From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CBoneSceneNode.cpp | 129 --------------------- 1 file changed, 129 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CBoneSceneNode.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CBoneSceneNode.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CBoneSceneNode.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CBoneSceneNode.cpp deleted file mode 100644 index 23fd4b8..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CBoneSceneNode.cpp +++ /dev/null @@ -1,129 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#include "IrrCompileConfig.h" -#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ - -#include "CBoneSceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! constructor -CBoneSceneNode::CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - u32 boneIndex, const c8* boneName) -: IBoneSceneNode(parent, mgr, id), BoneIndex(boneIndex), - AnimationMode(EBAM_AUTOMATIC), SkinningSpace(EBSS_LOCAL) -{ - #ifdef _DEBUG - setDebugName("CBoneSceneNode"); - #endif - setName(boneName); -} - - -//! Returns the index of the bone -u32 CBoneSceneNode::getBoneIndex() const -{ - return BoneIndex; -} - - -//! Sets the animation mode of the bone. Returns true if successful. -bool CBoneSceneNode::setAnimationMode(E_BONE_ANIMATION_MODE mode) -{ - AnimationMode = mode; - return true; -} - - -//! Gets the current animation mode of the bone -E_BONE_ANIMATION_MODE CBoneSceneNode::getAnimationMode() const -{ - return AnimationMode; -} - - -//! returns the axis aligned bounding box of this node -const core::aabbox3d& CBoneSceneNode::getBoundingBox() const -{ - return Box; -} - - -/* -//! Returns the relative transformation of the scene node. -core::matrix4 CBoneSceneNode::getRelativeTransformation() const -{ - return core::matrix4(); // RelativeTransformation; -} -*/ - - -void CBoneSceneNode::OnAnimate(u32 timeMs) -{ - if (IsVisible) - { - // animate this node with all animators - - ISceneNodeAnimatorList::Iterator ait = Animators.begin(); - for (; ait != Animators.end(); ++ait) - (*ait)->animateNode(this, timeMs); - - // update absolute position - //updateAbsolutePosition(); - - // perform the post render process on all children - ISceneNodeList::Iterator it = Children.begin(); - for (; it != Children.end(); ++it) - (*it)->OnAnimate(timeMs); - } -} - - -void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node) -{ - Node->updateAbsolutePosition(); - - ISceneNodeList::ConstIterator it = Node->getChildren().begin(); - for (; it != Node->getChildren().end(); ++it) - { - helper_updateAbsolutePositionOfAllChildren( (*it) ); - } -} - - -void CBoneSceneNode::updateAbsolutePositionOfAllChildren() -{ - helper_updateAbsolutePositionOfAllChildren( this ); -} - - -void CBoneSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const -{ - IBoneSceneNode::serializeAttributes(out, options); - out->addInt("BoneIndex", BoneIndex); - out->addEnum("AnimationMode", AnimationMode, BoneAnimationModeNames); -} - - -void CBoneSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) -{ - BoneIndex = in->getAttributeAsInt("BoneIndex"); - AnimationMode = (E_BONE_ANIMATION_MODE)in->getAttributeAsEnumeration("AnimationMode", BoneAnimationModeNames); - // for legacy files (before 1.5) - const core::stringc boneName = in->getAttributeAsString("BoneName"); - setName(boneName); - IBoneSceneNode::deserializeAttributes(in, options); - // TODO: add/replace bone in parent with bone from mesh -} - - -} // namespace scene -} // namespace irr - -#endif - -- cgit v1.1