From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../source/Irrlicht/CAnimatedMeshMD3.h | 135 --------------------- 1 file changed, 135 deletions(-) delete mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h b/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h deleted file mode 100644 index a741f02..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h +++ /dev/null @@ -1,135 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_ANIMATED_MESH_MD3_H_INCLUDED__ -#define __C_ANIMATED_MESH_MD3_H_INCLUDED__ - -#include "IAnimatedMeshMD3.h" -#include "IReadFile.h" -#include "IFileSystem.h" -#include "irrArray.h" -#include "irrString.h" -#include "SMesh.h" -#include "SMeshBuffer.h" -#include "IQ3Shader.h" - -namespace irr -{ -namespace scene -{ - - class CAnimatedMeshMD3 : public IAnimatedMeshMD3 - { - public: - - //! constructor - CAnimatedMeshMD3(); - - //! destructor - virtual ~CAnimatedMeshMD3(); - - //! loads a quake3 md3 file - virtual bool loadModelFile(u32 modelIndex, io::IReadFile* file, - io::IFileSystem* fs, video::IVideoDriver* driver); - - // IAnimatedMeshMD3 - virtual void setInterpolationShift(u32 shift, u32 loopMode); - virtual SMD3Mesh* getOriginalMesh(); - virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop); - - //IAnimatedMesh - virtual u32 getFrameCount() const; - - //! Gets the default animation speed of the animated mesh. - /** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */ - virtual f32 getAnimationSpeed() const - { - return FramesPerSecond; - } - - //! Gets the frame count of the animated mesh. - /** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated. - The actual speed is set in the scene node the mesh is instantiated in.*/ - virtual void setAnimationSpeed(f32 fps) - { - FramesPerSecond=fps; - } - - virtual IMesh* getMesh(s32 frame, s32 detailLevel, - s32 startFrameLoop, s32 endFrameLoop); - virtual const core::aabbox3d& getBoundingBox() const; - virtual E_ANIMATED_MESH_TYPE getMeshType() const; - - //! returns amount of mesh buffers. - virtual u32 getMeshBufferCount() const; - - //! returns pointer to a mesh buffer - virtual IMeshBuffer* getMeshBuffer(u32 nr) const; - - //! Returns pointer to a mesh buffer which fits a material - virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const; - - virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue); - - //! set user axis aligned bounding box - virtual void setBoundingBox(const core::aabbox3df& box); - - //! set the hardware mapping hint, for driver - virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX); - - //! flags the meshbuffer as changed, reloads hardware buffers - virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX); - - private: - //! animates one frame - inline void Animate(u32 frame); - - video::SMaterial Material; - - //! hold original compressed MD3 Info - SMD3Mesh *Mesh; - - u32 IPolShift; - u32 LoopMode; - f32 Scaling; - - //! Cache Info - struct SCacheInfo - { - SCacheInfo(s32 frame=-1, s32 start=-1, s32 end=-1 ) : - Frame(frame), startFrameLoop(start), - endFrameLoop(end) - {} - - bool operator == ( const SCacheInfo &other ) const - { - return 0 == memcmp ( this, &other, sizeof ( SCacheInfo ) ); - } - s32 Frame; - s32 startFrameLoop; - s32 endFrameLoop; - }; - SCacheInfo Current; - - //! return a Mesh per frame - SMesh* MeshIPol; - SMD3QuaternionTagList TagListIPol; - - IMeshBuffer* createMeshBuffer(const SMD3MeshBuffer* source, - io::IFileSystem* fs, video::IVideoDriver* driver); - - void buildVertexArray(u32 frameA, u32 frameB, f32 interpolate, - const SMD3MeshBuffer* source, - SMeshBufferLightMap* dest); - - void buildTagArray(u32 frameA, u32 frameB, f32 interpolate); - f32 FramesPerSecond; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1