From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CDefaultGUIElementFactory.h | 70 ---------------------- 1 file changed, 70 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CDefaultGUIElementFactory.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CDefaultGUIElementFactory.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultGUIElementFactory.h b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultGUIElementFactory.h deleted file mode 100644 index e0d03e8..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultGUIElementFactory.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ -#define __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_COMPILE_WITH_GUI_ - -#include "IGUIElementFactory.h" - -namespace irr -{ -namespace gui -{ - class IGUIElement; - class IGUIEnvironment; - - //! This interface makes it possible to dynamically create gui elements. - class CDefaultGUIElementFactory : public IGUIElementFactory - { - public: - - CDefaultGUIElementFactory(IGUIEnvironment* env); - - //! Adds an element to the gui environment based on its type id. - /** \param type: Type of the element to add. - \param parent: Parent scene node of the new element. A value of 0 adds it to the root. - \return Returns pointer to the new element or 0 if unsuccessful. */ - virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0); - - //! Adds a GUI element to the GUI Environment based on its type name. - /** \param typeName: Type name of the element to add. Taken from the GUIElementTypeNames c8* array. - \param parent: Parent scene node of the new element. A value of 0 adds it to the root. - \return Returns pointer to the new element or 0 if unsuccessful. */ - virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0); - - //! Returns the amount of GUI element types this factory is able to create. - virtual s32 getCreatableGUIElementTypeCount() const; - - //! Returns the type of a createable GUI element type based on the index. - /** \param idx: Index of the element type in this factory. The value must be equal or greater than 0 - and lower than getCreatableGUIElementTypeCount(). */ - virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const; - - //! Returns the type name of a createable GUI element type based on the index. - /** \param idx: Index of the element type in this factory. The value must be equal or greater than 0 - and lower than getCreatableGUIElementTypeCount(). */ - virtual const c8* getCreateableGUIElementTypeName(s32 idx) const; - - //! Returns the type name of a createable GUI element based on its type. - /** \param type: Type of the GUI element. - \return: Returns the name of the type if this factory can create it, otherwise it returns 0. */ - virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const; - - private: - - EGUI_ELEMENT_TYPE getTypeFromName(const c8* name) const; - - IGUIEnvironment* Environment; - }; - - -} // end namespace gui -} // end namespace irr - -#endif // _IRR_COMPILE_WITH_GUI_ - -#endif // __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ -- cgit v1.1