From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CCubeSceneNode.cpp | 234 --------------------- 1 file changed, 234 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CCubeSceneNode.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CCubeSceneNode.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CCubeSceneNode.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CCubeSceneNode.cpp deleted file mode 100644 index f815b5b..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CCubeSceneNode.cpp +++ /dev/null @@ -1,234 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "CCubeSceneNode.h" -#include "IVideoDriver.h" -#include "ISceneManager.h" -#include "S3DVertex.h" -#include "SMeshBuffer.h" -#include "os.h" -#include "CShadowVolumeSceneNode.h" - -namespace irr -{ -namespace scene -{ - - /* - 011 111 - /6,8------/5 y - / | / | ^ z - / | / | | / - 010 3,9-------2 | |/ - | 7- - -10,4 101 *---->x - | / | / - |/ | / - 0------11,1/ - 000 100 - */ - -//! constructor -CCubeSceneNode::CCubeSceneNode(f32 size, ISceneNode* parent, ISceneManager* mgr, - s32 id, const core::vector3df& position, - const core::vector3df& rotation, const core::vector3df& scale) - : IMeshSceneNode(parent, mgr, id, position, rotation, scale), - Mesh(0), Shadow(0), Size(size) -{ - #ifdef _DEBUG - setDebugName("CCubeSceneNode"); - #endif - - setSize(); -} - - -CCubeSceneNode::~CCubeSceneNode() -{ - if (Shadow) - Shadow->drop(); - if (Mesh) - Mesh->drop(); -} - - -void CCubeSceneNode::setSize() -{ - if (Mesh) - Mesh->drop(); - Mesh = SceneManager->getGeometryCreator()->createCubeMesh(core::vector3df(Size)); -} - - -//! renders the node. -void CCubeSceneNode::render() -{ - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - - if (Shadow) - Shadow->updateShadowVolumes(); - - // for debug purposes only: - video::SMaterial mat = Mesh->getMeshBuffer(0)->getMaterial(); - - // overwrite half transparency - if (DebugDataVisible & scene::EDS_HALF_TRANSPARENCY) - mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; - driver->setMaterial(mat); - driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); - - // for debug purposes only: - if (DebugDataVisible) - { - video::SMaterial m; - m.Lighting = false; - m.AntiAliasing=0; - driver->setMaterial(m); - - if (DebugDataVisible & scene::EDS_BBOX) - { - driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), video::SColor(255,255,255,255)); - } - if (DebugDataVisible & scene::EDS_BBOX_BUFFERS) - { - driver->draw3DBox(Mesh->getMeshBuffer(0)->getBoundingBox(), - video::SColor(255,190,128,128)); - } - if (DebugDataVisible & scene::EDS_NORMALS) - { - // draw normals - const f32 debugNormalLength = SceneManager->getParameters()->getAttributeAsFloat(DEBUG_NORMAL_LENGTH); - const video::SColor debugNormalColor = SceneManager->getParameters()->getAttributeAsColor(DEBUG_NORMAL_COLOR); - const u32 count = Mesh->getMeshBufferCount(); - - for (u32 i=0; i != count; ++i) - { - driver->drawMeshBufferNormals(Mesh->getMeshBuffer(i), debugNormalLength, debugNormalColor); - } - } - - // show mesh - if (DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) - { - m.Wireframe = true; - driver->setMaterial(m); - - driver->drawMeshBuffer(Mesh->getMeshBuffer(0)); - } - } -} - - -//! returns the axis aligned bounding box of this node -const core::aabbox3d& CCubeSceneNode::getBoundingBox() const -{ - return Mesh->getMeshBuffer(0)->getBoundingBox(); -} - - -//! Removes a child from this scene node. -//! Implemented here, to be able to remove the shadow properly, if there is one, -//! or to remove attached childs. -bool CCubeSceneNode::removeChild(ISceneNode* child) -{ - if (child && Shadow == child) - { - Shadow->drop(); - Shadow = 0; - } - - return ISceneNode::removeChild(child); -} - - -//! Creates shadow volume scene node as child of this node -//! and returns a pointer to it. -IShadowVolumeSceneNode* CCubeSceneNode::addShadowVolumeSceneNode( - const IMesh* shadowMesh, s32 id, bool zfailmethod, f32 infinity) -{ - if (!SceneManager->getVideoDriver()->queryFeature(video::EVDF_STENCIL_BUFFER)) - return 0; - - if (!shadowMesh) - shadowMesh = Mesh; // if null is given, use the mesh of node - - if (Shadow) - Shadow->drop(); - - Shadow = new CShadowVolumeSceneNode(shadowMesh, this, SceneManager, id, zfailmethod, infinity); - return Shadow; -} - - -void CCubeSceneNode::OnRegisterSceneNode() -{ - if (IsVisible) - SceneManager->registerNodeForRendering(this); - ISceneNode::OnRegisterSceneNode(); -} - - -//! returns the material based on the zero based index i. -video::SMaterial& CCubeSceneNode::getMaterial(u32 i) -{ - return Mesh->getMeshBuffer(0)->getMaterial(); -} - - -//! returns amount of materials used by this scene node. -u32 CCubeSceneNode::getMaterialCount() const -{ - return 1; -} - - -//! Writes attributes of the scene node. -void CCubeSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const -{ - ISceneNode::serializeAttributes(out, options); - - out->addFloat("Size", Size); -} - - -//! Reads attributes of the scene node. -void CCubeSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) -{ - f32 newSize = in->getAttributeAsFloat("Size"); - newSize = core::max_(newSize, 0.0001f); - if (newSize != Size) - { - Size = newSize; - setSize(); - } - - ISceneNode::deserializeAttributes(in, options); -} - - -//! Creates a clone of this scene node and its children. -ISceneNode* CCubeSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager) -{ - if (!newParent) - newParent = Parent; - if (!newManager) - newManager = SceneManager; - - CCubeSceneNode* nb = new CCubeSceneNode(Size, newParent, - newManager, ID, RelativeTranslation); - - nb->cloneMembers(this, newManager); - nb->getMaterial(0) = getMaterial(0); - nb->Shadow = Shadow; - nb->Shadow->grab(); - - if ( newParent ) - nb->drop(); - return nb; -} - - -} // end namespace scene -} // end namespace irr - -- cgit v1.1