From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../Irrlicht/CDefaultSceneNodeAnimatorFactory.h | 150 ++++++++++----------- 1 file changed, 75 insertions(+), 75 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h index 0761c6c..b0c4268 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h @@ -1,75 +1,75 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ -#define __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ - -#include "ISceneNodeAnimatorFactory.h" - -namespace irr -{ -namespace gui -{ - class ICursorControl; -} -namespace scene -{ - class ISceneNodeAnimator; - class ISceneManager; - - //! Interface making it possible to dynamicly create scene nodes animators - class CDefaultSceneNodeAnimatorFactory : public ISceneNodeAnimatorFactory - { - public: - - CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs); - - virtual ~CDefaultSceneNodeAnimatorFactory(); - - //! creates a scene node animator based on its type id - /** \param type: Type of the scene node animator to add. - \param target: Target scene node of the new animator. - \return Returns pointer to the new scene node animator or null if not successful. You need to - drop this pointer after calling this, see IReferenceCounted::drop() for details. */ - virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target); - - //! creates a scene node animator based on its type name - /** \param typeName: Type of the scene node animator to add. - \param target: Target scene node of the new animator. - \return Returns pointer to the new scene node animator or null if not successful. You need to - drop this pointer after calling this, see IReferenceCounted::drop() for details. */ - virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target); - - //! returns amount of scene node animator types this factory is able to create - virtual u32 getCreatableSceneNodeAnimatorTypeCount() const; - - //! returns type of a createable scene node animator type - /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and - getCreatableSceneNodeTypeCount() */ - virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const; - - //! returns type name of a createable scene node animator type - /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and - getCreatableSceneNodeAnimatorTypeCount() */ - virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const; - - //! returns type name of a createable scene node animator type - /** \param type: Type of scene node animator. - \return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */ - virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const; - - private: - - ESCENE_NODE_ANIMATOR_TYPE getTypeFromName(const c8* name) const; - - ISceneManager* Manager; - gui::ICursorControl* CursorControl; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ +#define __C_DEFAULT_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__ + +#include "ISceneNodeAnimatorFactory.h" + +namespace irr +{ +namespace gui +{ + class ICursorControl; +} +namespace scene +{ + class ISceneNodeAnimator; + class ISceneManager; + + //! Interface making it possible to dynamicly create scene nodes animators + class CDefaultSceneNodeAnimatorFactory : public ISceneNodeAnimatorFactory + { + public: + + CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs); + + virtual ~CDefaultSceneNodeAnimatorFactory(); + + //! creates a scene node animator based on its type id + /** \param type: Type of the scene node animator to add. + \param target: Target scene node of the new animator. + \return Returns pointer to the new scene node animator or null if not successful. You need to + drop this pointer after calling this, see IReferenceCounted::drop() for details. */ + virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target); + + //! creates a scene node animator based on its type name + /** \param typeName: Type of the scene node animator to add. + \param target: Target scene node of the new animator. + \return Returns pointer to the new scene node animator or null if not successful. You need to + drop this pointer after calling this, see IReferenceCounted::drop() for details. */ + virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target); + + //! returns amount of scene node animator types this factory is able to create + virtual u32 getCreatableSceneNodeAnimatorTypeCount() const; + + //! returns type of a createable scene node animator type + /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and + getCreatableSceneNodeTypeCount() */ + virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const; + + //! returns type name of a createable scene node animator type + /** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and + getCreatableSceneNodeAnimatorTypeCount() */ + virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const; + + //! returns type name of a createable scene node animator type + /** \param type: Type of scene node animator. + \return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */ + virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const; + + private: + + ESCENE_NODE_ANIMATOR_TYPE getTypeFromName(const c8* name) const; + + ISceneManager* Manager; + gui::ICursorControl* CursorControl; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1