFactory : public ISceneNodeFactory - { - public: - - CDefaultSceneNodeFactory(ISceneManager* mgr); - - //! adds a scene node to the scene graph based on its type id - /** \param type: Type of the scene node to add. - \param parent: Parent scene node of the new node, can be null to add the scene node to the root. - \return Returns pointer to the new scene node or null if not successful. */ - virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0); - - //! adds a scene node to the scene graph based on its type name - /** \param typeName: Type name of the scene node to add. - \param parent: Parent scene node of the new node, can be null to add the scene node to the root. - \return Returns pointer to the new scene node or null if not successful. */ - virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0); - - //! returns amount of scene node types this factory is able to create - virtual u32 getCreatableSceneNodeTypeCount() const; - - //! returns type name of a createable scene node type by index - /** \param idx: Index of scene node type in this factory. Must be a value between 0 and - uetCreatableSceneNodeTypeCount() */ - virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const; - - //! returns type of a createable scene node type - /** \param idx: Index of scene node type in this factory. Must be a value between 0 and - getCreatableSceneNodeTypeCount() */ - virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const; - - //! returns type name of a createable scene node type - /** \param idx: Type of scene node. - \return: Returns name of scene node type if this factory can create the type, otherwise 0. */ - virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const; - - private: - - ESCENE_NODE_TYPE getTypeFromName(const c8* name) const; - - struct SSceneNodeTypePair - { - SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name) - : Type(type), TypeName(name) - {} - - ESCENE_NODE_TYPE Type; - core::stringc TypeName; - }; - - core::array SupportedSceneNodeTypes; - - ISceneManager* Manager; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1