From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CBSPMeshFileLoader.h | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h new file mode 100644 index 0000000..2845037 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CBSPMeshFileLoader.h @@ -0,0 +1,52 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ +#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__ + +#include "IMeshLoader.h" +#include "IFileSystem.h" +#include "IVideoDriver.h" +#include "ISceneManager.h" +#include "IQ3Shader.h" + +namespace irr +{ +namespace scene +{ + +//! Meshloader capable of loading Quake 3 BSP files and shaders +class CBSPMeshFileLoader : public IMeshLoader +{ +public: + + //! Constructor + CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); + + //! destructor + virtual ~CBSPMeshFileLoader(); + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (e.g. ".bsp") + virtual bool isALoadableFileExtension(const io::path& filename) const; + + //! creates/loads an animated mesh from the file. + //! \return Pointer to the created mesh. Returns 0 if loading failed. + //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). + //! See IReferenceCounted::drop() for more information. + virtual IAnimatedMesh* createMesh(io::IReadFile* file); + +private: + + io::IFileSystem* FileSystem; + scene::ISceneManager* SceneManager; + + quake3::Q3LevelLoadParameter LoadParam; +}; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1