From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CD3D8ShaderMaterialRenderer.h | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CD3D8ShaderMaterialRenderer.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CD3D8ShaderMaterialRenderer.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CD3D8ShaderMaterialRenderer.h b/libraries/irrlicht-1.8/source/Irrlicht/CD3D8ShaderMaterialRenderer.h new file mode 100644 index 0000000..02156a1 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CD3D8ShaderMaterialRenderer.h @@ -0,0 +1,82 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__ +#define __C_D3D8_SHADER_MATERIAL_RENDERER_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_WINDOWS_API_ + +#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ +#include +#include + +#include "IMaterialRenderer.h" +#include "S3DVertex.h" + +namespace irr +{ +namespace video +{ + +class IVideoDriver; +class IShaderConstantSetCallBack; +class IMaterialRenderer; + +//! Class for using vertex and pixel shaders with D3D8 +class CD3D8ShaderMaterialRenderer : public IMaterialRenderer +{ +public: + + //! Public constructor + CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, + s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, + IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData); + + //! Destructor + ~CD3D8ShaderMaterialRenderer(); + + virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial, + bool resetAllRenderstates, video::IMaterialRendererServices* services); + + virtual void OnUnsetMaterial(); + + virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + + //! Returns if the material is transparent. + virtual bool isTransparent() const; + +protected: + + //! constructor only for use by derived classes who want to + //! create a fall back material for example. + CD3D8ShaderMaterialRenderer(IDirect3DDevice8* d3ddev, + video::IVideoDriver* driver, + IShaderConstantSetCallBack* callback, + IMaterialRenderer* baseMaterial, s32 userData=0); + + void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, + E_VERTEX_TYPE type); + bool createPixelShader(const c8* pxsh); + bool createVertexShader(const char* vtxsh, E_VERTEX_TYPE type); + + IDirect3DDevice8* pID3DDevice; + video::IVideoDriver* Driver; + IShaderConstantSetCallBack* CallBack; + IMaterialRenderer* BaseMaterial; + + DWORD VertexShader; + DWORD OldVertexShader; + DWORD PixelShader; + s32 UserData; +}; + + +} // end namespace video +} // end namespace irr + +#endif +#endif +#endif + -- cgit v1.1