From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../source/Irrlicht/CAnimatedMeshMD2.cpp | 457 +++++++++++++++++++++ 1 file changed, 457 insertions(+) create mode 100644 libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD2.cpp (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD2.cpp') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD2.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD2.cpp new file mode 100644 index 0000000..3c4f55c --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD2.cpp @@ -0,0 +1,457 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#include "IrrCompileConfig.h" +#ifdef _IRR_COMPILE_WITH_MD2_LOADER_ + +#include "CAnimatedMeshMD2.h" +#include "SColor.h" +#include "irrMath.h" + +namespace irr +{ +namespace scene +{ + +const s32 MD2_FRAME_SHIFT = 2; +const f32 MD2_FRAME_SHIFT_RECIPROCAL = 1.f / (1 << MD2_FRAME_SHIFT); + +const s32 Q2_VERTEX_NORMAL_TABLE_SIZE = 162; + +static const f32 Q2_VERTEX_NORMAL_TABLE[Q2_VERTEX_NORMAL_TABLE_SIZE][3] = { + {-0.525731f, 0.000000f, 0.850651f}, + {-0.442863f, 0.238856f, 0.864188f}, + {-0.295242f, 0.000000f, 0.955423f}, + {-0.309017f, 0.500000f, 0.809017f}, + {-0.162460f, 0.262866f, 0.951056f}, + {0.000000f, 0.000000f, 1.000000f}, + {0.000000f, 0.850651f, 0.525731f}, + {-0.147621f, 0.716567f, 0.681718f}, + {0.147621f, 0.716567f, 0.681718f}, + {0.000000f, 0.525731f, 0.850651f}, + {0.309017f, 0.500000f, 0.809017f}, + {0.525731f, 0.000000f, 0.850651f}, + {0.295242f, 0.000000f, 0.955423f}, + {0.442863f, 0.238856f, 0.864188f}, + {0.162460f, 0.262866f, 0.951056f}, + {-0.681718f, 0.147621f, 0.716567f}, + {-0.809017f, 0.309017f, 0.500000f}, + {-0.587785f, 0.425325f, 0.688191f}, + {-0.850651f, 0.525731f, 0.000000f}, + {-0.864188f, 0.442863f, 0.238856f}, + {-0.716567f, 0.681718f, 0.147621f}, + {-0.688191f, 0.587785f, 0.425325f}, + {-0.500000f, 0.809017f, 0.309017f}, + {-0.238856f, 0.864188f, 0.442863f}, + {-0.425325f, 0.688191f, 0.587785f}, + {-0.716567f, 0.681718f, -0.147621f}, + {-0.500000f, 0.809017f, -0.309017f}, + {-0.525731f, 0.850651f, 0.000000f}, + {0.000000f, 0.850651f, -0.525731f}, + {-0.238856f, 0.864188f, -0.442863f}, + {0.000000f, 0.955423f, -0.295242f}, + {-0.262866f, 0.951056f, -0.162460f}, + {0.000000f, 1.000000f, 0.000000f}, + {0.000000f, 0.955423f, 0.295242f}, + {-0.262866f, 0.951056f, 0.162460f}, + {0.238856f, 0.864188f, 0.442863f}, + {0.262866f, 0.951056f, 0.162460f}, + {0.500000f, 0.809017f, 0.309017f}, + {0.238856f, 0.864188f, -0.442863f}, + {0.262866f, 0.951056f, -0.162460f}, + {0.500000f, 0.809017f, -0.309017f}, + {0.850651f, 0.525731f, 0.000000f}, + {0.716567f, 0.681718f, 0.147621f}, + {0.716567f, 0.681718f, -0.147621f}, + {0.525731f, 0.850651f, 0.000000f}, + {0.425325f, 0.688191f, 0.587785f}, + {0.864188f, 0.442863f, 0.238856f}, + {0.688191f, 0.587785f, 0.425325f}, + {0.809017f, 0.309017f, 0.500000f}, + {0.681718f, 0.147621f, 0.716567f}, + {0.587785f, 0.425325f, 0.688191f}, + {0.955423f, 0.295242f, 0.000000f}, + {1.000000f, 0.000000f, 0.000000f}, + {0.951056f, 0.162460f, 0.262866f}, + {0.850651f, -0.525731f, 0.000000f}, + {0.955423f, -0.295242f, 0.000000f}, + {0.864188f, -0.442863f, 0.238856f}, + {0.951056f, -0.162460f, 0.262866f}, + {0.809017f, -0.309017f, 0.500000f}, + {0.681718f, -0.147621f, 0.716567f}, + {0.850651f, 0.000000f, 0.525731f}, + {0.864188f, 0.442863f, -0.238856f}, + {0.809017f, 0.309017f, -0.500000f}, + {0.951056f, 0.162460f, -0.262866f}, + {0.525731f, 0.000000f, -0.850651f}, + {0.681718f, 0.147621f, -0.716567f}, + {0.681718f, -0.147621f, -0.716567f}, + {0.850651f, 0.000000f, -0.525731f}, + {0.809017f, -0.309017f, -0.500000f}, + {0.864188f, -0.442863f, -0.238856f}, + {0.951056f, -0.162460f, -0.262866f}, + {0.147621f, 0.716567f, -0.681718f}, + {0.309017f, 0.500000f, -0.809017f}, + {0.425325f, 0.688191f, -0.587785f}, + {0.442863f, 0.238856f, -0.864188f}, + {0.587785f, 0.425325f, -0.688191f}, + {0.688191f, 0.587785f, -0.425325f}, + {-0.147621f, 0.716567f, -0.681718f}, + {-0.309017f, 0.500000f, -0.809017f}, + {0.000000f, 0.525731f, -0.850651f}, + {-0.525731f, 0.000000f, -0.850651f}, + {-0.442863f, 0.238856f, -0.864188f}, + {-0.295242f, 0.000000f, -0.955423f}, + {-0.162460f, 0.262866f, -0.951056f}, + {0.000000f, 0.000000f, -1.000000f}, + {0.295242f, 0.000000f, -0.955423f}, + {0.162460f, 0.262866f, -0.951056f}, + {-0.442863f, -0.238856f, -0.864188f}, + {-0.309017f, -0.500000f, -0.809017f}, + {-0.162460f, -0.262866f, -0.951056f}, + {0.000000f, -0.850651f, -0.525731f}, + {-0.147621f, -0.716567f, -0.681718f}, + {0.147621f, -0.716567f, -0.681718f}, + {0.000000f, -0.525731f, -0.850651f}, + {0.309017f, -0.500000f, -0.809017f}, + {0.442863f, -0.238856f, -0.864188f}, + {0.162460f, -0.262866f, -0.951056f}, + {0.238856f, -0.864188f, -0.442863f}, + {0.500000f, -0.809017f, -0.309017f}, + {0.425325f, -0.688191f, -0.587785f}, + {0.716567f, -0.681718f, -0.147621f}, + {0.688191f, -0.587785f, -0.425325f}, + {0.587785f, -0.425325f, -0.688191f}, + {0.000000f, -0.955423f, -0.295242f}, + {0.000000f, -1.000000f, 0.000000f}, + {0.262866f, -0.951056f, -0.162460f}, + {0.000000f, -0.850651f, 0.525731f}, + {0.000000f, -0.955423f, 0.295242f}, + {0.238856f, -0.864188f, 0.442863f}, + {0.262866f, -0.951056f, 0.162460f}, + {0.500000f, -0.809017f, 0.309017f}, + {0.716567f, -0.681718f, 0.147621f}, + {0.525731f, -0.850651f, 0.000000f}, + {-0.238856f, -0.864188f, -0.442863f}, + {-0.500000f, -0.809017f, -0.309017f}, + {-0.262866f, -0.951056f, -0.162460f}, + {-0.850651f, -0.525731f, 0.000000f}, + {-0.716567f, -0.681718f, -0.147621f}, + {-0.716567f, -0.681718f, 0.147621f}, + {-0.525731f, -0.850651f, 0.000000f}, + {-0.500000f, -0.809017f, 0.309017f}, + {-0.238856f, -0.864188f, 0.442863f}, + {-0.262866f, -0.951056f, 0.162460f}, + {-0.864188f, -0.442863f, 0.238856f}, + {-0.809017f, -0.309017f, 0.500000f}, + {-0.688191f, -0.587785f, 0.425325f}, + {-0.681718f, -0.147621f, 0.716567f}, + {-0.442863f, -0.238856f, 0.864188f}, + {-0.587785f, -0.425325f, 0.688191f}, + {-0.309017f, -0.500000f, 0.809017f}, + {-0.147621f, -0.716567f, 0.681718f}, + {-0.425325f, -0.688191f, 0.587785f}, + {-0.162460f, -0.262866f, 0.951056f}, + {0.442863f, -0.238856f, 0.864188f}, + {0.162460f, -0.262866f, 0.951056f}, + {0.309017f, -0.500000f, 0.809017f}, + {0.147621f, -0.716567f, 0.681718f}, + {0.000000f, -0.525731f, 0.850651f}, + {0.425325f, -0.688191f, 0.587785f}, + {0.587785f, -0.425325f, 0.688191f}, + {0.688191f, -0.587785f, 0.425325f}, + {-0.955423f, 0.295242f, 0.000000f}, + {-0.951056f, 0.162460f, 0.262866f}, + {-1.000000f, 0.000000f, 0.000000f}, + {-0.850651f, 0.000000f, 0.525731f}, + {-0.955423f, -0.295242f, 0.000000f}, + {-0.951056f, -0.162460f, 0.262866f}, + {-0.864188f, 0.442863f, -0.238856f}, + {-0.951056f, 0.162460f, -0.262866f}, + {-0.809017f, 0.309017f, -0.500000f}, + {-0.864188f, -0.442863f, -0.238856f}, + {-0.951056f, -0.162460f, -0.262866f}, + {-0.809017f, -0.309017f, -0.500000f}, + {-0.681718f, 0.147621f, -0.716567f}, + {-0.681718f, -0.147621f, -0.716567f}, + {-0.850651f, 0.000000f, -0.525731f}, + {-0.688191f, 0.587785f, -0.425325f}, + {-0.587785f, 0.425325f, -0.688191f}, + {-0.425325f, 0.688191f, -0.587785f}, + {-0.425325f, -0.688191f, -0.587785f}, + {-0.587785f, -0.425325f, -0.688191f}, + {-0.688191f, -0.587785f, -0.425325f}, + }; + +struct SMD2AnimationType +{ + s32 begin; + s32 end; + s32 fps; +}; + +static const SMD2AnimationType MD2AnimationTypeList[21] = +{ + { 0, 39, 9}, // STAND + { 40, 45, 10}, // RUN + { 46, 53, 10}, // ATTACK + { 54, 57, 7}, // PAIN_A + { 58, 61, 7}, // PAIN_B + { 62, 65, 7}, // PAIN_C + { 66, 71, 7}, // JUMP + { 72, 83, 7}, // FLIP + { 84, 94, 7}, // SALUTE + { 95, 111, 10}, // FALLBACK + {112, 122, 7}, // WAVE + {123, 134, 6}, // POINT + {135, 153, 10}, // CROUCH_STAND + {154, 159, 7}, // CROUCH_WALK + {160, 168, 10}, // CROUCH_ATTACK + {169, 172, 7}, // CROUCH_PAIN + {173, 177, 5}, // CROUCH_DEATH + {178, 183, 7}, // DEATH_FALLBACK + {184, 189, 7}, // DEATH_FALLFORWARD + {190, 197, 7}, // DEATH_FALLBACKSLOW + {198, 198, 5}, // BOOM +}; + + +//! constructor +CAnimatedMeshMD2::CAnimatedMeshMD2() + : InterpolationBuffer(0), FrameList(0), FrameCount(0), FramesPerSecond((f32)(MD2AnimationTypeList[0].fps << MD2_FRAME_SHIFT)) +{ + #ifdef _DEBUG + IAnimatedMesh::setDebugName("CAnimatedMeshMD2 IAnimatedMesh"); + IMesh::setDebugName("CAnimatedMeshMD2 IMesh"); + #endif + InterpolationBuffer = new SMeshBuffer; +} + + +//! destructor +CAnimatedMeshMD2::~CAnimatedMeshMD2() +{ + delete [] FrameList; + if (InterpolationBuffer) + InterpolationBuffer->drop(); +} + + +//! returns the amount of frames in milliseconds. If the amount is 1, it is a static (=non animated) mesh. +u32 CAnimatedMeshMD2::getFrameCount() const +{ + return FrameCount< getFrameCount()) + frame = (frame % getFrameCount()); + + if (startFrameLoop == -1 && endFrameLoop == -1) + { + startFrameLoop = 0; + endFrameLoop = getFrameCount(); + } + + updateInterpolationBuffer(frame, startFrameLoop, endFrameLoop); + return this; +} + + +//! returns amount of mesh buffers. MD2 meshes only have one buffer +u32 CAnimatedMeshMD2::getMeshBufferCount() const +{ + return 1; +} + + +//! returns pointer to a mesh buffer +IMeshBuffer* CAnimatedMeshMD2::getMeshBuffer(u32 nr) const +{ + if (nr == 0) + return InterpolationBuffer; + else + return 0; +} + + +//! Returns pointer to a mesh buffer which fits a material +IMeshBuffer* CAnimatedMeshMD2::getMeshBuffer(const video::SMaterial &material) const +{ + if (InterpolationBuffer->Material == material) + return InterpolationBuffer; + else + return 0; +} + + +// updates the interpolation buffer +void CAnimatedMeshMD2::updateInterpolationBuffer(s32 frame, s32 startFrameLoop, s32 endFrameLoop) +{ + u32 firstFrame, secondFrame; + f32 div; + + // TA: resolve missing ipol in loop between end-start + + if (endFrameLoop - startFrameLoop == 0) + { + firstFrame = frame>>MD2_FRAME_SHIFT; + secondFrame = frame>>MD2_FRAME_SHIFT; + div = 1.0f; + } + else + { + // key frames + u32 s = startFrameLoop >> MD2_FRAME_SHIFT; + u32 e = endFrameLoop >> MD2_FRAME_SHIFT; + + firstFrame = frame >> MD2_FRAME_SHIFT; + secondFrame = core::if_c_a_else_b(firstFrame + 1 > e, s, firstFrame + 1); + + firstFrame = core::s32_min(FrameCount - 1, firstFrame); + secondFrame = core::s32_min(FrameCount - 1, secondFrame); + + //div = (frame % (1<(InterpolationBuffer->getVertices()); + SMD2Vert* first = FrameList[firstFrame].pointer(); + SMD2Vert* second = FrameList[secondFrame].pointer(); + + // interpolate both frames + const u32 count = FrameList[firstFrame].size(); + for (u32 i=0; iPos.X) * FrameTransforms[firstFrame].scale.X + FrameTransforms[firstFrame].translate.X, + f32(first->Pos.Y) * FrameTransforms[firstFrame].scale.Y + FrameTransforms[firstFrame].translate.Y, + f32(first->Pos.Z) * FrameTransforms[firstFrame].scale.Z + FrameTransforms[firstFrame].translate.Z); + const core::vector3df two = core::vector3df(f32(second->Pos.X) * FrameTransforms[secondFrame].scale.X + FrameTransforms[secondFrame].translate.X, + f32(second->Pos.Y) * FrameTransforms[secondFrame].scale.Y + FrameTransforms[secondFrame].translate.Y, + f32(second->Pos.Z) * FrameTransforms[secondFrame].scale.Z + FrameTransforms[secondFrame].translate.Z); + target->Pos = two.getInterpolated(one, div); + const core::vector3df n1( + Q2_VERTEX_NORMAL_TABLE[first->NormalIdx][0], + Q2_VERTEX_NORMAL_TABLE[first->NormalIdx][2], + Q2_VERTEX_NORMAL_TABLE[first->NormalIdx][1]); + const core::vector3df n2( + Q2_VERTEX_NORMAL_TABLE[second->NormalIdx][0], + Q2_VERTEX_NORMAL_TABLE[second->NormalIdx][2], + Q2_VERTEX_NORMAL_TABLE[second->NormalIdx][1]); + target->Normal = n2.getInterpolated(n1, div); + ++target; + ++first; + ++second; + } + + //update bounding box + InterpolationBuffer->setBoundingBox(BoxList[secondFrame].getInterpolated(BoxList[firstFrame], div)); + InterpolationBuffer->setDirty(); +} + + +//! sets a flag of all contained materials to a new value +void CAnimatedMeshMD2::setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) +{ + InterpolationBuffer->Material.setFlag(flag, newvalue); +} + + +//! set the hardware mapping hint, for driver +void CAnimatedMeshMD2::setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, + E_BUFFER_TYPE buffer) +{ + InterpolationBuffer->setHardwareMappingHint(newMappingHint, buffer); +} + + +//! flags the meshbuffer as changed, reloads hardware buffers +void CAnimatedMeshMD2::setDirty(E_BUFFER_TYPE buffer) +{ + InterpolationBuffer->setDirty(buffer); +} + + +//! returns an axis aligned bounding box +const core::aabbox3d& CAnimatedMeshMD2::getBoundingBox() const +{ + return InterpolationBuffer->BoundingBox; +} + + +//! set user axis aligned bounding box +void CAnimatedMeshMD2::setBoundingBox(const core::aabbox3df& box) +{ + InterpolationBuffer->BoundingBox = box; +} + + +//! Returns the type of the animated mesh. +E_ANIMATED_MESH_TYPE CAnimatedMeshMD2::getMeshType() const +{ + return EAMT_MD2; +} + + +//! Returns frame loop data for a special MD2 animation type. +void CAnimatedMeshMD2::getFrameLoop(EMD2_ANIMATION_TYPE l, + s32& outBegin, s32& outEnd, s32& outFPS) const +{ + if (l < 0 || l >= EMAT_COUNT) + return; + + outBegin = MD2AnimationTypeList[l].begin << MD2_FRAME_SHIFT; + outEnd = MD2AnimationTypeList[l].end << MD2_FRAME_SHIFT; + + // correct to anim between last->first frame + outEnd += MD2_FRAME_SHIFT == 0 ? 1 : (1 << MD2_FRAME_SHIFT) - 1; + outFPS = MD2AnimationTypeList[l].fps << MD2_FRAME_SHIFT; +} + + +//! Returns frame loop data for a special MD2 animation type. +bool CAnimatedMeshMD2::getFrameLoop(const c8* name, + s32& outBegin, s32&outEnd, s32& outFPS) const +{ + for (u32 i=0; i < AnimationData.size(); ++i) + { + if (AnimationData[i].name == name) + { + outBegin = AnimationData[i].begin << MD2_FRAME_SHIFT; + outEnd = AnimationData[i].end << MD2_FRAME_SHIFT; + outEnd += MD2_FRAME_SHIFT == 0 ? 1 : (1 << MD2_FRAME_SHIFT) - 1; + outFPS = AnimationData[i].fps << MD2_FRAME_SHIFT; + return true; + } + } + + return false; +} + + +//! Returns amount of md2 animations in this file. +s32 CAnimatedMeshMD2::getAnimationCount() const +{ + return AnimationData.size(); +} + + +//! Returns name of md2 animation. +const c8* CAnimatedMeshMD2::getAnimationName(s32 nr) const +{ + if ((u32)nr >= AnimationData.size()) + return 0; + + return AnimationData[nr].name.c_str(); +} + + +} // end namespace scene +} // end namespace irr + +#endif // _IRR_COMPILE_WITH_MD2_LOADER_ -- cgit v1.1