From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../Irrlicht/CDefaultSceneNodeAnimatorFactory.h | 75 ---------------------- 1 file changed, 75 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h deleted file mode 100644 index b0c4268..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h +++ /dev/null @@ -1,75 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ -#define __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ - -#include "ISceneNodeAnimatorFactory.h" - -namespace irr -{ -namespace gui -{ - class ICursorControl; -} -namespace scene -{ - class ISceneNodeAnimator; - class ISceneManager; - - //! Interface making it possible to dynamicly create scene nodes animators - class CDefaultSceneNodeAnimatorFactory : public ISceneNodeAnimatorFactory - { - public: - - CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs); - - virtual ~CDefaultSceneNodeAnimatorFactory(); - - //! creates a scene node animator based on its type id - /** \param type: Type of the scene node animator to add. - \param target: Target scene node of the new animator. - \return Returns pointer to the new scene node animator or null if not successful. You need to - drop this pointer after calling this, see IReferenceCounted::drop() for details. */ - virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target); - - //! creates a scene node animator based on its type name - /** \param typeName: Type of the scene node animator to add. - \param target: Target scene node of the new animator. - \return Returns pointer to the new scene node animator or null if not successful. You need to - drop this pointer after calling this, see IReferenceCounted::drop() for details. */ - virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target); - - //! returns amount of scene node animator types this factory is able to create - virtual u32 getCreatableSceneNodeAnimatorTypeCount() const; - - //! returns type of a createable scene node animator type - /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and - getCreatableSceneNodeTypeCount() */ - virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const; - - //! returns type name of a createable scene node animator type - /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and - getCreatableSceneNodeAnimatorTypeCount() */ - virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const; - - //! returns type name of a createable scene node animator type - /** \param type: Type of scene node animator. - \return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */ - virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const; - - private: - - ESCENE_NODE_ANIMATOR_TYPE getTypeFromName(const c8* name) const; - - ISceneManager* Manager; - gui::ICursorControl* CursorControl; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1