From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CD3D8NormalMapRenderer.h | 112 ++++++++++----------- 1 file changed, 56 insertions(+), 56 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h b/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h index e53ab65..20c5663 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CD3D8NormalMapRenderer.h @@ -1,56 +1,56 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ -#define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ - -#include "IrrCompileConfig.h" -#ifdef _IRR_WINDOWS_API_ - -#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ -#include - -#include "CD3D8ShaderMaterialRenderer.h" -#include "IShaderConstantSetCallBack.h" - -namespace irr -{ -namespace video -{ - -//! Renderer for normal maps -class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack -{ -public: - - CD3D8NormalMapRenderer( - IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, - s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); - ~CD3D8NormalMapRenderer(); - - //! Called by the engine when the vertex and/or pixel shader constants for an - //! material renderer should be set. - virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); - - bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); - - //! Returns the render capability of the material. - virtual s32 getRenderCapability() const; - -private: - - //! stores if this shader compiled the shaders and is - //! allowed to delete them again. D3D8 lacks reference counting - //! support for shaders. - bool CompiledShaders; - -}; - -} // end namespace video -} // end namespace irr - -#endif -#endif -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ +#define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ + +#include "IrrCompileConfig.h" +#ifdef _IRR_WINDOWS_API_ + +#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ +#include + +#include "CD3D8ShaderMaterialRenderer.h" +#include "IShaderConstantSetCallBack.h" + +namespace irr +{ +namespace video +{ + +//! Renderer for normal maps +class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack +{ +public: + + CD3D8NormalMapRenderer( + IDirect3DDevice8* d3ddev, video::IVideoDriver* driver, + s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); + ~CD3D8NormalMapRenderer(); + + //! Called by the engine when the vertex and/or pixel shader constants for an + //! material renderer should be set. + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); + + bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); + + //! Returns the render capability of the material. + virtual s32 getRenderCapability() const; + +private: + + //! stores if this shader compiled the shaders and is + //! allowed to delete them again. D3D8 lacks reference counting + //! support for shaders. + bool CompiledShaders; + +}; + +} // end namespace video +} // end namespace irr + +#endif +#endif +#endif + -- cgit v1.1