From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CDefaultSceneNodeFactory.cpp | 358 ++++++++++----------- 1 file changed, 179 insertions(+), 179 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.cpp index 942d3cd..9ba7302 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeFactory.cpp @@ -1,179 +1,179 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CDefaultSceneNodeFactory.h" -#include "ISceneManager.h" -#include "ITextSceneNode.h" -#include "ITerrainSceneNode.h" -#include "IDummyTransformationSceneNode.h" -#include "ICameraSceneNode.h" -#include "IBillboardSceneNode.h" -#include "IAnimatedMeshSceneNode.h" -#include "IParticleSystemSceneNode.h" -#include "ILightSceneNode.h" -#include "IMeshSceneNode.h" - -namespace irr -{ -namespace scene -{ - - -CDefaultSceneNodeFactory::CDefaultSceneNodeFactory(ISceneManager* mgr) -: Manager(mgr) -{ - - #ifdef _DEBUG - setDebugName("CDefaultSceneNodeFactory"); - #endif - - // don't grab the scene manager here to prevent cyclic references - - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_WATER_SURFACE, "waterSurface")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_DOME, "skyDome")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SHADOW_VOLUME, "shadowVolume")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree")); - // Legacy support - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_DUMMY_TRANSFORMATION, "dummyTransformation")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA, "camera")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD, "billBoard")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_ANIMATED_MESH, "animatedMesh")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_PARTICLE_SYSTEM, "particleSystem")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_VOLUME_LIGHT, "volumeLight")); - // SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MD3_SCENE_NODE, "md3")); - - // legacy, for version <= 1.4.x irr files - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_MAYA, "cameraMaya")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_FPS, "cameraFPS")); - SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_Q3SHADER_SCENE_NODE, "quake3Shader")); -} - - -//! adds a scene node to the scene graph based on its type id -ISceneNode* CDefaultSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent) -{ - switch(type) - { - case ESNT_CUBE: - return Manager->addCubeSceneNode(10, parent); - case ESNT_SPHERE: - return Manager->addSphereSceneNode(5, 16, parent); - case ESNT_TEXT: - return Manager->addTextSceneNode(0, L"example"); - case ESNT_WATER_SURFACE: - return Manager->addWaterSurfaceSceneNode(0, 2.0f, 300.0f, 10.0f, parent); - case ESNT_TERRAIN: - return Manager->addTerrainSceneNode("", parent, -1, - core::vector3df(0.0f,0.0f,0.0f), - core::vector3df(0.0f,0.0f,0.0f), - core::vector3df(1.0f,1.0f,1.0f), - video::SColor(255,255,255,255), - 4, ETPS_17, 0, true); - case ESNT_SKY_BOX: - return Manager->addSkyBoxSceneNode(0,0,0,0,0,0, parent); - case ESNT_SKY_DOME: - return Manager->addSkyDomeSceneNode(0, 16, 8, 0.9f, 2.0f, 1000.0f, parent); - case ESNT_SHADOW_VOLUME: - return 0; - case ESNT_OCTREE: - return Manager->addOctreeSceneNode((IMesh*)0, parent, -1, 128, true); - case ESNT_MESH: - return Manager->addMeshSceneNode(0, parent, -1, core::vector3df(), - core::vector3df(), core::vector3df(1,1,1), true); - case ESNT_LIGHT: - return Manager->addLightSceneNode(parent); - case ESNT_EMPTY: - return Manager->addEmptySceneNode(parent); - case ESNT_DUMMY_TRANSFORMATION: - return Manager->addDummyTransformationSceneNode(parent); - case ESNT_CAMERA: - return Manager->addCameraSceneNode(parent); - case ESNT_CAMERA_MAYA: - return Manager->addCameraSceneNodeMaya(parent); - case ESNT_CAMERA_FPS: - return Manager->addCameraSceneNodeFPS(parent); - case ESNT_BILLBOARD: - return Manager->addBillboardSceneNode(parent); - case ESNT_ANIMATED_MESH: - return Manager->addAnimatedMeshSceneNode(0, parent, -1, core::vector3df(), - core::vector3df(), core::vector3df(1,1,1), true); - case ESNT_PARTICLE_SYSTEM: - return Manager->addParticleSystemSceneNode(true, parent); - case ESNT_VOLUME_LIGHT: - return (ISceneNode*)Manager->addVolumeLightSceneNode(parent); - default: - break; - } - - return 0; -} - - -//! adds a scene node to the scene graph based on its type name -ISceneNode* CDefaultSceneNodeFactory::addSceneNode(const c8* typeName, ISceneNode* parent) -{ - return addSceneNode( getTypeFromName(typeName), parent ); -} - - -//! returns amount of scene node types this factory is able to create -u32 CDefaultSceneNodeFactory::getCreatableSceneNodeTypeCount() const -{ - return SupportedSceneNodeTypes.size(); -} - - -//! returns type of a createable scene node type -ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getCreateableSceneNodeType(u32 idx) const -{ - if (idxaddCubeSceneNode(10, parent); + case ESNT_SPHERE: + return Manager->addSphereSceneNode(5, 16, parent); + case ESNT_TEXT: + return Manager->addTextSceneNode(0, L"example"); + case ESNT_WATER_SURFACE: + return Manager->addWaterSurfaceSceneNode(0, 2.0f, 300.0f, 10.0f, parent); + case ESNT_TERRAIN: + return Manager->addTerrainSceneNode("", parent, -1, + core::vector3df(0.0f,0.0f,0.0f), + core::vector3df(0.0f,0.0f,0.0f), + core::vector3df(1.0f,1.0f,1.0f), + video::SColor(255,255,255,255), + 4, ETPS_17, 0, true); + case ESNT_SKY_BOX: + return Manager->addSkyBoxSceneNode(0,0,0,0,0,0, parent); + case ESNT_SKY_DOME: + return Manager->addSkyDomeSceneNode(0, 16, 8, 0.9f, 2.0f, 1000.0f, parent); + case ESNT_SHADOW_VOLUME: + return 0; + case ESNT_OCTREE: + return Manager->addOctreeSceneNode((IMesh*)0, parent, -1, 128, true); + case ESNT_MESH: + return Manager->addMeshSceneNode(0, parent, -1, core::vector3df(), + core::vector3df(), core::vector3df(1,1,1), true); + case ESNT_LIGHT: + return Manager->addLightSceneNode(parent); + case ESNT_EMPTY: + return Manager->addEmptySceneNode(parent); + case ESNT_DUMMY_TRANSFORMATION: + return Manager->addDummyTransformationSceneNode(parent); + case ESNT_CAMERA: + return Manager->addCameraSceneNode(parent); + case ESNT_CAMERA_MAYA: + return Manager->addCameraSceneNodeMaya(parent); + case ESNT_CAMERA_FPS: + return Manager->addCameraSceneNodeFPS(parent); + case ESNT_BILLBOARD: + return Manager->addBillboardSceneNode(parent); + case ESNT_ANIMATED_MESH: + return Manager->addAnimatedMeshSceneNode(0, parent, -1, core::vector3df(), + core::vector3df(), core::vector3df(1,1,1), true); + case ESNT_PARTICLE_SYSTEM: + return Manager->addParticleSystemSceneNode(true, parent); + case ESNT_VOLUME_LIGHT: + return (ISceneNode*)Manager->addVolumeLightSceneNode(parent); + default: + break; + } + + return 0; +} + + +//! adds a scene node to the scene graph based on its type name +ISceneNode* CDefaultSceneNodeFactory::addSceneNode(const c8* typeName, ISceneNode* parent) +{ + return addSceneNode( getTypeFromName(typeName), parent ); +} + + +//! returns amount of scene node types this factory is able to create +u32 CDefaultSceneNodeFactory::getCreatableSceneNodeTypeCount() const +{ + return SupportedSceneNodeTypes.size(); +} + + +//! returns type of a createable scene node type +ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getCreateableSceneNodeType(u32 idx) const +{ + if (idx